23 lines
570 B
GLSL
23 lines
570 B
GLSL
#version 430 core
|
|
|
|
|
|
out vec4 out_color;
|
|
flat in vec4 color;
|
|
in vec4 pos_local;
|
|
in vec4 pos_global;
|
|
|
|
uniform float time;
|
|
|
|
void main()
|
|
{
|
|
//out_color = vec4(0.8,0.2,0.9,1.0);
|
|
// vec4 mixColor = mix(color, vec4(0.0f, 0.3f, 0.3f, 1.0f), sin(time));
|
|
// out_color = mixColor / sin(time);
|
|
|
|
vec4 mixColor = mix(time * abs(pos_local), vec4(0.0f, 0.3f, 0.3f, 1.0f), sin(time));
|
|
out_color = mixColor / sin(time);
|
|
|
|
// vec4 mixColor = mix(pos_global, vec4(0.0f, 0.3f, 0.3f, 1.0f), sin(time));
|
|
// out_color = mixColor / sin(time);
|
|
//out_color = color / time;
|
|
} |