GRK_game_scene/dependencies/glm/gtc/matrix_inverse.hpp

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2023-01-21 20:37:04 +01:00
/// @ref gtc_matrix_inverse
/// @file glm/gtc/matrix_inverse.hpp
///
/// @see core (dependence)
///
/// @defgroup gtc_matrix_inverse GLM_GTC_matrix_inverse
/// @ingroup gtc
///
/// Defines additional matrix inverting functions.
/// <glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.
#pragma once
// Dependencies
#include "../detail/setup.hpp"
#include "../matrix.hpp"
#include "../mat2x2.hpp"
#include "../mat3x3.hpp"
#include "../mat4x4.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTC_matrix_inverse extension included")
#endif
namespace glm
{
/// @addtogroup gtc_matrix_inverse
/// @{
/// Fast matrix inverse for affine matrix.
///
/// @param m Input matrix to invert.
/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
/// @see gtc_matrix_inverse
template <typename genType>
GLM_FUNC_DECL genType affineInverse(genType const & m);
/// Compute the inverse transpose of a matrix.
///
/// @param m Input matrix to invert transpose.
/// @tparam genType Squared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
/// @see gtc_matrix_inverse
template <typename genType>
GLM_FUNC_DECL genType inverseTranspose(genType const & m);
/// @}
}//namespace glm
#include "matrix_inverse.inl"