185 lines
5.4 KiB
Python
185 lines
5.4 KiB
Python
from __future__ import annotations
|
|
|
|
from heapq import heappush, heappop, heapify
|
|
from typing import List
|
|
import itertools
|
|
import ctypes
|
|
|
|
from project_constants import Direction, Action
|
|
from minefield import Minefield
|
|
|
|
# temporary goal for testing
|
|
GOAL = (2, 6)
|
|
|
|
|
|
class State:
|
|
def __init__(self, row, column, direction: Direction):
|
|
self.row = row
|
|
self.column = column
|
|
self.direction = direction
|
|
|
|
|
|
class Node:
|
|
def __init__(self, state: State, parent: Node = None, action: Action = None, weight=0):
|
|
self.state = state
|
|
self.parent = parent
|
|
self.action = action
|
|
|
|
if not weight:
|
|
self.weight = self._get_weight()
|
|
else:
|
|
self.weight = weight
|
|
|
|
def _get_weight(self):
|
|
weight = 0
|
|
if self.parent is not None:
|
|
weight += self.parent.weight
|
|
|
|
heuristics = abs(self.state.row - GOAL[0]) + abs(self.state.column - GOAL[1])
|
|
weight += heuristics
|
|
|
|
return weight
|
|
|
|
|
|
def goal_test(state: State):
|
|
if (state.row, state.column) == GOAL:
|
|
return True
|
|
return False
|
|
|
|
|
|
def get_successors(state: State, minefield: Minefield):
|
|
successors = list()
|
|
|
|
state_left = State(state.row, state.column, state.direction.previous())
|
|
successors.append((Action.ROTATE_LEFT, state_left))
|
|
|
|
state_right = State(state.row, state.column, state.direction.next())
|
|
successors.append((Action.ROTATE_RIGHT, state_right))
|
|
|
|
target = go(state.row, state.column, state.direction)
|
|
|
|
if minefield.is_valid_move(target[0], target[1]):
|
|
state_go = State(target[0], target[1], state.direction)
|
|
successors.append((Action.GO, state_go))
|
|
|
|
return successors
|
|
|
|
|
|
def graphsearch(initial_state: State, minefield: Minefield, fringe: List[Node] = None, explored: List[Node] = None):
|
|
# reset global priority queue helpers
|
|
global entry_finder
|
|
global counter
|
|
entry_finder = {}
|
|
counter = itertools.count()
|
|
|
|
# fringe and explored initialization
|
|
if fringe is None:
|
|
fringe = list()
|
|
heapify(fringe)
|
|
if explored is None:
|
|
explored = list()
|
|
|
|
explored_states = set()
|
|
fringe_states = set()
|
|
|
|
# root Node
|
|
add_node(fringe, Node(initial_state))
|
|
fringe_states.add((initial_state.row, initial_state.column, initial_state.direction))
|
|
|
|
while True:
|
|
# fringe empty -> solution not found
|
|
if not any(fringe):
|
|
ctypes.windll.user32.MessageBoxW(0, "Brak rozwiązania", "GAME OVER", 1)
|
|
return []
|
|
|
|
# get first element from fringe
|
|
element = pop_node(fringe)
|
|
if element is None:
|
|
ctypes.windll.user32.MessageBoxW(0, "Brak rozwiązania", "GAME OVER", 1)
|
|
return []
|
|
|
|
fringe_states.remove((element.state.row, element.state.column, element.state.direction))
|
|
|
|
# if solution was found, prepare and return actions sequence
|
|
if goal_test(element.state):
|
|
actions_sequence = [element.action]
|
|
parent = element.parent
|
|
|
|
while parent is not None:
|
|
# root's action will be None, don't add it
|
|
if parent.action is not None:
|
|
actions_sequence.append(parent.action)
|
|
parent = parent.parent
|
|
|
|
actions_sequence.reverse()
|
|
return actions_sequence
|
|
|
|
# add current node to explored (prevents infinite cycles)
|
|
explored.append(element)
|
|
explored_states.add((element.state.row, element.state.column, element.state.direction))
|
|
|
|
# loop through every possible next action
|
|
for successor in get_successors(element.state, minefield):
|
|
|
|
new_node = Node(state=successor[1],
|
|
parent=element,
|
|
action=successor[0])
|
|
successor_state = (successor[1].row, successor[1].column, successor[1].direction)
|
|
|
|
if successor_state not in fringe_states and \
|
|
successor_state not in explored_states:
|
|
|
|
add_node(fringe, new_node)
|
|
fringe_states.add((new_node.state.row, new_node.state.column, new_node.state.direction))
|
|
|
|
# update weight if it's lower
|
|
elif successor_state in fringe and entry_finder[successor_state][0] > new_node.weight:
|
|
update_priority(fringe, new_node)
|
|
|
|
else:
|
|
del new_node
|
|
|
|
|
|
# TEMPORARY METHOD
|
|
def go(row, column, direction):
|
|
target = tuple()
|
|
|
|
if direction == Direction.RIGHT:
|
|
target = row, column + 1
|
|
elif direction == Direction.LEFT:
|
|
target = row, column - 1
|
|
elif direction == Direction.UP:
|
|
target = row - 1, column
|
|
elif direction == Direction.DOWN:
|
|
target = row + 1, column
|
|
|
|
return target
|
|
|
|
|
|
# PRIORITY QUEUE HANDLER
|
|
entry_finder = {} # mapping of states to entries in a heap
|
|
REMOVED = '<removed-node>' # placeholder for a removed nodes
|
|
counter = itertools.count() # unique sequence count
|
|
|
|
|
|
def add_node(heap, node: Node):
|
|
count = next(counter)
|
|
entry = [node.weight, count, node]
|
|
entry_finder[node.state] = entry
|
|
heappush(heap, entry)
|
|
|
|
|
|
def pop_node(heap):
|
|
while heap:
|
|
priority, count, node = heappop(heap)
|
|
if node is not REMOVED:
|
|
del entry_finder[node.state]
|
|
return node
|
|
return None
|
|
|
|
|
|
def update_priority(heap, new_node):
|
|
old_entry = entry_finder.pop(new_node.state)
|
|
old_entry[-1] = REMOVED
|
|
add_node(heap, new_node)
|