added room colision
This commit is contained in:
parent
b5a86cd828
commit
31495f50b3
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@ -2,7 +2,7 @@
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<Project>
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<ProjectOutputs>
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<ProjectOutput>
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<FullPath>C:\Users\arciom\Desktop\GRK_game_scene\Debug\grk-cw9.exe</FullPath>
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<FullPath>C:\Users\Serhii\source\repos\grk_game_scene\Debug\grk-cw9.exe</FullPath>
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</ProjectOutput>
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</ProjectOutputs>
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<ContentFiles />
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@ -1,48 +1,48 @@
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main.cpp
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C:\Program Files (x86)\Windows Kits\10\Include\10.0.22000.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition
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C:\Users\arciom\Desktop\GRK_game_scene\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY'
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(124,30): warning C4305: 'initializing': truncation from 'double' to 'float'
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(166,38): warning C4305: '=': truncation from 'double' to 'float'
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(189,16): warning C4305: 'initializing': truncation from 'double' to 'float'
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(230,20): warning C4018: '<': signed/unsigned mismatch
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(266,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(280,98): warning C4305: 'argument': truncation from 'double' to 'T'
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C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition
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C:\Users\Serhii\source\repos\grk_game_scene\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(124,30): warning C4305: 'initializing': truncation from 'double' to 'float'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(168,38): warning C4305: '=': truncation from 'double' to 'float'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(191,16): warning C4305: 'initializing': truncation from 'double' to 'float'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(232,20): warning C4018: '<': signed/unsigned mismatch
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(268,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(282,98): warning C4305: 'argument': truncation from 'double' to 'T'
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with
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[
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T=float
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]
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(283,68): warning C4305: 'argument': truncation from 'double' to 'T'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(285,68): warning C4305: 'argument': truncation from 'double' to 'T'
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with
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[
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T=float
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]
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(317,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(372,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(381,108): warning C4305: 'argument': truncation from 'double' to 'T'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(319,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(374,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(383,108): warning C4305: 'argument': truncation from 'double' to 'T'
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with
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[
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T=float
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]
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(389,87): warning C4305: 'argument': truncation from 'double' to 'T'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(391,87): warning C4305: 'argument': truncation from 'double' to 'T'
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with
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[
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T=float
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]
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(389,223): warning C4305: 'argument': truncation from 'double' to 'float'
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(392,59): warning C4305: 'argument': truncation from 'double' to 'T'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(391,223): warning C4305: 'argument': truncation from 'double' to 'float'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(394,59): warning C4305: 'argument': truncation from 'double' to 'T'
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with
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[
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T=float
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]
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(393,37): warning C4305: 'argument': truncation from 'double' to 'float'
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(428,2): warning C4305: 'argument': truncation from 'double' to 'float'
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(434,20): warning C4018: '<': signed/unsigned mismatch
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(439,50): warning C4305: 'argument': truncation from 'double' to 'float'
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(440,51): warning C4305: 'argument': truncation from 'double' to 'float'
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(512,21): warning C4018: '<': signed/unsigned mismatch
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(514,49): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(669,21): warning C4305: '-=': truncation from 'double' to 'float'
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C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(671,21): warning C4305: '+=': truncation from 'double' to 'float'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(395,37): warning C4305: 'argument': truncation from 'double' to 'float'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(430,2): warning C4305: 'argument': truncation from 'double' to 'float'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(436,20): warning C4018: '<': signed/unsigned mismatch
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(441,50): warning C4305: 'argument': truncation from 'double' to 'float'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(442,51): warning C4305: 'argument': truncation from 'double' to 'float'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(520,21): warning C4018: '<': signed/unsigned mismatch
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(522,49): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(726,21): warning C4305: '-=': truncation from 'double' to 'float'
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C:\Users\Serhii\source\repos\grk_game_scene\cw 9\src\ex_9_1.hpp(728,21): warning C4305: '+=': truncation from 'double' to 'float'
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Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
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LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
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grk-cw9.vcxproj -> C:\Users\arciom\Desktop\GRK_game_scene\Debug\grk-cw9.exe
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grk-cw9.vcxproj -> C:\Users\Serhii\source\repos\grk_game_scene\Debug\grk-cw9.exe
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@ -1,2 +1,2 @@
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PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:VCServicingVersionMFC=14.29.30136:VCServicingVersionCrtHeaders=14.29.30136:TargetPlatformVersion=10.0.22000.0:
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Debug|Win32|C:\Users\arciom\Desktop\GRK_game_scene\|
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PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0:
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Debug|Win32|C:\Users\Serhii\source\repos\grk_game_scene\|
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@ -19,7 +19,7 @@ SpaceShip::SpaceShip(int numberOfLasers) {
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gun.reserve(maxNumberOfLasers);
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this->spaceShipDir = glm::vec3(-0.490263f, 0.000000f, 0.871578f);
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this->spaceShipPos = glm::vec3(0.065808f, 1.250000f, -2.189549f);
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this->spaceShipPos = glm::vec3(0.065808f, 1.250000f, -2.0);
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for (int i = 0; i < maxNumberOfLasers; i++) {
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gun.push_back(Laser(this->spaceShipDir, this->spaceShipPos, 0.01, false));
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#include "Laser.h"
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#include "SpaceShip.h"
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#include <string>
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#include "Box.cpp"
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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@ -156,6 +156,8 @@ std::vector<glm::vec3> lasersLightPos{ laserLightPos0, laserLightPos1, laserLigh
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std::vector<Laser> lasers;
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void updateDeltaTime(float time) {
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if (lastTime < 0) {
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lastTime = time;
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// glm::vec3(0.3, 0.3, 0.5)
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// );
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drawObjectPBR(shipContext,
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glm::translate(spaceShip.getSpaceShipPos()) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.03f)),
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glm::translate(spaceShip.getSpaceShipPos()) * specshipCameraRotrationMatrix * glm::eulerAngleY(glm::pi<float>()) * glm::scale(glm::vec3(0.015f)),
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glm::vec3(0.3, 0.3, 0.5),
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0.2, 1.0
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);
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}
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/*std::cout << spaceShip.getSpaceShipPos().x << std::endl;
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std::cout << spaceShip.getSpaceShipPos().y << std::endl;*/
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//std::cout << spaceShip.getSpaceShipPos().z << std::endl;
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//test depth buffer
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/*glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glUseProgram(programTest);
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}
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void init(GLFWwindow* window)
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{
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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shaderLoader.DeleteProgram(program);
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}
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bool check_room_collision(int plus_or_minus) {
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glm::vec3 spaceshipUp = glm::vec3(0.f, 1.f, 0.f);
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float moveSpeed = 0.02f * deltaTime * 60;
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glm::vec3 spaceShipPos = spaceShip.getSpaceShipPos() + (spaceShip.getSpaceShipDir() * moveSpeed) * plus_or_minus;
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bool collision = spaceShipPos.z < -2.04 || spaceShipPos.z > 2.06 ||
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spaceShipPos.x < -1.61 || spaceShipPos.x > 1.59 ||
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spaceShipPos.y > 2.15 || spaceShipPos.y < 0.11;
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return collision;
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}
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//obsluga wejscia
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void processInput(GLFWwindow* window)
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@ -603,37 +624,61 @@ void processInput(GLFWwindow* window)
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glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceShip.getSpaceShipDir(), glm::vec3(0.f, 1.f, 0.f)));
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glm::vec3 spaceshipUp = glm::vec3(0.f, 1.f, 0.f);
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float angleSpeed = 0.05f * deltaTime * 60;
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float moveSpeed = 0.05f * deltaTime * 60;
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float moveSpeed = 0.02f * deltaTime * 60;
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
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glfwSetWindowShouldClose(window, true);
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}
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if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) {
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if (!check_room_collision(1)) {
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() + spaceShip.getSpaceShipDir() * moveSpeed);
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}
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//spaceshipPos += spaceshipDir * moveSpeed;
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() + spaceShip.getSpaceShipDir() * moveSpeed);
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}
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if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) {
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if (!check_room_collision(-1)) {
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() - spaceShip.getSpaceShipDir() * moveSpeed);
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}
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//spaceshipPos -= spaceshipDir * moveSpeed;
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() - spaceShip.getSpaceShipDir() * moveSpeed);
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}
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if (glfwGetKey(window, GLFW_KEY_X) == GLFW_PRESS) {
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//spaceshipPos += spaceshipSide * moveSpeed;
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if (!check_room_collision(1)) {
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() + spaceshipSide * moveSpeed);
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}
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() + spaceshipSide * moveSpeed);
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}
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if (glfwGetKey(window, GLFW_KEY_Z) == GLFW_PRESS) {
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if (!check_room_collision(-1)) {
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() - spaceshipSide * moveSpeed);
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}
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//spaceshipPos -= spaceshipSide * moveSpeed;
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() - spaceshipSide * moveSpeed);
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}
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if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS) {
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//spaceshipPos += spaceshipUp * moveSpeed;
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if ((spaceShip.getSpaceShipPos() + spaceshipUp * moveSpeed).y > 2.25) {
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std::cout << "Collision detected!" << std::endl;
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}
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else{
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() + spaceshipUp * moveSpeed);
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}
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() + spaceshipUp * moveSpeed);
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}
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if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS) {
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//spaceshipPos -= spaceshipUp * moveSpeed;
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if ((spaceShip.getSpaceShipPos() + spaceshipUp * moveSpeed).y < 0.05) {
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std::cout << "Collision detected!" << std::endl;
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}
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else {
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() - spaceshipUp * moveSpeed);
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}
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spaceShip.setSpaceShipPos(spaceShip.getSpaceShipPos() - spaceshipUp * moveSpeed);
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}
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if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) {
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//spaceshipDir = glm::vec3(glm::eulerAngleY(angleSpeed) * glm::vec4(spaceShip.getSpaceShipDir(), 0));
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