372 lines
9.5 KiB
Python
372 lines
9.5 KiB
Python
import pygame
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import os
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from enum import Enum
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# VARIABLE STARTS WITH ... IF IT'S
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# V a value like a string or an int
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# STRUCT a list or other structure of values
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# ASSET a png file (or other graphic format)
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# MAP a JSON map file
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# ================= #
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# === VARIABLES === #
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# ================= #
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V_NAME_OF_WINDOW = "MineFusion TM"
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DIR_ASSETS = os.path.join("resources", "assets")
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V_FPS = 60
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ACTION_INTERVAL = 1 # interval between two actions in seconds
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V_TILE_SIZE = 60
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V_GRID_VER_TILES = 10 # vertical (number of rows)
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V_GRID_HOR_TILES = 10 # horizontal (number of columns)
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V_SCREEN_PADDING = 10
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V_NUMBER_PADDING = 50
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V_TILE_AREA_HEIGHT = V_TILE_SIZE * V_GRID_VER_TILES
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V_TILE_AREA_WIDTH = V_TILE_SIZE * V_GRID_HOR_TILES
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SCREEN = pygame.display.set_mode(
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(
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V_TILE_AREA_WIDTH + 2 * V_SCREEN_PADDING + V_NUMBER_PADDING, # screen width
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V_TILE_AREA_HEIGHT + 2 * V_SCREEN_PADDING + V_NUMBER_PADDING # screen height
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)
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)
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# =============== #
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# ==== ENUMS ==== #
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# =============== #
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class Direction(Enum):
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UP = 0
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RIGHT = 1
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DOWN = 2
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LEFT = 3
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def next(self):
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v = (self.value + 1) % 4
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return Direction(v)
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def previous(self):
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v = (self.value - 1) % 4
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return Direction(v)
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class Action(Enum):
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ROTATE_LEFT = 0
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ROTATE_RIGHT = 1
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GO = 2
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class Digit(Enum):
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ONES = 0
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TENS = 1
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class Coords(Enum):
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X = 0
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Y = 1
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# =============== #
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# === STRUCTS === #
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# =============== #
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# # NORMAL STRUCTS
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# # USED BY JSON GENERATOR
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# used to generate random tile colors
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STRUCT_TILE_COLORS = ["BLUE", "GREEN", "ORANGE", "PURPLE", "RED", "WHITE", "YELLOW"]
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# used to generate random mines and create not random mines
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STRUCT_MINE_TYPES = ["standard", "chained", "time"]
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# values that are predefined for certain mine types and can't be changed by changing any parameters
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# put here all dict keys that have hardcoded values and are not supposed to be editable
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HARDCODED_VALUES = ["mine_type"]
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# default values and key-value pairs for JsonGenerator class
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# when defining a new mine it's dict template must be put here
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STRUCT_MINE_ATTRIBUTES = {
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"standard": {
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"mine_type": "standard"
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},
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"chained": {
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"mine_type": "chained",
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"predecessor": None
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},
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"time": {
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"mine_type": "time",
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"timer": None
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}
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}
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# types of attributes the mines have
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# used for random mine generation
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# int - integral number
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STRUCT_MINE_ATTRIBUTE_TYPES = {
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"standard": [],
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"chained": [],
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"time": [int]
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}
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# ============== #
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# ==== MAPS ==== #
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# ============== #
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MAP_RANDOM_10x10 = os.path.join("resources", "minefields", "secondmap.json")
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# ============== #
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# === ASSETS === #
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# ============== #
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ASSET_BACKGROUND = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "numbered_grid.png")),
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(650, 650)
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)
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ASSET_SAPPER = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "robot_sapper.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_WALL = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "brick_wall.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_CONCRETE = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "concrete.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_MUD = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "mud.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_GRASS = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "grass.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_MINE = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "mine.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_CHAINS = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chains.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TIME_MINE = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "time_mine.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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# ==================== #
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# === TIME NUMBERS === #
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# ==================== #
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ASSET_NUMBER_TIME_0 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_0.png")),
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(6, 16)
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)
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ASSET_NUMBER_TIME_1 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_1.png")),
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(6, 16)
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)
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ASSET_NUMBER_TIME_2 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_2.png")),
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(6, 16)
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)
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ASSET_NUMBER_TIME_3 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_3.png")),
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(6, 16)
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)
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ASSET_NUMBER_TIME_4 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_4.png")),
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(6, 16)
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)
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ASSET_NUMBER_TIME_5 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_5.png")),
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(6, 16)
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)
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ASSET_NUMBER_TIME_6 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_6.png")),
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(6, 16)
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)
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ASSET_NUMBER_TIME_7 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_7.png")),
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(6, 16)
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)
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ASSET_NUMBER_TIME_8 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_8.png")),
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(6, 16)
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)
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ASSET_NUMBER_TIME_9 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "time_numbers/time_number_9.png")),
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(6, 16)
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)
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# ====================== #
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# === CHAINS NUMBERS === #
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# ====================== #
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ASSET_NUMBER_CHAINS_0 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_0.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_1 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_1.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_2 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_2.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_3 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_3.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_4 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_4.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_5 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_5.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_6 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_6.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_7 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_7.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_8 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_8.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_9 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_9.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_10 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_10.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_11 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_11.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_12 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_12.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_13 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_13.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_14 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_14.png")),
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(6, 12)
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)
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ASSET_NUMBER_CHAINS_15 = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "chain_numbers/chain_number_15.png")),
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(6, 12)
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)
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# ================== #
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# === OLD ASSETS === #
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# ================== #
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ASSET_MINE_A = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_a.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_MINE_B = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_b.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_MINE_F = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_f.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_MINE_K = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "simple_assets/mine_k.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_ORANGE = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_orange.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_RED = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_red.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_BLUE = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_blue.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_PURPLE = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_purple.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_GREEN = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_green.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_YELLOW = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_yellow.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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ASSET_TILE_WHITE = pygame.transform.scale(
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pygame.image.load(os.path.join(DIR_ASSETS, "old_tiles/tile_white.png")),
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(V_TILE_SIZE, V_TILE_SIZE)
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)
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