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2021-05-19 23:44:56 +02:00
mine_models implemented setting random mines as targets 2021-05-19 23:44:56 +02:00
resources fixed a_star (new priority bug) 2021-05-09 19:39:00 +02:00
searching_algorithms implemented setting random mines as targets 2021-05-19 23:44:56 +02:00
ui added agent movement animations; redefined game loop; added turn counting; adjusted classes; fixed a bug; code refactoring 2021-05-12 14:33:26 +02:00
.gitignore Merge branch 'master' into addDestinationPoPup 2021-05-04 20:59:43 +02:00
agent.py diversified agents speed on different terrain types; temporarily disabled GameOver screen 2021-05-18 20:37:31 +02:00
display_assets.py added agent movement animations; redefined game loop; added turn counting; adjusted classes; fixed a bug; code refactoring 2021-05-12 14:33:26 +02:00
json_generator.py coordinated project modules; fully implemented blitting using display_assets.py; updated maps; fixed some bugs 2021-05-07 22:26:58 +02:00
main.py implemented setting random mines as targets 2021-05-19 23:44:56 +02:00
minefield.py implemented setting random mines as targets 2021-05-19 23:44:56 +02:00
project_constants.py diversified agents speed on different terrain types; temporarily disabled GameOver screen 2021-05-18 20:37:31 +02:00
tile.py coordinated project modules; fully implemented blitting using display_assets.py; updated maps; fixed some bugs 2021-05-07 22:26:58 +02:00