import agent as ag import project_constants as const import tile as tl from mine_models.time_mine import TimeMine import json_generator as jg class Minefield: def __init__(self, json_path): self.turn = 0 self.agent = ag.Agent(const.MAP_RANDOM_10x10) # open JSON with minefield info json_gen = jg.JsonGenerator() json_gen.load_from_a_file(json_path) # create matrix of a desired size, fill it with default tile objects self.matrix = [ [ tl.Tile( (row, column), terrain_type=json_gen.get_tile((row, column))["terrain"], mine=jg.create_a_mine(json_gen.get_mine((row, column)), (row, column)) ) for column in range(const.V_GRID_HOR_TILES) ] for row in range(const.V_GRID_VER_TILES) ] # iterate through chained mines, set mine predecessors for pair in jg.get_chained_mine_and_its_predecessor_pairs(json_gen.get_grid()): successor_position, predecessor_position = pair successor_row, successor_column = successor_position predecessor_row, predecessor_column = predecessor_position predecessor = self.matrix[predecessor_row][predecessor_column] self.matrix[successor_row][successor_column].mine.predecessor = predecessor def next_turn(self): self.turn += 1 for row in range(const.V_GRID_VER_TILES): for column in range(const.V_GRID_VER_TILES): mine = self.matrix[row][column].mine if mine is not None and isinstance(mine, TimeMine): mine.timer = max(0, mine.starting_time - self.turn) # ================ # # === MOVEMENT === # # ================ # # check if sapper's destination is accessible # If Agent comes upon a tile with a mine his starting position shall be reestablished def is_valid_move(self, target_row: int, target_column: int): if 0 <= target_row < const.V_GRID_VER_TILES \ and 0 <= target_column < const.V_GRID_HOR_TILES \ and self.matrix[target_row][target_column].mine is None: return True return False