import pygame def interpret( event ): # remove this after adding code pass # key press interpretation here # add calls to sapper object's movement functions # TODO : key press interpretation goes here # # TINY SAMPLE FROM MY PYGAME TEST # (had trouble with figuring this out) # # # this part is true, when you press a key down # # there's also a KEYUP for letting go # if event.type == pygame.KEYDOWN: # # # this part is true, when a key u pressed down is the left arrow # if event.key == pygame.K_LEFT: # # here should be a call to sapper's movement function #