Added flags
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bin/__pycache__/main.cpython-37.pyc
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BIN
bin/__pycache__/main.cpython-37.pyc
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54
bin/main.py
54
bin/main.py
@ -80,13 +80,11 @@ class Player(object):
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# Drawing rectangle
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def Rectangle(self):
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field_canvas.create_rectangle(self.current_x, self.current_y, self.current_x + self.step - 2,
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self.current_y + self.step - 2, width=3, outline='red')
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self.current_y + self.step - 2, width=3, outline='blue2')
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def DrawingLargeImage():
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large_img_name = large_image_array[player.current_array_y][player.current_array_x]
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# large_img_path = f"{large_directory}/{large_img_name}"
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# large_img = PhotoImage(file=large_img_path)
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large_image_canvas.image = large_img_name
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large_image_canvas.create_image(0, 0, anchor=NW, image=large_img_name)
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@ -106,22 +104,31 @@ class Field(object):
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def Fill(self):
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x = self.x_start
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y = self.y_start
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row = 0
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column = 0
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# Drawing small images
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for i in range(self.columns):
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for j in range(self.rows):
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small_image_name = small_image_array[column][row]
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# small_image_path = f"{small_directory}/{small_image_name}"
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# small_img = PhotoImage(file=small_image_path)
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field_canvas.image = small_image_name
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field_canvas.create_image(x, y, anchor=NW, image=small_image_name)
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x += self.image_size + self.x_start
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row += 1
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y += self.image_size + self.y_start
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x = self.x_start
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column += 1
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row = 0
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# Drawing red/green rectangles
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for el in state_of_cell_array:
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if el[0] != 0:
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field_canvas.create_rectangle(el[0], el[1], el[0] + player.step - 2,
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el[1] + player.step - 2, width=3, outline=el[2])
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DrawingLargeImage()
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@ -140,14 +147,39 @@ def ImagesInArray(directory, array):
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row += 1
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def CellDesignation(array, color):
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for element in array:
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if element[0] == 0:
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element[0] = player.current_x
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element[1] = player.current_y
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element[2] = color
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break
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def Action(event):
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global state_of_cell_array
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if event.keysym in ["Right", "Left", "Up", "Down"]:
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player.Moving(event)
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elif event.keysym in ["1", "2"]:
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if event.keysym == "1":
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CellDesignation(state_of_cell_array, "red")
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else:
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CellDesignation(state_of_cell_array, "green")
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def main():
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# Creating the main window of an application
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window_size = f'{WINDOW_X}x{WINDOW_Y}'
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global window
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window = Tk()
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window.title("Sapper")
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window.configure(bg='gray')
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window.geometry(window_size)
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global state_of_cell_array
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state_of_cell_array = [[0 for i in range(3)] for j in range(200)]
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# Creating objects
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global player
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global field
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@ -169,29 +201,25 @@ def main():
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ImagesInArray(small_directory, small_image_array)
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# Creating the frames
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main_frame = Frame(master, width=FRAME_WIDTH, height=FRAME_HEIGHT, bd=1)
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main_frame = Frame(master, width=FRAME_WIDTH, height=FRAME_HEIGHT, bd=0)
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main_frame.pack(anchor=NW)
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# Creating the canvas
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global field_canvas
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field_canvas = Canvas(main_frame, width=FRAME_WIDTH, height=FRAME_HEIGHT, bg='white')
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field_canvas = Canvas(main_frame, width=FRAME_WIDTH, height=FRAME_HEIGHT, highlightthickness=0, bg='light gray')
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field_canvas.pack()
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# Creating the canvas for large image
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global large_image_canvas
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large_image_canvas = Canvas(window, width=WINDOW_X - 533 - 20, height=900, bg='white')
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large_image_canvas = Canvas(window, width=WINDOW_X - 533 - 20, height=900, highlightthickness=0, bg='gray')
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large_image_canvas.place(x=FRAME_WIDTH + 5, y=player.y_start)
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# Loading image
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global img
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img = PhotoImage(file="../files/small_images/image.png")
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# Filling window with images
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Field.Fill(field)
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# Drawing rectangle (player)
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Player.Rectangle(player)
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# Binding keyboard press to function
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window.bind("<Key>", player.Moving)
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window.bind("<Key>", Action)
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# Starting mainloop for window
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window.mainloop()
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