import os import random from tkinter import * from bin.Classess.Field import Field from bin.Classess.Mine import Mine from bin.Classess.Player import Player import bin.Classess.Node as nd WINDOW_X = 533 + 1200 WINDOW_Y = 950 FRAME_WIDTH = 533 FRAME_HEIGHT = 533 # Size of small image IMAGE_SIZE = 50 AMOUNT_OF_MINES = 10 # Creating objects player = Player() field = Field() fringe = [] explored = [] def Arrow(direction): image = "" if direction == "north": image = player.arrow_north_image elif direction == "south": image = player.arrow_south_image elif direction == "west": image = player.arrow_west_image elif direction == "east": image = player.arrow_east_image field.small_field_canvas.itemconfig(player.image_canvas_id, image=image) # Putting images def Fill(bool): if bool: field.PuttingSmallImages() # Drawing red/green rectangles for el in field.state_of_cell_array: if el[0] != 0: field.small_field_canvas.create_rectangle(el[0], el[1], el[0] + player.step - 2, el[1] + player.step - 2, width=3, outline=el[2]) DrawingLargeImage() def DrawingLargeImage(): large_img_name = field.large_image_array[player.current_array_y][player.current_array_x] field.PuttingLargeImage(large_img_name) def Next_direction(side): # Define next direction current_direction = player.direction t = -1 for i in range(4): if player.directions[i] == current_direction: t = i break # Write next direction to Player if side == "Right": player.direction = player.directions[(t + 1) % 4] elif side == "Left": player.direction = player.directions[(t - 1) % 4] return player.direction def MovingForward(): if player.direction == "east" and field.small_field_canvas.coords(player.image_canvas_id)[0] + player.step < FRAME_WIDTH: field.small_field_canvas.move(player.image_canvas_id, player.step, 0) elif player.direction == "west" and field.small_field_canvas.coords(player.image_canvas_id)[0] > player.x_start: field.small_field_canvas.move(player.image_canvas_id, -player.step, 0) elif player.direction == "north" and field.small_field_canvas.coords(player.image_canvas_id)[1] > player.y_start: field.small_field_canvas.move(player.image_canvas_id, 0, -player.step) elif player.direction == "south" and field.small_field_canvas.coords(player.image_canvas_id)[1] + player.step < FRAME_HEIGHT: field.small_field_canvas.move(player.image_canvas_id, 0, player.step) def Moving(event): # Moving if event.keysym == "Right": # player.MovingRight() field.Moving() Fill(False) next_direction = Next_direction(event.keysym) Arrow(next_direction) elif event.keysym == "Left": # player.MovingLeft() field.Moving() Fill(False) next_direction = Next_direction(event.keysym) Arrow(next_direction) elif event.keysym == "Up": player.Moving() field.Moving() Fill(False) MovingForward() Arrow(player.direction) # elif event.keysym == "space": # player.MovingDown() # field.Moving() # Fill() # Arrow(player.arrow_south_image) def ImagesInArray(directory, array): # Filling array from directory row = column = 0 for file in os.listdir(directory): image_name = file image_path = f"{directory}/{image_name}" if directory == "../files/large_images": image = PhotoImage(master=field.large_image_canvas, file=image_path) else: image = PhotoImage(master=field.small_field_canvas, file=image_path) is_done = False while not is_done: if array[row][column] == 0: array[row][column] = image is_done = True else: column += 1 if column == 10: column = 0 row += 1 column += 1 if column == 10: column = 0 row += 1 def CellDesignation(array, color): for element in array: if element[0] == 0: element[0] = player.current_x element[1] = player.current_y element[2] = color break def Action(event): if event.keysym in ["Right", "Left", "Up", "space"]: Moving(event) elif event.keysym in ["1", "2"]: if event.keysym == "1": CellDesignation(field.state_of_cell_array, "red") else: CellDesignation(field.state_of_cell_array, "green") # Modified by Artem to search in the status area def MouseClickEvent(event): global fringe for i in range(0, len(field.canvas_small_images)): print(field.small_field_canvas.coords(field.canvas_small_images[i])) start_position = field.small_field_canvas.coords(player.image_canvas_id) end_state_coord = [] print("Pierwsza pozycja: {} {}".format(start_position[0], start_position[1])) for i in range(0, len(field.canvas_small_images)): img_coords = field.small_field_canvas.coords(field.canvas_small_images[i]) if (img_coords[0] <= event.x and event.x <= img_coords[0] + IMAGE_SIZE) and (img_coords[1] <= event.y and event.y <= img_coords[1] + IMAGE_SIZE): end_state_coord = img_coords if len(end_state_coord) == 2: print("Koncowa pozycja: {} {}".format(end_state_coord[0], end_state_coord[1])) node = nd.Node() if len(fringe) == 0: node.state.coord = start_position node.state.direction = "east" else: # ZLE - NAPRAWIC states = [] for k in range(0, len(fringe)): new_state = fringe[k].state.coord states.append(new_state) index = states.index(start_position) start_node = fringe[index] node.state.coord = start_node.state.coord node.state.direction = start_node.state.direction fringe.clear() explored.clear() fringe = nd.graphsearch(fringe, explored, node.state, end_state_coord) states = [] for k in range(0, len(fringe)): new_state = [fringe[k].state.coord, fringe[k].state.direction] states.append(new_state) for i in range(0, len(states)): if states[i] in states[i + 1:]: print("\nDooble element: {}\n".format(states[i])) print("\nLista fringe nie zawiera powtorzen!\n") for i in range(0, len(fringe)): print('Node{} = State: {} {}, Parent: {} {}, Action: {}'.format(i + 1, fringe[i].state.coord, fringe[i].state.direction, fringe[i].parent.coord, fringe[i].parent.direction, fringe[i].action)) def PutMines(mines_array): counter = 0 while counter < AMOUNT_OF_MINES: x = random.randint(0, 9) y = random.randint(0, 9) is_equal = False for mine in mines_array: if mine.array_x == x and mine.array_y == y: is_equal = True if not is_equal: mine = Mine(x, y) mines_array.append(mine) field.field_state_array[x][y] = True counter += 1 def MinesInArrays(mines_array, directory, imgs_array): counter = 0 temp_array = [] if directory == "../../files/small_mines_images": for file in os.listdir(directory): if counter < AMOUNT_OF_MINES: image_name = file image_path = f"{directory}/{image_name}" image = PhotoImage(master=field.small_field_canvas, file=image_path) temp_array.append(image) counter += 1 for i in range(AMOUNT_OF_MINES): mines_array[i].small_img = temp_array[i] # Add images in image array imgs_array[mines_array[i].array_x][mines_array[i].array_y] = temp_array[i] elif directory == "../../files/large_mines_images": for file in os.listdir(directory): if counter < AMOUNT_OF_MINES: image_name = file image_path = f"{directory}/{image_name}" image = PhotoImage(master=field.large_image_canvas, file=image_path) temp_array.append(image) counter += 1 for i in range(AMOUNT_OF_MINES): mines_array[i].large_img = temp_array[i] # Add images in image array imgs_array[mines_array[i].array_x][mines_array[i].array_y] = temp_array[i] def main(): # Creating the main window of an application win_size = f'{WINDOW_X}x{WINDOW_Y}' field.win.title("Sapper") field.win.configure(bg='gray') field.win.geometry(win_size) # Create array with mines objects mines_array = [] # Put mines on coordinates PutMines(mines_array) MinesInArrays(mines_array, "../../files/small_mines_images", field.small_image_array) MinesInArrays(mines_array, "../../files/large_mines_images", field.large_image_array) # Filling image arrays small_directory = "../../files/small_images" ImagesInArray(small_directory, field.small_image_array) large_directory = "../../files/large_images" ImagesInArray(large_directory, field.large_image_array) # Add arrow image to Player class images = [] for file in os.listdir("../../files/arrow"): path = f"../../files/arrow/{file}" img = PhotoImage(master=field.small_field_canvas, file=path) images.append(img) player.arrow_east_image = images[0] player.arrow_north_image = images[1] player.arrow_south_image = images[2] player.arrow_west_image = images[3] # Filling window with images Fill(True) # Drawing arrow (player) image = player.arrow_east_image player.image_canvas_id = field.small_field_canvas.create_image(player.current_x, player.current_y, anchor=NW, image=image) # Arrow(player.direction) # Rectangle(True, "None") # Rectangle() # Binding keyboard press to function field.win.bind("", Action) field.small_field_canvas.bind("", MouseClickEvent) # Starting mainloop for window field.win.mainloop() if __name__ == '__main__': main()