GRK_game_scene/dependencies/glm/gtx/handed_coordinate_space.inl

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2023-01-21 20:37:04 +01:00
/// @ref gtx_handed_coordinate_space
/// @file glm/gtx/handed_coordinate_space.inl
namespace glm
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool rightHanded
(
tvec3<T, P> const & tangent,
tvec3<T, P> const & binormal,
tvec3<T, P> const & normal
)
{
return dot(cross(normal, tangent), binormal) > T(0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool leftHanded
(
tvec3<T, P> const & tangent,
tvec3<T, P> const & binormal,
tvec3<T, P> const & normal
)
{
return dot(cross(normal, tangent), binormal) < T(0);
}
}//namespace glm