window brake sp

This commit is contained in:
minni0n 2023-02-13 08:02:22 +01:00
parent 6490b0241f
commit 7540e9bf09
27 changed files with 20139 additions and 18574 deletions

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@ -2,7 +2,7 @@
<Project> <Project>
<ProjectOutputs> <ProjectOutputs>
<ProjectOutput> <ProjectOutput>
<FullPath>C:\Users\arciom\Desktop\GRK_game_scene_new2\Debug\grk-cw9.exe</FullPath> <FullPath>C:\Users\Serhii\source\repos\GRK_game_scene\Debug\grk-cw9.exe</FullPath>
</ProjectOutput> </ProjectOutput>
</ProjectOutputs> </ProjectOutputs>
<ContentFiles /> <ContentFiles />

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@ -1 +1,64 @@
 grk-cw9.vcxproj -> C:\Users\arciom\Desktop\GRK_game_scene_new2\Debug\grk-cw9.exe  main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition
C:\Users\Serhii\source\repos\GRK_game_scene\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(180,30): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(259,38): warning C4305: '=': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(282,16): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(329,20): warning C4018: '<': signed/unsigned mismatch
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(382,20): warning C4018: '<': signed/unsigned mismatch
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(412,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(426,98): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(429,68): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(516,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(548,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(577,80): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(586,80): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(609,80): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(715,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(727,108): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(735,87): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(735,223): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(738,59): warning C4305: 'argument': truncation from 'double' to 'T'
with
[
T=float
]
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(739,37): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(835,20): warning C4018: '<': signed/unsigned mismatch
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(841,50): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(842,51): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(907,21): warning C4018: '<': signed/unsigned mismatch
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(909,49): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(932,17): warning C4101: 'data': unreferenced local variable
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1028,20): warning C4018: '<': signed/unsigned mismatch
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1080,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1081,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1082,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1114,32): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1115,32): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1116,32): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1152,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1153,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1154,28): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1334,21): warning C4305: '-=': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1336,21): warning C4305: '+=': truncation from 'double' to 'float'
C:\Users\Serhii\source\repos\GRK_game_scene\cw 9\src\ex_9_1.hpp(1356,21): warning C4018: '<': signed/unsigned mismatch
Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
grk-cw9.vcxproj -> C:\Users\Serhii\source\repos\GRK_game_scene\Debug\grk-cw9.exe

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@ -1,2 +1,2 @@
PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:VCServicingVersionMFC=14.29.30136:VCServicingVersionCrtHeaders=14.29.30136:TargetPlatformVersion=10.0.22000.0: PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0:
Debug|Win32|C:\Users\arciom\Desktop\GRK_game_scene_new2\| Debug|Win32|C:\Users\Serhii\source\repos\GRK_game_scene\|

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@ -0,0 +1,114 @@
# Blender 3.4.1
# www.blender.org
mtllib brokenWindow.mtl
o window_Cube.007
v -1.800000 1.970000 0.750784
v -1.800000 1.970000 -0.249216
v -1.800000 1.015374 0.750784
v -1.800000 1.015374 -0.249217
v -1.831872 1.970000 0.750784
v -1.831872 1.970000 -0.249216
v -1.831872 1.015374 0.750784
v -1.831872 1.015374 -0.249217
v -1.801075 1.937813 -0.215499
v -1.801075 1.937813 0.717068
v -1.801075 1.047560 0.717067
v -1.801075 1.047560 -0.215500
v -1.830798 1.937813 -0.215499
v -1.830798 1.937813 0.717068
v -1.830798 1.047560 0.717067
v -1.830798 1.047560 -0.215500
v -1.800000 1.492687 0.750784
v -1.831872 1.492687 0.750784
v -1.801075 1.492687 0.717068
v -1.800000 1.492687 -0.249216
v -1.831872 1.492687 -0.249216
v -1.801075 1.492687 -0.215499
v -1.800000 1.970000 0.250784
v -1.831872 1.970000 0.250784
v -1.801075 1.937813 0.250784
v -1.830798 1.937813 0.250784
v -1.800000 1.015374 0.250783
v -1.831872 1.015374 0.250783
v -1.801075 1.047560 0.250783
v -1.815936 1.047560 0.717067
v -1.815936 1.047560 -0.215500
v -1.815936 1.937813 0.717068
v -1.815936 1.937813 -0.215499
v -1.830748 1.492687 -0.215499
v -1.830748 1.937813 0.250784
v -1.815936 1.937813 0.270323
v -1.801125 1.937813 0.250784
v -1.815936 1.937813 0.231245
vn -0.0000 -1.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -0.0000 -0.0000 -1.0000
vn -0.0000 1.0000 -0.0000
vn -0.9994 -0.0333 -0.0000
vn 0.9995 -0.0000 0.0319
vn 0.9994 -0.0334 -0.0000
vn 0.9994 0.0334 -0.0000
vn 0.9995 -0.0000 -0.0319
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
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vt 0.000000 0.000000
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vt 0.000000 0.000000
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vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
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vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
vt 0.000000 0.000000
s 0
usemtl Material.007
f 27/25/1 28/26/1 8/8/1 4/4/1
f 17/15/2 18/16/2 7/7/2 3/3/2
f 20/18/3 4/4/3 8/8/3 21/19/3
f 23/21/4 2/2/4 6/6/4 24/22/4
f 32/28/1 14/14/1 26/24/1 35/30/1 36/31/1
f 24/22/5 26/24/5 14/14/5 5/5/5
f 20/18/6 22/20/6 12/12/6 4/4/6
f 23/21/7 25/23/7 9/9/7 2/2/7
f 27/25/8 4/4/8 12/12/8 29/27/8
f 17/15/9 3/3/9 11/11/9 19/17/9
f 1/1/9 17/15/9 19/17/9 10/10/9
f 1/1/2 5/5/2 18/16/2 17/15/2
f 2/2/6 9/9/6 22/20/6 20/18/6
f 2/2/3 20/18/3 21/19/3 6/6/3
f 1/1/7 10/10/7 25/23/7 23/21/7
f 6/6/5 13/13/5 26/24/5 24/22/5
f 25/23/1 37/32/1 38/33/1 33/29/1 9/9/1
f 1/1/4 23/21/4 24/22/4 5/5/4
f 3/3/8 27/25/8 29/27/8 11/11/8
f 3/3/1 7/7/1 28/26/1 27/25/1
f 35/30/1 26/24/1 13/13/1 33/29/1 38/33/1
f 10/10/1 32/28/1 36/31/1 37/32/1 25/23/1
l 7 15
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l 15 30
l 12 31
l 16 31
l 11 30

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@ -24,8 +24,6 @@
#include <vector> #include <vector>
#include <algorithm> #include <algorithm>
#include <stb_image.h>
const unsigned int SHADOW_WIDTH = 1024, SHADOW_HEIGHT = 1024; const unsigned int SHADOW_WIDTH = 1024, SHADOW_HEIGHT = 1024;
int WIDTH = 950, HEIGHT = 950; int WIDTH = 950, HEIGHT = 950;
@ -74,6 +72,7 @@ namespace models {
Core::RenderContext roomOutsideContext; Core::RenderContext roomOutsideContext;
Core::RenderContext roomInsideContext; Core::RenderContext roomInsideContext;
Core::RenderContext roofContext; Core::RenderContext roofContext;
Core::RenderContext brokenWindowContext;
Core::RenderContext pawnFigureContext; Core::RenderContext pawnFigureContext;
Core::RenderContext towerFigureContext; Core::RenderContext towerFigureContext;
@ -193,6 +192,8 @@ double startCursorYPos;
float lastTime = -1.f; float lastTime = -1.f;
float deltaTime = 0.f; float deltaTime = 0.f;
bool isWindowBroke = false;
Laser laser1 = Laser(); Laser laser1 = Laser();
Laser laser2 = Laser(); Laser laser2 = Laser();
@ -351,23 +352,7 @@ void drawObjectPBR(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec
Core::DrawContext(context); Core::DrawContext(context);
} }
void initparallaxMappingData() {
int width, height, nrChannels;
unsigned char* data = stbi_load("parallax/paintingDepthParallaxRes.jpg", &width, &height, &nrChannels, 0);
unsigned int texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RED, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
stbi_image_free(data);
}
void parallaxMapping() {
glUseProgram(programParallaxMap);
glUseProgram(0);
}
void drawObjectTexture(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint textureID, glm::vec3 color, float roughness, float metallic) { void drawObjectTexture(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint textureID, glm::vec3 color, float roughness, float metallic) {
@ -457,6 +442,7 @@ void renderShadowapSun(GLuint depthMapFBO, glm::mat4 lightVP) {
drawObjectDepth(models::roomInsideContext, lightVP, glm::mat4()); drawObjectDepth(models::roomInsideContext, lightVP, glm::mat4());
drawObjectDepth(models::roomOutsideContext, lightVP, glm::mat4()); drawObjectDepth(models::roomOutsideContext, lightVP, glm::mat4());
drawObjectDepth(models::windowContext, lightVP, glm::mat4()); drawObjectDepth(models::windowContext, lightVP, glm::mat4());
drawObjectDepth(models::brokenWindowContext, lightVP, glm::mat4());
drawObjectDepth(models::sofaContext, lightVP, glm::mat4()); drawObjectDepth(models::sofaContext, lightVP, glm::mat4());
drawObjectDepth(models::booksContext, lightVP, glm::mat4()); drawObjectDepth(models::booksContext, lightVP, glm::mat4());
@ -499,6 +485,31 @@ void renderShadowapSun(GLuint depthMapFBO, glm::mat4 lightVP) {
glViewport(0, 0, WIDTH, HEIGHT); glViewport(0, 0, WIDTH, HEIGHT);
} }
//LASER COLLISION
void laser_collision(Laser laser) {
float x = laser.getLaserPos().x;
float y = laser.getLaserPos().y;
float z = laser.getLaserPos().z;
std::cout << x << " " << y << " " << z << std::endl;
bool collision =
/*(-1.83187 < spaceShipPos.x) &&
(spaceShipPos.x < -1.8) &&*/
(-1.84 > x) &&
(x < 1.79) &&
(1.01537 < y) &&
(y < 1.97) &&
(-0.249217 < z) &&
(z < 0.750784);
if (collision) {
isWindowBroke = true;
std::cout << "WINDOW BROKE";
}
}
void drawLaser(Laser laser, Core::RenderContext laserContext, float dyst, int index) { void drawLaser(Laser laser, Core::RenderContext laserContext, float dyst, int index) {
@ -765,7 +776,20 @@ void renderScene(GLFWwindow* window)
drawObjectTexture(models::doorContext, glm::mat4(), texture::door, glm::vec3(0.9f, 0.9f, 0.9f), 0.2f, 0.0f); drawObjectTexture(models::doorContext, glm::mat4(), texture::door, glm::vec3(0.9f, 0.9f, 0.9f), 0.2f, 0.0f);
drawObjectTexture(models::windowContext, glm::mat4(), texture::door, glm::vec3(0.9f, 0.9f, 0.9f), 0.2f, 0.0f);
if (isWindowBroke)
{
drawObjectTexture(models::brokenWindowContext, glm::mat4(), texture::door, glm::vec3(0.9f, 0.9f, 0.9f), 0.2f, 0.0f);
}
else
{
drawObjectTexture(models::windowContext, glm::mat4(), texture::door, glm::vec3(0.9f, 0.9f, 0.9f), 0.2f, 0.0f);
}
drawObjectTexture(models::doorFrameContext, glm::mat4(), texture::door, glm::vec3(0.9f, 0.9f, 0.9f), 0.2f, 0.0f); drawObjectTexture(models::doorFrameContext, glm::mat4(), texture::door, glm::vec3(0.9f, 0.9f, 0.9f), 0.2f, 0.0f);
drawObjectTexture(models::tvTableContext, glm::mat4(), texture::tvTable, glm::vec3(0.9f, 0.9f, 0.9f), 0.2f, 0.0f); drawObjectTexture(models::tvTableContext, glm::mat4(), texture::tvTable, glm::vec3(0.9f, 0.9f, 0.9f), 0.2f, 0.0f);
@ -785,7 +809,6 @@ void renderScene(GLFWwindow* window)
drawObjectTexture(models::paintBackContext, glm::mat4(), texture::paintBack, glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f); drawObjectTexture(models::paintBackContext, glm::mat4(), texture::paintBack, glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f);
drawObjectTexture(models::paintFaceContext, glm::mat4(), texture::paintFace, glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f); drawObjectTexture(models::paintFaceContext, glm::mat4(), texture::paintFace, glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f);
parallaxMapping();
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceShip.getSpaceShipDir(), glm::vec3(0.f, 1.f, 0.f))); glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceShip.getSpaceShipDir(), glm::vec3(0.f, 1.f, 0.f)));
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceShip.getSpaceShipDir())); glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceShip.getSpaceShipDir()));
@ -817,9 +840,12 @@ void renderScene(GLFWwindow* window)
drawLaser(lasers[i], lasersContexts[i], 0.1, i); drawLaser(lasers[i], lasersContexts[i], 0.1, i);
drawLaser(lasers[i], lasersContexts[i], -0.1, i); drawLaser(lasers[i], lasersContexts[i], -0.1, i);
} }
} }
//test depth buffer //test depth buffer
/*glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /*glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glUseProgram(programTest); glUseProgram(programTest);
@ -940,7 +966,6 @@ void init(GLFWwindow* window)
initDepthMap(); initDepthMap();
initparallaxMappingData();
pawnCoord = randomFiguresCoord(); pawnCoord = randomFiguresCoord();
towerCoord = randomFiguresCoord(); towerCoord = randomFiguresCoord();
@ -982,6 +1007,8 @@ void init(GLFWwindow* window)
loadModelToContext("./models/vase1.obj", models::vase1Context); loadModelToContext("./models/vase1.obj", models::vase1Context);
loadModelToContext("./models/vase2.obj", models::vase2Context); loadModelToContext("./models/vase2.obj", models::vase2Context);
loadModelToContext("./models/brokenWindow.obj", models::brokenWindowContext);
loadModelToContext("./models/TV.obj", models::tvContext); loadModelToContext("./models/TV.obj", models::tvContext);
loadModelToContext("./models/TVscreen.obj", models::tvScreen); loadModelToContext("./models/TVscreen.obj", models::tvScreen);
loadModelToContext("./models/x.obj", models::xThingContext); loadModelToContext("./models/x.obj", models::xThingContext);
@ -1046,12 +1073,7 @@ void shutdown(GLFWwindow* window)
shaderLoader.DeleteProgram(program); shaderLoader.DeleteProgram(program);
} }
//LASER COLLISION
//void laser_collision(Laser laser) {
// float x = laser.getLaserPos().x;
// float y = laser.getLaserPos().y;
// float z = laser.getLaserPos().z;
//}
bool check_window_collision(int plus_or_minus) { bool check_window_collision(int plus_or_minus) {
@ -1066,17 +1088,25 @@ bool check_window_collision(int plus_or_minus) {
//bool collision = (-1 < spaceShipPos.x < 1) && (0.0 < spaceShipPos.y < 0.9) && (-1.5 < spaceShipPos.z < 0.5); //bool collision = (-1 < spaceShipPos.x < 1) && (0.0 < spaceShipPos.y < 0.9) && (-1.5 < spaceShipPos.z < 0.5);
if (isWindowBroke)
{
bool collision =
/*(-1.83187 < spaceShipPos.x) &&
(spaceShipPos.x < -1.8) &&*/
(-1.5 + spaceShipX > spaceShipPos.x) &&
(1.01537 + spaceShipY < spaceShipPos.y) &&
(spaceShipPos.y < 1.97 - spaceShipY) &&
(-0.249217 + spaceShipZ < spaceShipPos.z) &&
(spaceShipPos.z < 0.750784 - spaceShipZ);
return collision;
}
else
{
return false;
}
bool collision =
/*(-1.83187 < spaceShipPos.x) &&
(spaceShipPos.x < -1.8) &&*/
(-1.5 + spaceShipX > spaceShipPos.x) &&
(1.01537 + spaceShipY < spaceShipPos.y) &&
(spaceShipPos.y < 1.97 - spaceShipY) &&
(-0.249217 + spaceShipZ < spaceShipPos.z) &&
(spaceShipPos.z < 0.750784 - spaceShipZ);
return collision;
} }
bool check_room_collision(int plus_or_minus) { bool check_room_collision(int plus_or_minus) {
@ -1292,6 +1322,10 @@ void processInput(GLFWwindow* window)
} }
if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS) {
isWindowBroke = true;
}
cameraPos = spaceShip.getSpaceShipPos() - 0.5 * spaceShip.getSpaceShipDir() + glm::vec3(0, 1, 0) * 0.2f; cameraPos = spaceShip.getSpaceShipPos() - 0.5 * spaceShip.getSpaceShipDir() + glm::vec3(0, 1, 0) * 0.2f;
cameraDir = spaceShip.getSpaceShipDir(); cameraDir = spaceShip.getSpaceShipDir();
@ -1318,6 +1352,13 @@ void renderLoop(GLFWwindow* window) {
{ {
processInput(window); processInput(window);
for (int i = 0; i < lasers.size(); i++) {
if (lasers[i].isLaserFly()) {
laser_collision(lasers[i]);
}
}
renderScene(window); renderScene(window);
glfwPollEvents(); glfwPollEvents();
} }