GRK_game_scene/dependencies/glm/gtx/float_notmalize.inl

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2023-01-21 20:37:04 +01:00
/// @ref gtx_float_normalize
/// @file glm/gtx/float_normalize.inl
#include <limits>
namespace glm
{
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<float, P> floatNormalize(vecType<T, P> const & v)
{
return vecType<float, P>(v) / static_cast<float>(std::numeric_limits<T>::max());
}
}//namespace glm