from bin.Classess.Player import FRAME_WIDTH, FRAME_HEIGHT class Node: def __init__(self): self.state = State() self.parent = None self.action = "" class State: def __init__(self): self.coord = [] self.direction = "" def successor(state): node_state_left = Node() node_state_right = Node() node_state_forward = Node() if state.direction == "east": node_state_left.state = State() node_state_left.state.coord = state.coord node_state_left.state.direction = "north" node_state_left.action = "Left" node_state_right.state = State() node_state_right.state.coord = state.coord node_state_right.state.direction = "south" node_state_right.action = "Right" if state.coord[0] + 53 < FRAME_WIDTH: node_state_forward.state = State() node_state_forward.state.coord = [state.coord[0] + 53, state.coord[1]] node_state_forward.state.direction = state.direction node_state_forward.action = "Up" elif state.direction == "west": node_state_left.state = State() node_state_left.state.coord = state.coord node_state_left.state.direction = "south" node_state_left.action = "Left" node_state_right.state = State() node_state_right.state.coord = state.coord node_state_right.state.direction = "north" node_state_right.action = "Right" if state.coord[0] > 3: node_state_forward.state = State() node_state_forward.state.coord = [state.coord[0] - 53, state.coord[1]] node_state_forward.state.direction = state.direction node_state_forward.action = "Up" elif state.direction == "north": node_state_left.state = State() node_state_left.state.coord = state.coord node_state_left.state.direction = "west" node_state_left.action = "Left" node_state_right.state = State() node_state_right.state.coord = state.coord node_state_right.state.direction = "east" node_state_right.action = "Right" if state.coord[1] > 3: node_state_forward.state = State() node_state_forward.state.coord = [state.coord[0], state.coord[1] - 53] node_state_forward.state.direction = state.direction node_state_forward.action = "Up" elif state.direction == "south": node_state_left.state = State() node_state_left.state.coord = state.coord node_state_left.state.direction = "east" node_state_left.action = "Left" node_state_right.state = State() node_state_right.state.coord = state.coord node_state_right.state.direction = "west" node_state_right.action = "Right" if state.coord[1] + 53 < FRAME_HEIGHT: node_state_forward.state = State() node_state_forward.state.coord = [state.coord[0], state.coord[1] + 53] node_state_forward.state.direction = state.direction node_state_forward.action = "Up" if len(node_state_forward.state.coord) != 0: return [node_state_left, node_state_right, node_state_forward] else: return [node_state_left, node_state_right] def graph_search(fringe, explored, start_state, end_state_coord): node = Node() node.state = start_state node.parent = node.state fringe.append(node) iterator = 0 end_loop = True while end_loop: if len(fringe) == 0: end_loop = False #return False elem = fringe[iterator] if elem.state.coord == end_state_coord: return fringe explored.append(elem) another_states = successor(elem.state) for i in range(0, len(another_states)): n = len(fringe) for j in range(0, n): if another_states[i].state.coord[0] == fringe[j].state.coord[0] and another_states[i].state.coord[1] == fringe[j].state.coord[1]: if another_states[i].state.direction == fringe[j].state.direction: break else: states = [] for k in range(0, len(fringe)): new_state = [fringe[k].state.coord, fringe[k].state.direction] states.append(new_state) now_state = [another_states[i].state.coord, another_states[i].state.direction] if now_state in states: break another_states[i].parent = elem.state fringe.append(another_states[i]) else: states = [] for k in range(0, len(fringe)): new_state = [fringe[k].state.coord, fringe[k].state.direction] states.append(new_state) now_state = [another_states[i].state.coord, another_states[i].state.direction] if now_state in states: break if another_states[i].state.direction == fringe[j].state.direction: another_states[i].parent = elem.state fringe.append(another_states[i]) iterator += 1