GRK_game_scene/dependencies/glm/gtx/normal.hpp

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2023-01-21 20:37:04 +01:00
/// @ref gtx_normal
/// @file glm/gtx/normal.hpp
///
/// @see core (dependence)
/// @see gtx_extented_min_max (dependence)
///
/// @defgroup gtx_normal GLM_GTX_normal
/// @ingroup gtx
///
/// @brief Compute the normal of a triangle.
///
/// <glm/gtx/normal.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../glm.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_normal extension included")
#endif
namespace glm
{
/// @addtogroup gtx_normal
/// @{
//! Computes triangle normal from triangle points.
//! From GLM_GTX_normal extension.
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> triangleNormal(
tvec3<T, P> const & p1,
tvec3<T, P> const & p2,
tvec3<T, P> const & p3);
/// @}
}//namespace glm
#include "normal.inl"