Test/bin/Classess/Player.py

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# WINDOW_X = 533 + 1200
# WINDOW_Y = 950
# FRAME_WIDTH = 533
# FRAME_HEIGHT = 533
#
# # Size of small image
# IMAGE_SIZE = 50
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from resources.Globals import *
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class Player(object):
def __init__(self):
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self.x_start = 5
self.y_start = 5
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self.current_x = self.x_start
self.current_y = self.y_start
self.step = IMAGE_SIZE + self.x_start
self.current_array_x = 0
self.current_array_y = 0
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self.direction = "east"
self.directions = ["north", "east", "south", "west"]
self.arrow_north_image = None
self.arrow_south_image = None
self.arrow_west_image = None
self.arrow_east_image = None
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self.image_canvas_id = None
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def MovingRight(self):
if self.current_x + self.step < FRAME_WIDTH:
self.current_x += self.step
self.current_array_x += 1
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def MovingLeft(self):
if self.current_x - self.step >= self.x_start:
self.current_x -= self.step
self.current_array_x -= 1
def MovingUp(self):
if self.current_y - self.step >= self.y_start:
self.current_y -= self.step
self.current_array_y -= 1
def MovingDown(self):
if self.current_y + self.step < FRAME_HEIGHT:
self.current_y += self.step
self.current_array_y += 1
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def Moving(self):
if self.direction == "north":
self.MovingUp()
if self.direction == "south":
self.MovingDown()
if self.direction == "west":
self.MovingLeft()
if self.direction == "east":
self.MovingRight()