55 lines
1.7 KiB
Python
55 lines
1.7 KiB
Python
import pygame
|
|
import project_constants as const
|
|
import json_generator as js
|
|
import json
|
|
|
|
|
|
# Class of our agent, initialization of it
|
|
# movement functions (those defiend by the 'go_' prefix are not meant to actually move our agent, they just return some values
|
|
# that are later used by another function called 'is_valid_move' (which is defined in Minefield));
|
|
|
|
class Agent:
|
|
def __init__(self, json_path):
|
|
with open(json_path) as json_data:
|
|
data = json.load(json_data)
|
|
self.row, self.column = data['agent_starting_position'].split(",")
|
|
self.position = [int(self.row), int(self.column)]
|
|
# self.direction = const.Direction()
|
|
self.direction = const.Direction.UP
|
|
|
|
def rotate_left(self):
|
|
self.direction = self.direction.previous()
|
|
|
|
def rotate_right(self):
|
|
self.direction = self.direction.next()
|
|
|
|
def go(self):
|
|
if self.direction == const.Direction.RIGHT:
|
|
temp = self.go_right()
|
|
self.position[1] = temp[1]
|
|
elif self.direction == const.Direction.LEFT:
|
|
temp = self.go_left()
|
|
self.position[1] = temp[1]
|
|
elif self.direction == const.Direction.UP:
|
|
temp = self.go_up()
|
|
self.position[0] = temp[0]
|
|
elif self.direction == const.Direction.DOWN:
|
|
temp = self.go_down()
|
|
self.position[0] = temp[0]
|
|
|
|
def go_right(self):
|
|
|
|
return self.position[0], self.position[1] + 1
|
|
|
|
def go_left(self):
|
|
|
|
return self.position[0], self.position[1] - 1
|
|
|
|
def go_up(self):
|
|
|
|
return self.position[0] - 1, self.position[1]
|
|
|
|
def go_down(self):
|
|
|
|
return self.position[0] + 1, self.position[1]
|