GRK_game_scene/dependencies/glm/gtc/bitfield.hpp

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/// @ref gtc_bitfield
/// @file glm/gtc/bitfield.hpp
///
/// @see core (dependence)
/// @see gtc_bitfield (dependence)
///
/// @defgroup gtc_bitfield GLM_GTC_bitfield
/// @ingroup gtc
///
/// @brief Allow to perform bit operations on integer values
///
/// <glm/gtc/bitfield.hpp> need to be included to use these functionalities.
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../detail/precision.hpp"
#include "../detail/type_int.hpp"
#include "../detail/_vectorize.hpp"
#include <limits>
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_bitfield extension included")
#endif
namespace glm
{
/// @addtogroup gtc_bitfield
/// @{
/// Build a mask of 'count' bits
///
/// @see gtc_bitfield
template <typename genIUType>
GLM_FUNC_DECL genIUType mask(genIUType Bits);
/// Build a mask of 'count' bits
///
/// @see gtc_bitfield
template <typename T, precision P, template <typename, precision> class vecIUType>
GLM_FUNC_DECL vecIUType<T, P> mask(vecIUType<T, P> const & v);
/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
///
/// @see gtc_bitfield
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
/// Rotate all bits to the right. All the bits dropped in the right side are inserted back on the left side.
///
/// @see gtc_bitfield
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift);
/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
///
/// @see gtc_bitfield
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
/// Rotate all bits to the left. All the bits dropped in the left side are inserted back on the right side.
///
/// @see gtc_bitfield
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift);
/// Set to 1 a range of bits.
///
/// @see gtc_bitfield
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
/// Set to 1 a range of bits.
///
/// @see gtc_bitfield
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount);
/// Set to 0 a range of bits.
///
/// @see gtc_bitfield
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
/// Set to 0 a range of bits.
///
/// @see gtc_bitfield
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> bitfieldFillZero(vecType<T, P> const & Value, int FirstBit, int BitCount);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
/// Interleaves the bits of x and y.
/// The first bit is the first bit of x followed by the first bit of y.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
/// Interleaves the bits of x, y and z.
/// The first bit is the first bit of x followed by the first bit of y and the first bit of z.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
/// Interleaves the bits of x, y, z and w.
/// The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w.
/// The other bits are interleaved following the previous sequence.
///
/// @see gtc_bitfield
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
/// @}
} //namespace glm
#include "bitfield.inl"