import random from tkinter import * import os from bin.classess.Player import Player from bin.classess.Field import Field from bin.classess.Mine import Mine WINDOW_X = 533 + 1200 WINDOW_Y = 950 FRAME_WIDTH = 533 FRAME_HEIGHT = 533 # Size of small image IMAGE_SIZE = 50 AMOUNT_OF_MINES = 10 # Creating objects player = Player() field = Field() # Putting images def Fill(): field.PuttingSmallImages() # Drawing red/green rectangles for el in field.state_of_cell_array: if el[0] != 0: field.small_field_canvas.create_rectangle(el[0], el[1], el[0] + player.step - 2, el[1] + player.step - 2, width=3, outline=el[2]) DrawingLargeImage() def DrawingLargeImage(): large_img_name = field.large_image_array[player.current_array_y][player.current_array_x] field.PuttingLargeImage(large_img_name) # Drawing rectangle def Rectangle(): field.small_field_canvas.create_rectangle(player.current_x, player.current_y, player.current_x + player.step - 2, player.current_y + player.step - 2, width=3, outline='blue2') def Moving(event): # Moving if event.keysym == "Right": player.MovingRight() field.Moving() Fill() Rectangle() elif event.keysym == "Left": player.MovingLeft() field.Moving() Fill() Rectangle() elif event.keysym == "Up": player.MovingUp() field.Moving() Fill() Rectangle() elif event.keysym == "Down": player.MovingDown() field.Moving() Fill() Rectangle() def ImagesInArray(directory, array): # Filling array from directory row = column = 0 for file in os.listdir(directory): image_name = file image_path = f"{directory}/{image_name}" if directory == "../files/large_images": image = PhotoImage(master=field.large_image_canvas, file=image_path) else: image = PhotoImage(master=field.small_field_canvas, file=image_path) is_done = False while not is_done: if array[row][column] == 0: array[row][column] = image is_done = True else: column += 1 if column == 10: column = 0 row += 1 column += 1 if column == 10: column = 0 row += 1 def CellDesignation(array, color): for element in array: if element[0] == 0: element[0] = player.current_x element[1] = player.current_y element[2] = color break def Action(event): if event.keysym in ["Right", "Left", "Up", "Down"]: Moving(event) elif event.keysym in ["1", "2"]: if event.keysym == "1": CellDesignation(field.state_of_cell_array, "red") else: CellDesignation(field.state_of_cell_array, "green") def PutMines(mines_array): counter = 0 while counter < AMOUNT_OF_MINES: x = random.randint(0, 9) y = random.randint(0, 9) is_equal = False for mine in mines_array: if mine.array_x == x and mine.array_y == y: is_equal = True if not is_equal: mine = Mine(x, y) mines_array.append(mine) field.field_state_array[x][y] = True counter += 1 def MinesInArrays(mines_array, directory, imgs_array): counter = 0 temp_array = [] if directory == "../../files/small_mines_images": for file in os.listdir(directory): if counter < AMOUNT_OF_MINES: image_name = file image_path = f"{directory}/{image_name}" image = PhotoImage(master=field.small_field_canvas, file=image_path) temp_array.append(image) counter += 1 for i in range(AMOUNT_OF_MINES): mines_array[i].small_img = temp_array[i] # Add images in image array imgs_array[mines_array[i].array_x][mines_array[i].array_y] = temp_array[i] elif directory == "../../files/large_mines_images": for file in os.listdir(directory): if counter < AMOUNT_OF_MINES: image_name = file image_path = f"{directory}/{image_name}" image = PhotoImage(master=field.large_image_canvas, file=image_path) temp_array.append(image) counter += 1 for i in range(AMOUNT_OF_MINES): mines_array[i].large_img = temp_array[i] # Add images in image array imgs_array[mines_array[i].array_x][mines_array[i].array_y] = temp_array[i] def main(): # Creating the main window of an application win_size = f'{WINDOW_X}x{WINDOW_Y}' field.win.title("Sapper") field.win.configure(bg='gray') field.win.geometry(win_size) # Create array with mines objects mines_array = [] # Put mines on coordinates PutMines(mines_array) MinesInArrays(mines_array, "../../files/small_mines_images", field.small_image_array) MinesInArrays(mines_array, "../../files/large_mines_images", field.large_image_array) # Filling image arrays small_directory = "../../files/small_images" ImagesInArray(small_directory, field.small_image_array) large_directory = "../../files/large_images" ImagesInArray(large_directory, field.large_image_array) # Filling window with images Fill() # Drawing rectangle (player) Rectangle() # Binding keyboard press to function field.win.bind("", Action) # Starting mainloop for window field.win.mainloop() if __name__ == '__main__': main()