GRK_game_scene/dependencies/glm/gtx/closest_point.hpp

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2023-01-21 20:37:04 +01:00
/// @ref gtx_closest_point
/// @file glm/gtx/closest_point.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_closest_point GLM_GTX_closest_point
/// @ingroup gtx
///
/// @brief Find the point on a straight line which is the closet of a point.
///
/// <glm/gtx/closest_point.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../glm.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_closest_point extension included")
#endif
namespace glm
{
/// @addtogroup gtx_closest_point
/// @{
/// Find the point on a straight line which is the closet of a point.
/// @see gtx_closest_point
template <typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> closestPointOnLine(
tvec3<T, P> const & point,
tvec3<T, P> const & a,
tvec3<T, P> const & b);
/// 2d lines work as well
template <typename T, precision P>
GLM_FUNC_DECL tvec2<T, P> closestPointOnLine(
tvec2<T, P> const & point,
tvec2<T, P> const & a,
tvec2<T, P> const & b);
/// @}
}// namespace glm
#include "closest_point.inl"