GRK_game_scene/cw 9/shader_shadowap_sun.frag

15 lines
186 B
GLSL

#version 430 core
//in vec4 sunSpacePos;
//void calculateShadow() {
// vec3 sunSpacePosNormalized = 0.5 * vec3(sunSpacePos) + 0.5;
//}
void main() {
//hell
// calculateShadow();
}