GRK_game_scene/cw 9/shaders/test.vert

15 lines
252 B
GLSL
Raw Normal View History

2023-01-21 20:37:04 +01:00
#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
out vec2 tc;
void main()
{
tc = vertexTexCoord;
gl_Position = vec4(vertexPosition*0.9, 1.0);
}