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projekt.py
130
projekt.py
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import pygame
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import sys
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import random
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class Truck():
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def __init__(self):
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self.length = 1
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self.positions = [((screen_width/2), (screen_height/2))]
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self.direction = random.choice([up, down, left, right])
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self.color = (43, 186, 0)
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self.score = 0
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def get_head_position(self):
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return self.positions[0]
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def turn(self, point):
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if self.length > 1 and (point[0]*-1, point[1]*-1) == self.direction:
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return
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else:
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self.direction = point
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def move(self):
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cur = self.get_head_position()
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x,y = self.direction
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new = (((cur[0]+(x*gridsize))%screen_width), (cur[1]+(y*gridsize))%screen_height)
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if len(self.positions) > 2 and new in self.positions[2:]:
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self.reset()
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else:
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self.positions.insert(0,new)
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if len(self.positions) > self.length:
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self.positions.pop()
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def reset(self):
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self.length = 1
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self.positions = [((screen_width/2), (screen_height/2))]
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self.direction = random.choice([up, down, left, right])
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self.score = 0
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def draw(self,surface):
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for p in self.positions:
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r = pygame.Rect((p[0], p[1]), (gridsize,gridsize))
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pygame.draw.rect(surface, self.color, r)
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pygame.draw.rect(surface, (93,216, 228), r, 1)
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def handle_keys(self):
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP:
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self.turn(up)
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self.move()
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elif event.key == pygame.K_DOWN:
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self.turn(down)
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self.move()
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elif event.key == pygame.K_LEFT:
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self.turn(left)
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self.move()
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elif event.key == pygame.K_RIGHT:
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self.turn(right)
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self.move()
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class Trash():
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def __init__(self):
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self.position = (0,0)
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self.color = (153, 94, 0)
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self.randomize_position()
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def randomize_position(self):
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self.position = (random.randint(0, grid_width-1)*gridsize, random.randint(0, grid_height-1)*gridsize)
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def draw(self, surface):
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r = pygame.Rect((self.position[0], self.position[1]), (gridsize, gridsize))
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pygame.draw.rect(surface, self.color, r)
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pygame.draw.rect(surface, (107, 174, 255), r, 1)
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def drawGrid(surface):
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for y in range(0, int(grid_height)):
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for x in range(0, int(grid_width)):
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if (x+y)%2 == 0:
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r = pygame.Rect((x*gridsize, y*gridsize), (gridsize,gridsize))
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pygame.draw.rect(surface,(107, 174, 255), r)
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else:
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rr = pygame.Rect((x*gridsize, y*gridsize), (gridsize,gridsize))
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pygame.draw.rect(surface, (90, 160, 240), rr)
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screen_width = 480
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screen_height = 480
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gridsize = 80
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grid_width = screen_width/gridsize
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grid_height = screen_height/gridsize
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up = (0,-1)
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down = (0,1)
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left = (-1,0)
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right = (1,0)
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def main():
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pygame.init()
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clock = pygame.time.Clock()
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screen = pygame.display.set_mode((screen_width, screen_height), 0, 32)
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surface = pygame.Surface(screen.get_size())
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surface = surface.convert()
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drawGrid(surface)
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truck = Truck()
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trash = Trash()
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myfont = pygame.font.SysFont("monospace",16)
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while (True):
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clock.tick(10)
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truck.handle_keys()
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drawGrid(surface)
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if truck.get_head_position() == trash.position:
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truck.score += 1
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trash.randomize_position()
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truck.draw(surface)
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trash.draw(surface)
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screen.blit(surface, (0,0))
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text = myfont.render("Wywiezionych śmieci: {0}".format(truck.score), 1, (0,0,0))
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screen.blit(text, (5,10))
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pygame.display.update()
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main()
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