Test/bin/Main/main.py
2021-04-02 03:39:46 +02:00

183 lines
5.5 KiB
Python

from tkinter import *
import os
from bin.Classess.Player import Player
from bin.Classess.Field import Field
WINDOW_X = 533 + 1200
WINDOW_Y = 950
FRAME_WIDTH = 533
FRAME_HEIGHT = 533
# Size of small image
IMAGE_SIZE = 50
# Creating objects
player = Player()
field = Field()
# Putting images
def Fill():
x = field.x_start
y = field.y_start
row = 0
column = 0
# Drawing small images
for i in range(field.columns):
for j in range(field.rows):
small_image_name = field.small_image_array[column][row]
field.small_field_canvas.image = small_image_name
field.small_field_canvas.create_image(x, y, anchor=NW, image=small_image_name)
x += field.image_size + field.x_start
row += 1
y += field.image_size + field.y_start
x = field.x_start
column += 1
row = 0
# Drawing red/green rectangles
for el in field.state_of_cell_array:
if el[0] != 0:
field.small_field_canvas.create_rectangle(el[0], el[1], el[0] + player.step - 2,
el[1] + player.step - 2, width=3, outline=el[2])
DrawingLargeImage()
def DrawingLargeImage():
large_img_name = field.large_image_array[player.current_array_y][player.current_array_x]
field.large_image_canvas.image = large_img_name
field.large_image_canvas.create_image(0, 0, anchor=NW, image=large_img_name)
# Drawing rectangle
def Rectangle():
field.small_field_canvas.create_rectangle(player.current_x, player.current_y, player.current_x + player.step - 2,
player.current_y + player.step - 2, width=3, outline='blue2')
def Moving(event):
# Moving
if event.keysym == "Right":
if player.current_x + player.step < FRAME_WIDTH:
player.current_x += player.step
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_x += 1
Fill()
Rectangle()
elif player.current_y + player.step < FRAME_HEIGHT:
player.current_x = player.x_start
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_x = 0
player.current_array_y += 1
player.current_y += player.step
Fill()
Rectangle()
elif event.keysym == "Left":
if player.current_x - player.step >= player.x_start:
player.current_x -= player.step
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_x -= 1
Fill()
Rectangle()
elif player.current_y - player.step >= player.y_start:
player.current_x = FRAME_WIDTH - player.step
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_x = 9
player.current_array_y -= 1
player.current_y -= player.step
Fill()
Rectangle()
elif event.keysym == "Up":
if player.current_y - player.step >= player.y_start:
player.current_y -= player.step
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_y -= 1
Fill()
Rectangle()
elif event.keysym == "Down":
if player.current_y + player.step < FRAME_HEIGHT:
player.current_y += player.step
field.small_field_canvas.delete('all')
field.large_image_canvas.delete('all')
player.current_array_y += 1
Fill()
Rectangle()
def ImagesInArray(directory, array):
# Filling array from directory
row = column = 0
for file in os.listdir(directory):
image_name = file
image_path = f"{directory}/{image_name}"
if directory == "../files/large_images":
image = PhotoImage(master=field.large_image_canvas, file=image_path)
else:
image = PhotoImage(master=field.small_field_canvas, file=image_path)
array[row][column] = image
column += 1
if column == 10:
column = 0
row += 1
def CellDesignation(array, color):
for element in array:
if element[0] == 0:
element[0] = player.current_x
element[1] = player.current_y
element[2] = color
break
def Action(event):
if event.keysym in ["Right", "Left", "Up", "Down"]:
Moving(event)
elif event.keysym in ["1", "2"]:
if event.keysym == "1":
CellDesignation(field.state_of_cell_array, "red")
else:
CellDesignation(field.state_of_cell_array, "green")
def main():
# Creating the main window of an application
win_size = f'{WINDOW_X}x{WINDOW_Y}'
# global win
# win = Tk()
field.win.title("Sapper")
field.win.configure(bg='gray')
field.win.geometry(win_size)
# Filling image arrays
large_directory = "../../files/large_images"
ImagesInArray(large_directory, field.large_image_array)
small_directory = "../../files/small_images"
ImagesInArray(small_directory, field.small_image_array)
# Filling window with images
Fill()
# Drawing rectangle (player)
Rectangle()
# Binding keyboard press to function
field.win.bind("<Key>", Action)
# Starting mainloop for window
field.win.mainloop()
if __name__ == '__main__':
main()