Added laser's lighting to texture shader

This commit is contained in:
CybArciom 2023-02-12 21:59:13 +01:00
parent ea6c525d5d
commit 6490b0241f
26 changed files with 166 additions and 71 deletions

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@ -2,7 +2,7 @@
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>C:\Users\prima\Documents\JAVA\GRK_game_scene\Debug\grk-cw9.exe</FullPath>
<FullPath>C:\Users\arciom\Desktop\GRK_game_scene_new2\Debug\grk-cw9.exe</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />

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@ -1,63 +1 @@
 main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition
C:\Users\prima\Documents\JAVA\GRK_game_scene\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(181,30): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(256,38): warning C4305: '=': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(279,16): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(327,20): warning C4018: '<': signed/unsigned mismatch
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(396,20): warning C4018: '<': signed/unsigned mismatch
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(426,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(440,98): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(443,68): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(504,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(536,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(565,80): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(574,80): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(597,80): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(703,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(715,108): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(723,87): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(723,223): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(726,59): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(727,37): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(810,20): warning C4018: '<': signed/unsigned mismatch
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(815,50): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(816,51): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(878,21): warning C4018: '<': signed/unsigned mismatch
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(880,49): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(903,17): warning C4101: 'data': unreferenced local variable
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(998,20): warning C4018: '<': signed/unsigned mismatch
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(1055,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(1056,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(1057,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(1081,32): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(1082,32): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(1083,32): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(1119,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(1120,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(1121,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(1297,21): warning C4305: '-=': truncation from 'double' to 'float'
C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(1299,21): warning C4305: '+=': truncation from 'double' to 'float'
Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
grk-cw9.vcxproj -> C:\Users\prima\Documents\JAVA\GRK_game_scene\Debug\grk-cw9.exe
 grk-cw9.vcxproj -> C:\Users\arciom\Desktop\GRK_game_scene_new2\Debug\grk-cw9.exe

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@ -1,2 +1,2 @@
PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0:
Debug|Win32|C:\Users\prima\Documents\JAVA\GRK_game_scene\|
PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:VCServicingVersionMFC=14.29.30136:VCServicingVersionCrtHeaders=14.29.30136:TargetPlatformVersion=10.0.22000.0:
Debug|Win32|C:\Users\arciom\Desktop\GRK_game_scene_new2\|

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@ -15,6 +15,32 @@ uniform vec3 sunColor;
uniform vec3 lightPos;
uniform vec3 lightColor;
uniform vec3 laserLightPos0;
uniform vec3 laserLightPos1;
uniform vec3 laserLightPos2;
uniform vec3 laserLightPos3;
uniform vec3 laserLightPos4;
uniform vec3 laserLightPos5;
uniform vec3 laserLightPos6;
uniform vec3 laserLightPos7;
uniform vec3 laserLightPos8;
uniform vec3 laserLightPos9;
uniform vec3 laserLightPos10;
uniform vec3 laserLightPos11;
uniform vec3 laserLightPos12;
uniform vec3 laserLightPos13;
uniform vec3 laserLightPos14;
uniform vec3 laserLightPos15;
uniform vec3 laserLightPos16;
uniform vec3 laserLightPos17;
uniform vec3 laserLightPos18;
uniform vec3 laserLightPos19;
uniform vec3 laserLightColor;
uniform sampler2D colorTexture;
in vec2 vecTex;
@ -130,6 +156,134 @@ void main()
vec3 ilumination;
ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir);
//lasers light direction
vec3 laserLightDir0 = normalize(laserLightPos0-worldPos);
vec3 laserLightDir1 = normalize(laserLightPos1-worldPos);
vec3 laserLightDir2 = normalize(laserLightPos2-worldPos);
vec3 laserLightDir3 = normalize(laserLightPos3-worldPos);
vec3 laserLightDir4 = normalize(laserLightPos4-worldPos);
vec3 laserLightDir5 = normalize(laserLightPos5-worldPos);
vec3 laserLightDir6 = normalize(laserLightPos6-worldPos);
vec3 laserLightDir7 = normalize(laserLightPos7-worldPos);
vec3 laserLightDir8 = normalize(laserLightPos8-worldPos);
vec3 laserLightDir9 = normalize(laserLightPos9-worldPos);
vec3 laserLightDir10 = normalize(laserLightPos10-worldPos);
vec3 laserLightDir11 = normalize(laserLightPos11-worldPos);
vec3 laserLightDir12 = normalize(laserLightPos12-worldPos);
vec3 laserLightDir13 = normalize(laserLightPos13-worldPos);
vec3 laserLightDir14 = normalize(laserLightPos14-worldPos);
vec3 laserLightDir15 = normalize(laserLightPos15-worldPos);
vec3 laserLightDir16 = normalize(laserLightPos16-worldPos);
vec3 laserLightDir17 = normalize(laserLightPos17-worldPos);
vec3 laserLightDir18 = normalize(laserLightPos18-worldPos);
vec3 laserLightDir19 = normalize(laserLightPos19-worldPos);
//LASERS LIGHTING
float laserIntensity = pow(sin(time * 10.0), 2.0);
if((laserLightPos0.y > 0 && laserLightPos0.y < 2.2) && (laserLightPos0.z > -2.2 && laserLightPos0.z < 2.1) && (laserLightPos0.x > -1.72 && laserLightPos0.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos0-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir0,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos1.y > 0 && laserLightPos1.y < 2.2) && (laserLightPos1.z > -2.2 && laserLightPos1.z < 2.1) && (laserLightPos1.x > -1.72 && laserLightPos1.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos1-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir1,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos2.y > 0 && laserLightPos2.y < 2.2) && (laserLightPos2.z > -2.2 && laserLightPos2.z < 2.1) && (laserLightPos2.x > -1.72 && laserLightPos2.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos2-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir2,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos3.y > 0 && laserLightPos3.y < 2.2) && (laserLightPos3.z > -2.2 && laserLightPos3.z < 2.1) && (laserLightPos3.x > -1.72 && laserLightPos3.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos3-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir3,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos4.y > 0 && laserLightPos4.y < 2.2) && (laserLightPos4.z > -2.2 && laserLightPos4.z < 2.1) && (laserLightPos4.x > -1.72 && laserLightPos4.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos4-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir4,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos5.y > 0 && laserLightPos5.y < 2.2) && (laserLightPos5.z > -2.2 && laserLightPos5.z < 2.1) && (laserLightPos5.x > -1.72 && laserLightPos5.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos5-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir5,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos6.y > 0 && laserLightPos6.y < 2.2) && (laserLightPos6.z > -2.2 && laserLightPos6.z < 2.1) && (laserLightPos6.x > -1.72 && laserLightPos6.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos6-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir6,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos7.y > 0 && laserLightPos7.y < 2.2) && (laserLightPos7.z > -2.2 && laserLightPos7.z < 2.1) && (laserLightPos7.x > -1.72 && laserLightPos7.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos7-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir7,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos8.y > 0 && laserLightPos8.y < 2.2) && (laserLightPos8.z > -2.2 && laserLightPos8.z < 2.1) && (laserLightPos8.x > -1.72 && laserLightPos8.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos8-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir8,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos9.y > 0 && laserLightPos9.y < 2.2) && (laserLightPos9.z > -2.2 && laserLightPos9.z < 2.1) && (laserLightPos9.x > -1.72 && laserLightPos9.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos9-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir9,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos10.y > 0 && laserLightPos10.y < 2.2) && (laserLightPos10.z > -2.2 && laserLightPos10.z < 2.1) && (laserLightPos10.x > -1.72 && laserLightPos10.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos10-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir10,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos11.y > 0 && laserLightPos11.y < 2.2) && (laserLightPos11.z > -2.2 && laserLightPos11.z < 2.1) && (laserLightPos11.x > -1.72 && laserLightPos11.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos11-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir11,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos12.y > 0 && laserLightPos12.y < 2.2) && (laserLightPos12.z > -2.2 && laserLightPos12.z < 2.1) && (laserLightPos12.x > -1.72 && laserLightPos12.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos12-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir12,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos13.y > 0 && laserLightPos13.y < 2.2) && (laserLightPos13.z > -2.2 && laserLightPos13.z < 2.1) && (laserLightPos13.x > -1.72 && laserLightPos13.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos13-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir13,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos14.y > 0 && laserLightPos14.y < 2.2) && (laserLightPos14.z > -2.2 && laserLightPos14.z < 2.1) && (laserLightPos14.x > -1.72 && laserLightPos14.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos14-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir14,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos15.y > 0 && laserLightPos15.y < 2.2) && (laserLightPos15.z > -2.2 && laserLightPos15.z < 2.1) && (laserLightPos15.x > -1.72 && laserLightPos15.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos15-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir15,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos16.y > 0 && laserLightPos16.y < 2.2) && (laserLightPos16.z > -2.2 && laserLightPos16.z < 2.1) && (laserLightPos16.x > -1.72 && laserLightPos16.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos16-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir16,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos17.y > 0 && laserLightPos17.y < 2.2) && (laserLightPos17.z > -2.2 && laserLightPos17.z < 2.1) && (laserLightPos17.x > -1.72 && laserLightPos17.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos17-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir17,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos18.y > 0 && laserLightPos18.y < 2.2) && (laserLightPos18.z > -2.2 && laserLightPos18.z < 2.1) && (laserLightPos18.x > -1.72 && laserLightPos18.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos18-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir18,attenuatedlightColor,normal,viewDir);
}
if((laserLightPos19.y > 0 && laserLightPos19.y < 2.2) && (laserLightPos19.z > -2.2 && laserLightPos19.z < 2.1) && (laserLightPos19.x > -1.72 && laserLightPos19.x < 1.78)){
attenuatedlightColor = laserIntensity * laserLightColor/pow(length(laserLightPos19-worldPos),1.5);
ilumination=ilumination+PBRLight(laserLightDir19,attenuatedlightColor,normal,viewDir);
}
//flashlight
//vec3 spotlightDir= normalize(spotlightDirTS);
vec3 spotlightDir= normalize(spotlightPos-worldPos);

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@ -245,6 +245,8 @@ Core::RenderContext figureRandomContext1;
Core::RenderContext figureRandomContext2;
Core::RenderContext figureRandomContext3;
bool laserTexture = false;
void updateDeltaTime(float time) {
if (lastTime < 0) {
@ -322,14 +324,13 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec
glUniform3f(glGetUniformLocation(program, "lightPos"), pointlightPos.x, pointlightPos.y, pointlightPos.z);
glUniform3f(glGetUniformLocation(program, "lightColor"), pointlightColor.x, pointlightColor.y, pointlightColor.z);
//lasers light
for (int i = 0; i < lasers.size(); i++) {
std::string stringLaserPos = "laserLightPos";
stringLaserPos += std::to_string(i);
if (lasers[i].isLaserFly()) {
glUniform3f(glGetUniformLocation(program, "laserLightColor"), laserLightColor.x, laserLightColor.y, laserLightColor.z);
glUniform3f(glGetUniformLocation(program, stringLaserPos.c_str()), lasersLightPos[i].x, lasersLightPos[i].y, lasersLightPos[i].z);
glUniform3f(glGetUniformLocation(programTex, "laserLightColor"), laserLightColor.x, laserLightColor.y, laserLightColor.z);
glUniform3f(glGetUniformLocation(programTex, stringLaserPos.c_str()), lasersLightPos[i].x, lasersLightPos[i].y, lasersLightPos[i].z);
/*glUniform3fv(glGetUniformLocation(program, "lasersLightPos"), 3, &lasersLightPos[i][0]);
glUniform1i(glGetUniformLocation(program, "lasersLightPosArrayIndex"), i);*/
}
@ -806,12 +807,14 @@ void renderScene(GLFWwindow* window)
spotlightPos = spaceShip.getSpaceShipPos() + 0.2 * spaceShip.getSpaceShipDir();
spotlightConeDir = spaceShip.getSpaceShipDir();
glUseProgram(programTex);
//draw lasers
for (int i = 0; i < lasers.size(); i++) {
if (lasers[i].isLaserFly()) {
laserColor = glm::vec3(1, 0, 0);
glUniform3f(glGetUniformLocation(programLaser, "laserColor"), laserColor.x, laserColor.y, laserColor.z);
glUniform1f(glGetUniformLocation(program, "time"), time);
glUniform1f(glGetUniformLocation(programTex, "time"), time);
drawLaser(lasers[i], lasersContexts[i], 0.1, i);
drawLaser(lasers[i], lasersContexts[i], -0.1, i);
}