GRK_game_scene/dependencies/glm/simd/exponential.h

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2023-01-21 20:37:04 +01:00
/// @ref simd
/// @file glm/simd/experimental.h
#pragma once
#include "platform.h"
#if GLM_ARCH & GLM_ARCH_SSE2_BIT
GLM_FUNC_QUALIFIER glm_vec4 glm_vec1_sqrt_lowp(glm_vec4 x)
{
return _mm_mul_ss(_mm_rsqrt_ss(x), x);
}
GLM_FUNC_QUALIFIER glm_vec4 glm_vec4_sqrt_lowp(glm_vec4 x)
{
return _mm_mul_ps(_mm_rsqrt_ps(x), x);
}
#endif//GLM_ARCH & GLM_ARCH_SSE2_BIT