Modiefied fragment shader 9.1
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@ -129,7 +129,9 @@ void main()
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vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2); //dla pocisku
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vec3 attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2); //dla pocisku
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vec3 ilumination;
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vec3 ilumination;
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ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir);
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ilumination = ambient+PBRLight(lightDir,attenuatedlightColor,normal,viewDir);
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// attenuatedlightColor = lightColor/pow(length(lightPos-worldPos),2);
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// ilumination=ilumination+PBRLight(lightDir,attenuatedlightColor,normal,viewDir); dla pocisku
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//flashlight
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//flashlight
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//vec3 spotlightDir= normalize(spotlightDirTS);
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//vec3 spotlightDir= normalize(spotlightDirTS);
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vec3 spotlightDir= normalize(spotlightPos-worldPos);
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vec3 spotlightDir= normalize(spotlightPos-worldPos);
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