This commit is contained in:
MonoYuku 2021-06-23 11:40:06 +02:00
parent 89d1aa7802
commit 827a105f17
10 changed files with 208 additions and 21 deletions

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150
astar.py Normal file
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@ -0,0 +1,150 @@
from truck import Truck
class Node():
def __init__(self, parent=None, position=None):
self.parent = parent
self.position = position
self.g = 0
self.h = 0
self.f = 0
def __eq__(self, other):
return self.position == other.position
def astar(maze, start, end):
start_node = Node(position=start)
end_node = Node(position=end)
x=0
open_list = []
closed_list = []
open_list.append(start_node)
while len(open_list) > 0:
current_node = open_list[0]
current_index = 0
for index, item in enumerate(open_list):
if item.f < current_node.f:
current_node = item
current_index = index
open_list.pop(current_index)
closed_list.append(current_node)
if current_node == end_node:
path = []
current = current_node
while current is not None:
path.append(current.position)
if (maze[current.position[0]][current.position[1]] == 1):
x = x + 1
if (maze[current.position[0]][current.position[1]] == 2):
x = x + 3
if (maze[current.position[0]][current.position[1]] == 6):
x = x + 20
if (maze[current.position[0]][current.position[1]] == 7):
x = x + 5
if (maze[current.position[0]][current.position[1]] == 8):
x = x + 1
current = current.parent
return path[::-1]
#return x
children = []
for new_position in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
node_position = (
current_node.position[0] + new_position[0], current_node.position[1] + new_position[1])
if node_position[0] > (len(maze) - 1) or node_position[0] < 0 or node_position[1] > (len(maze[len(maze)-1]) - 1) or node_position[1] < 0:
continue
if Node(current_node, node_position) in closed_list:
continue
if maze[node_position[0]][node_position[1]] == 9:
continue
new_node = Node(current_node, node_position)
children.append(new_node)
for child in children:
for closed_child in closed_list:
if child == closed_child:
continue
if(maze[child.position[0]][child.position[1]]==1):
child.g = 1
if(maze[child.position[0]][child.position[1]]==2):
child.g = 3
if(maze[child.position[0]][child.position[1]]==6):
child.g = 20
if(maze[child.position[0]][child.position[1]]==7):
child.g = 5
if(maze[child.position[0]][child.position[1]]==8):
child.g = 1
child.h = ((child.position[0] - end_node.position[0]) **
2) + ((child.position[1] - end_node.position[1]) ** 2)
child.f = child.g + child.h
for open_node in open_list:
if child == open_node and child.g > open_node.g:
continue
open_list.append(child)
def main():
maze = [[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9],
[9, 9, 9, 9, 9, 1, 1, 9, 9, 9, 1, 1, 1, 9, 9, 9, 1,
1, 9, 9, 1, 1, 1, 9, 9, 1, 1, 9, 1, 1, 9, 9],
[9, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 9, 1, 1,
8, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 9],
[9, 1, 1, 1, 2, 1, 1, 6, 1, 1, 1, 1, 1, 1, 1, 1, 9,
1, 0, 1, 7, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 9],
[9, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 9, 9,
9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9],
[9, 9, 9, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 2, 1,
1, 1, 1, 9, 6, 6, 9, 1, 1, 2, 1, 1, 9, 1, 9],
[9, 1, 1, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9],
[9, 1, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 9, 9, 9,
9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9],
[9, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1,
1, 9, 1, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 9],
[9, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 9, 1, 1, 1, 9,
9, 9, 7, 6, 9, 9, 9, 9, 6, 2, 1, 9, 9, 9, 9],
[9, 1, 1, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 9, 1, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 9],
[9, 1, 1, 1, 9, 9, 9, 9, 9, 1, 1, 9, 9, 9, 1, 1, 9,
9, 9, 1, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 9],
[9, 1, 1, 1, 1, 1, 9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 2, 1, 1, 9, 9, 1, 9, 1, 1, 7, 1, 1, 9],
[9, 1, 1, 1, 1, 1, 0, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9],
[9, 1, 1, 9, 1, 1, 9, 9, 9, 1, 9, 1, 1, 1, 9, 9, 9,
1, 1, 1, 1, 1, 9, 1, 1, 1, 9, 9, 1, 1, 1, 9],
[9, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 9, 1, 1, 2, 1,
1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 2, 1, 1, 9, 9],
[9, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 9, 1, 1,
1, 9, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9],
[9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9]]
start = (13, 7)
end = (3, 18)
path = astar(maze, start, end)
print(path)
return path
if __name__ == '__main__':
main()

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granny.py Normal file
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class Granny:
def __init__(self, position, grid_size):
self.pos = position
self.size = grid_size
def create_granny(grid_size):
grannies = []
with open(file='houses.txt', mode='r', encoding='utf-8') as file:
for l_index, line in enumerate(file):
for h_index, if_house in enumerate(line):
if if_house == '3':
granny = Granny(
[h_index*grid_size, l_index*grid_size], grid_size)
grannies.append(granny)
return grannies

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@ -1,16 +1,16 @@
11111111111111111111111111111111
10100011110000111100010000011101
10100000000000011000000111000001
10100011110000111100010003011101
10100020000000011002000111000001
10111111110001011010001110011001
10000000000001000010000100000001
11111111110001000010000000001111
11110000000111000100001111111111
10000000000000010001100000000001
10001110000011100010000000000001
10000300002001000010000100000001
11111111110001300010000002001111
11110320000111200100001111111111
10000000020000010301100300000001
10001110000011120010200200000001
11111011110111001010111111111011
10001000001000011010000001110001
10000010000001001000111100000011
10011111111001000010011001111011
10000110001000000001110000000011
10010000100010111100000001100001
10001030001000011010000001110001
10200010000001001000111100200011
10011111111001020010011001111011
10000112001000000001110000000011
10012000130010111100200001100001
11111111111111111111111111111111

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img/granny.png Normal file

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23
main.py
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@ -18,7 +18,8 @@ from truck import Truck
from trash import Trash
from TSP import tsp, tspmove
from bfs import bfs, distance
from pool import create_pools
from granny import create_granny
model = load_model("model.h5")
@ -70,10 +71,14 @@ def game_keys(truck, multi_trash, houses, auto=False):
break
def update_images(gameDisplay, truck, multi_trash, houses):
def update_images(gameDisplay, truck, multi_trash, houses,pools,grannies):
gameDisplay.fill(gray)
for house in houses:
gameDisplay.blit(pygame.image.load('./img/house.png'), house.pos)
for pool in pools:
gameDisplay.blit(pygame.image.load('./img/wet.png'), pool.pos)
for granny in grannies:
gameDisplay.blit(pygame.image.load('./img/granny.png'), granny.pos)
for trash in multi_trash:
gameDisplay.blit(pygame.image.load('./img/trash.png'), trash.pos)
gameDisplay.blit(truck.image, truck.pos)
@ -93,6 +98,8 @@ def game_loop():
truck = Truck(game_w, game_h, grid_size)
houses = create_houses(grid_size)
pools = create_pools(grid_size)
grannies = create_granny(grid_size)
for _ in range(7):
trash = Trash(game_w, game_h, grid_size)
@ -118,7 +125,9 @@ def game_loop():
if (event.key == pygame.K_k):
print(":>")
trash = multi_trash[0]
dis_dump = distance(truck.pos,[80,80])
dis = [120,120]
print(truck.pos)
dis_dump = distance(dis,truck.pos)
dis_trash = distance(truck.pos, trash.pos)
print(dis_dump, dis_trash, truck.mass, truck.space, trash.mass, trash.space)
decision = tree.making_decision(decision_tree,
@ -144,7 +153,7 @@ def game_loop():
pygame.KEYDOWN, {'key': action}))
game_keys(truck, multi_trash, houses, True)
update_images(gameDisplay, truck, multi_trash, houses)
update_images(gameDisplay, truck, multi_trash, houses,pools,grannies)
else:
truck.space=0
truck.mass=0
@ -165,7 +174,7 @@ def game_loop():
pygame.KEYDOWN, {'key': action}))
game_keys(truck, multi_trash, houses, True)
update_images(gameDisplay, truck, multi_trash, houses)
update_images(gameDisplay, truck, multi_trash, houses,pools,grannies)
if (event.key == pygame.K_t):
solution = tsp(multi_trash, truck)
actions = tspmove(solution, truck, multi_trash)
@ -184,7 +193,7 @@ def game_loop():
pygame.KEYDOWN, {'key': action}))
game_keys(truck, multi_trash, houses, True)
update_images(gameDisplay, truck, multi_trash, houses)
update_images(gameDisplay, truck, multi_trash, houses,pools,grannies)
truck.direction = [1, 0]
truck.dir_control = 0
truck.image = pygame.image.load('./img/truck.png')
@ -196,7 +205,7 @@ def game_loop():
else:
pygame.event.post(event)
game_keys(truck, multi_trash, houses)
update_images(gameDisplay, truck, multi_trash, houses)
update_images(gameDisplay, truck, multi_trash, houses,pools,grannies)
clock.tick(60)

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pool.py Normal file
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class Pool:
def __init__(self, position, grid_size):
self.pos = position
self.size = grid_size
def create_pools(grid_size):
pools = []
with open(file='houses.txt', mode='r', encoding='utf-8') as file:
for l_index, line in enumerate(file):
for h_index, if_house in enumerate(line):
if if_house == '2':
pool = Pool(
[h_index*grid_size, l_index*grid_size], grid_size)
pools.append(pool)
return pools

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@ -37,8 +37,8 @@ class Trash:
self.size = grid_size
self.content = draw_trash(filenames)[0]
self.names = draw_trash(filenames)[1]
self.mass = random.randint(0, 25)
self.space = random.randint(0, 25)
self.mass = random.randint(1, 25)
self.space = random.randint(1, 25)
def new_pos(self, truck_pos, houses, multi):
self.trash_content, self.trash_names = draw_trash(filenames)