91 lines
2.4 KiB
Python
91 lines
2.4 KiB
Python
# libraries
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import pygame
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import time
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from pyglet.gl import * # for blocky textures
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# other files of this project
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import project_constants as const
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import minefield as mf
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import searching_algorithms.bfs as bfs
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from display_assets import display_sapper
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def main():
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pygame.init()
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pygame.display.set_caption(const.V_NAME_OF_WINDOW)
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# FPS clock
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clock = pygame.time.Clock()
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# for blocky textures
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glEnable(GL_TEXTURE_2D)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
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# create an instance of Minefield, pass necessary data
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minefield = mf.Minefield(const.MAP_RANDOM_10x10)
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# get sequence of actions found by BFS algorithm
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action_sequence = bfs.graphsearch(
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initial_state=bfs.State(
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row=minefield.agent.position[0],
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column=minefield.agent.position[1],
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direction=const.Direction.UP),
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minefield=minefield)
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running = True
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while running:
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# FPS control
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clock.tick(const.V_FPS)
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# ================ #
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# === GRAPHICS === #
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# ================ #
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# background grid (fills frame with white, blits grid)
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const.SCREEN.fill((255, 255, 255))
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const.SCREEN.blit(
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const.ASSET_BACKGROUND,
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(
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const.V_SCREEN_PADDING,
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const.V_SCREEN_PADDING
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)
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)
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# draw tiles and mines
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minefield.draw(const.SCREEN)
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# sapper
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display_sapper(
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minefield.agent.position[0],
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minefield.agent.position[1],
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minefield.agent.direction
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)
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# update graphics after blitting
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pygame.display.update()
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# make the next move from sequence of actions
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if any(action_sequence):
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action = action_sequence.pop(0)
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if action == const.Action.ROTATE_LEFT:
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minefield.agent.rotate_left()
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elif action == const.Action.ROTATE_RIGHT:
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minefield.agent.rotate_right()
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elif action == const.Action.GO:
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minefield.agent.go()
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time.sleep(const.ACTION_INTERVAL)
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else:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# Assigning all input from keyboard as variables into an array
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if __name__ == "__main__":
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main()
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