add new bed with pillows, legs and duvet contexts,

problem: bed is not in the right place, translate() needed
This commit is contained in:
Danila 2023-01-27 15:49:57 +01:00
parent 097ce521b6
commit ddb8847b2c
36 changed files with 360325 additions and 34 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -2,7 +2,7 @@
<Project> <Project>
<ProjectOutputs> <ProjectOutputs>
<ProjectOutput> <ProjectOutput>
<FullPath>C:\Users\arciom\Desktop\GRK_game_scene\Debug\grk-cw9.exe</FullPath> <FullPath>C:\Users\prima\Documents\JAVA\GRK_game_scene\Debug\grk-cw9.exe</FullPath>
</ProjectOutput> </ProjectOutput>
</ProjectOutputs> </ProjectOutputs>
<ContentFiles /> <ContentFiles />

View File

@ -1,49 +1,49 @@
 main.cpp  main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.22000.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\shared\minwindef.h(130,1): warning C4005: 'APIENTRY': macro redefinition
C:\Users\arciom\Desktop\GRK_game_scene\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY' C:\Users\prima\Documents\JAVA\GRK_game_scene\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123): message : see previous definition of 'APIENTRY'
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(100,30): warning C4305: 'initializing': truncation from 'double' to 'float' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(106,30): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(132,38): warning C4305: '=': truncation from 'double' to 'float' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(138,38): warning C4305: '=': truncation from 'double' to 'float'
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(155,16): warning C4305: 'initializing': truncation from 'double' to 'float' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(161,16): warning C4305: 'initializing': truncation from 'double' to 'float'
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(221,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(227,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(236,98): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(242,98): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(239,68): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(245,68): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(273,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(283,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(320,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(330,13): warning C4244: 'initializing': conversion from 'double' to 'float', possible loss of data
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(329,108): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(339,108): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(337,87): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(347,87): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(337,223): warning C4305: 'argument': truncation from 'double' to 'float' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(347,223): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(340,59): warning C4305: 'argument': truncation from 'double' to 'T' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(350,59): warning C4305: 'argument': truncation from 'double' to 'T'
with with
[ [
T=float T=float
] ]
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(341,37): warning C4305: 'argument': truncation from 'double' to 'float' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(351,37): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(372,2): warning C4305: 'argument': truncation from 'double' to 'float' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(389,2): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(379,20): warning C4018: '<': signed/unsigned mismatch C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(396,20): warning C4018: '<': signed/unsigned mismatch
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(381,47): warning C4305: 'argument': truncation from 'double' to 'float' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(398,47): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(382,48): warning C4305: 'argument': truncation from 'double' to 'float' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(399,48): warning C4305: 'argument': truncation from 'double' to 'float'
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(465,21): warning C4018: '<': signed/unsigned mismatch C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(482,21): warning C4018: '<': signed/unsigned mismatch
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(467,49): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(484,49): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(624,21): warning C4305: '-=': truncation from 'double' to 'float' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(647,21): warning C4305: '-=': truncation from 'double' to 'float'
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(626,21): warning C4305: '+=': truncation from 'double' to 'float' C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(649,21): warning C4305: '+=': truncation from 'double' to 'float'
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(654,21): warning C4018: '<': signed/unsigned mismatch C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(677,21): warning C4018: '<': signed/unsigned mismatch
C:\Users\arciom\Desktop\GRK_game_scene\cw 9\src\ex_9_1.hpp(656,49): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data C:\Users\prima\Documents\JAVA\GRK_game_scene\cw 9\src\ex_9_1.hpp(679,49): warning C4244: 'argument': conversion from 'double' to 'float', possible loss of data
Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification Box.obj : warning LNK4075: ignoring '/EDITANDCONTINUE' due to '/INCREMENTAL:NO' specification
LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library LINK : warning LNK4098: defaultlib 'MSVCRT' conflicts with use of other libs; use /NODEFAULTLIB:library
grk-cw9.vcxproj -> C:\Users\arciom\Desktop\GRK_game_scene\Debug\grk-cw9.exe grk-cw9.vcxproj -> C:\Users\prima\Documents\JAVA\GRK_game_scene\Debug\grk-cw9.exe

View File

@ -1,2 +1,2 @@
PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:VCServicingVersionMFC=14.29.30136:VCServicingVersionCrtHeaders=14.29.30136:TargetPlatformVersion=10.0.22000.0: PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:TargetPlatformVersion=10.0.19041.0:
Debug|Win32|C:\Users\arciom\Desktop\GRK_game_scene\| Debug|Win32|C:\Users\prima\Documents\JAVA\GRK_game_scene\|

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

33
cw 9/models/bedd.mtl Normal file
View File

@ -0,0 +1,33 @@
# Blender 3.4.1 MTL File: 'bed.blend11'
# www.blender.org
newmtl Material.002
Ks 0.968182 0.968182 0.968182
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
Pr 0.968182
Pm 0.000000
Ps 1.000000
Pc 0.000000
Pcr 0.030000
aniso 0.000000
anisor 0.000000
map_Kd C:/Users/prima/Documents/JAVA/textures/bed/bed_col_2k.png
map_Bump -bm 1.300000 C:/Users/prima/Downloads/bed/bed_bump_4k.png
newmtl Material.033
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
Pr 0.722727
Pm 0.000000
Ps 0.000000
Pc 1.000000
Pcr 0.361818
aniso 0.000000
anisor 0.000000
map_Kd C:/Users/prima/Documents/JAVA/textures/legs/legs_col_2k.png

23669
cw 9/models/bedd.obj Normal file

File diff suppressed because it is too large Load Diff

17
cw 9/models/bedlegs.mtl Normal file
View File

@ -0,0 +1,17 @@
# Blender 3.4.1 MTL File: 'bed.blend11'
# www.blender.org
newmtl Material.033
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
Pr 0.722727
Pm 0.000000
Ps 0.000000
Pc 1.000000
Pcr 0.361818
aniso 0.000000
anisor 0.000000
map_Kd C:/Users/prima/Documents/JAVA/textures/legs/legs_col_2k.png

2707
cw 9/models/bedlegs.obj Normal file

File diff suppressed because it is too large Load Diff

12
cw 9/models/duvet.mtl Normal file
View File

@ -0,0 +1,12 @@
# Blender 3.4.1 MTL File: 'bed.blend11'
# www.blender.org
newmtl Material.052
Ns 45.640484
Ka 1.000000 1.000000 1.000000
Ks 0.640909 0.640909 0.640909
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd C:/Users/prima/Documents/JAVA/textures/pillow_duvet/pillow_col_2k.png

196502
cw 9/models/duvet.obj Normal file

File diff suppressed because it is too large Load Diff

17
cw 9/models/matrace1.mtl Normal file
View File

@ -0,0 +1,17 @@
# Blender 3.4.1 MTL File: 'bed.blend11'
# www.blender.org
newmtl Material.001
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
Pr 0.500000
Pm 0.000000
Ps 0.000000
Pc 0.000000
Pcr 0.030000
aniso 0.000000
anisor 0.000000
map_Kd C:/Users/prima/Documents/JAVA/textures/mattress/mattress_col_2k.png

54783
cw 9/models/matrace1.obj Normal file

File diff suppressed because it is too large Load Diff

12
cw 9/models/pillows.mtl Normal file
View File

@ -0,0 +1,12 @@
# Blender 3.4.1 MTL File: 'bed.blend11'
# www.blender.org
newmtl Material.051
Ns 45.640484
Ka 1.000000 1.000000 1.000000
Ks 0.640909 0.640909 0.640909
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 2
map_Kd C:/Users/prima/Documents/JAVA/textures/pillow_duvet/pillow_col_2k.png

82516
cw 9/models/pillows.obj Normal file

File diff suppressed because it is too large Load Diff

View File

@ -23,7 +23,13 @@ const unsigned int SHADOW_WIDTH = 1024, SHADOW_HEIGHT = 1024;
int WIDTH = 500, HEIGHT = 500; int WIDTH = 500, HEIGHT = 500;
namespace models { namespace models {
//bed
Core::RenderContext duvetContext;
Core::RenderContext pillowsContext;
Core::RenderContext bedContext; Core::RenderContext bedContext;
Core::RenderContext bedLegsContext;
Core::RenderContext chairContext; Core::RenderContext chairContext;
Core::RenderContext deskContext; Core::RenderContext deskContext;
Core::RenderContext doorContext; Core::RenderContext doorContext;
@ -238,7 +244,6 @@ void renderShadowapSun(GLuint depthMapFBO, glm::mat4 lightVP) {
drawObjectDepth(sphereContext, drawObjectDepth(sphereContext,
lightVP, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f))); lightVP, glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)));
drawObjectDepth(models::bedContext, lightVP, glm::mat4());
drawObjectDepth(models::chairContext, lightVP, glm::mat4()); drawObjectDepth(models::chairContext, lightVP, glm::mat4());
drawObjectDepth(models::deskContext, lightVP, glm::mat4()); drawObjectDepth(models::deskContext, lightVP, glm::mat4());
drawObjectDepth(models::doorContext, lightVP, glm::mat4()); drawObjectDepth(models::doorContext, lightVP, glm::mat4());
@ -250,6 +255,11 @@ void renderShadowapSun(GLuint depthMapFBO, glm::mat4 lightVP) {
drawObjectDepth(models::roomContext, lightVP, glm::mat4()); drawObjectDepth(models::roomContext, lightVP, glm::mat4());
drawObjectDepth(models::windowContext, lightVP, glm::mat4()); drawObjectDepth(models::windowContext, lightVP, glm::mat4());
drawObjectDepth(models::bedLegsContext, lightVP, glm::mat4());
drawObjectDepth(models::bedContext, lightVP, glm::mat4());
drawObjectDepth(models::duvetContext , lightVP, glm::mat4());
drawObjectDepth(models::pillowsContext, lightVP, glm::mat4());
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceShip.getSpaceShipDir(), glm::vec3(0.f, 1.f, 0.f))); glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceShip.getSpaceShipDir(), glm::vec3(0.f, 1.f, 0.f)));
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceShip.getSpaceShipDir())); glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceShip.getSpaceShipDir()));
glm::mat4 specshipCameraRotrationMatrix = glm::mat4({ glm::mat4 specshipCameraRotrationMatrix = glm::mat4({
@ -340,18 +350,25 @@ void renderScene(GLFWwindow* window)
glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)), glm::translate(pointlightPos) * glm::scale(glm::vec3(0.1)) * glm::eulerAngleY(time / 3) * glm::translate(glm::vec3(4.f, 0, 0)) * glm::eulerAngleY(time) * glm::translate(glm::vec3(1.f, 0, 0)) * glm::scale(glm::vec3(0.1f)),
glm::vec3(0.5, 0.5, 0.5), 0.7, 0.0); glm::vec3(0.5, 0.5, 0.5), 0.7, 0.0);
drawObjectPBR(models::bedContext, glm::mat4(), glm::vec3(0.03f, 0.03f, 0.03f), 0.2f, 0.0f); //new bed object
drawObjectPBR(models::bedContext, glm::mat4(), glm::vec3(0.620f, 0.313f, 0.131f), 0.2f, 0.0f);
drawObjectPBR(models::bedLegsContext, glm::mat4(), glm::vec3(0.420f, 0.212f, 0.089f), 0.2f, 0.0f);
drawObjectPBR(models::materaceContext, glm::mat4(), glm::vec3(0.529f, 0.509f, 0.560f), 0.2f, 0.0f);
drawObjectPBR(models::duvetContext, glm::mat4(), glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f);
drawObjectPBR(models::pillowsContext, glm::mat4(), glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f);
drawObjectPBR(models::chairContext, glm::mat4(), glm::vec3(0.195239f, 0.37728f, 0.8f), 0.4f, 0.0f); drawObjectPBR(models::chairContext, glm::mat4(), glm::vec3(0.195239f, 0.37728f, 0.8f), 0.4f, 0.0f);
drawObjectPBR(models::deskContext, glm::mat4(), glm::vec3(0.428691f, 0.08022f, 0.036889f), 0.2f, 0.0f); drawObjectPBR(models::deskContext, glm::mat4(), glm::vec3(0.428691f, 0.08022f, 0.036889f), 0.2f, 0.0f);
drawObjectPBR(models::doorContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::doorContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
drawObjectPBR(models::drawerContext, glm::mat4(), glm::vec3(0.428691f, 0.08022f, 0.036889f), 0.2f, 0.0f); drawObjectPBR(models::drawerContext, glm::mat4(), glm::vec3(0.428691f, 0.08022f, 0.036889f), 0.2f, 0.0f);
drawObjectPBR(models::marbleBustContext, glm::mat4(), glm::vec3(1.f, 1.f, 1.f), 0.5f, 1.0f); drawObjectPBR(models::marbleBustContext, glm::mat4(), glm::vec3(1.f, 1.f, 1.f), 0.5f, 1.0f);
drawObjectPBR(models::materaceContext, glm::mat4(), glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f);
drawObjectPBR(models::pencilsContext, glm::mat4(), glm::vec3(0.10039f, 0.018356f, 0.001935f), 0.1f, 0.0f); drawObjectPBR(models::pencilsContext, glm::mat4(), glm::vec3(0.10039f, 0.018356f, 0.001935f), 0.1f, 0.0f);
drawObjectPBR(models::planeContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::planeContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
drawObjectPBR(models::roomContext, glm::mat4(), glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f); drawObjectPBR(models::roomContext, glm::mat4(), glm::vec3(0.9f, 0.9f, 0.9f), 0.8f, 0.0f);
drawObjectPBR(models::windowContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f); drawObjectPBR(models::windowContext, glm::mat4(), glm::vec3(0.402978f, 0.120509f, 0.057729f), 0.2f, 0.0f);
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceShip.getSpaceShipDir(), glm::vec3(0.f, 1.f, 0.f))); glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceShip.getSpaceShipDir(), glm::vec3(0.f, 1.f, 0.f)));
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceShip.getSpaceShipDir())); glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceShip.getSpaceShipDir()));
glm::mat4 specshipCameraRotrationMatrix = glm::mat4({ glm::mat4 specshipCameraRotrationMatrix = glm::mat4({
@ -507,13 +524,19 @@ void init(GLFWwindow* window)
loadModelToContext("./models/spaceship.obj", shipContext); loadModelToContext("./models/spaceship.obj", shipContext);
loadModelToContext("./models/bed.obj", models::bedContext); loadModelToContext("./models/duvet.obj", models::duvetContext);
loadModelToContext("./models/pillows.obj", models::pillowsContext);
loadModelToContext("./models/matrace1.obj", models::materaceContext);
loadModelToContext("./models/bedlegs.obj", models::bedLegsContext);
loadModelToContext("./models/bedd.obj", models::bedContext);
loadModelToContext("./models/chair.obj", models::chairContext); loadModelToContext("./models/chair.obj", models::chairContext);
loadModelToContext("./models/desk.obj", models::deskContext); loadModelToContext("./models/desk.obj", models::deskContext);
loadModelToContext("./models/door.obj", models::doorContext); loadModelToContext("./models/door.obj", models::doorContext);
loadModelToContext("./models/drawer.obj", models::drawerContext); loadModelToContext("./models/drawer.obj", models::drawerContext);
loadModelToContext("./models/marbleBust.obj", models::marbleBustContext); loadModelToContext("./models/marbleBust.obj", models::marbleBustContext);
loadModelToContext("./models/materace.obj", models::materaceContext);
loadModelToContext("./models/pencils.obj", models::pencilsContext); loadModelToContext("./models/pencils.obj", models::pencilsContext);
loadModelToContext("./models/plane.obj", models::planeContext); loadModelToContext("./models/plane.obj", models::planeContext);
loadModelToContext("./models/room.obj", models::roomContext); loadModelToContext("./models/room.obj", models::roomContext);