15 lines
186 B
GLSL
15 lines
186 B
GLSL
#version 430 core
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//in vec4 sunSpacePos;
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//void calculateShadow() {
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// vec3 sunSpacePosNormalized = 0.5 * vec3(sunSpacePos) + 0.5;
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//}
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void main() {
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//hell
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// calculateShadow();
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} |