Sztuczna_inteligencja_gr_13/bin/Classess/Node.py

175 lines
6.2 KiB
Python

class Node:
def __init__(self):
self.state = State()
self.parent = None
self.action = ""
class State:
def __init__(self):
self.coord = []
self.direction = ""
def successor(state):
node_state_left = Node()
node_state_right = Node()
node_state_forward = Node()
if state.direction == "east":
node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "north"
#node_state_left.parent = state
node_state_left.action = "Left"
node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "south"
#node_state_right.parent = state
node_state_right.action = "Right"
node_state_forward.state = State()
node_state_forward.state.coord = [state.coord[0] + 53, state.coord[1]]
node_state_forward.state.direction = state.direction
#node_state_forward.parent = state
node_state_forward.action = "Up"
#return [node_state_left, node_state_right, node_state_forward]
elif state.direction == "west":
node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "south"
#node_state_left.parent = state
node_state_left.action = "Left"
node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "north"
#node_state_right.parent = state
node_state_right.action = "Right"
node_state_forward.state = State()
node_state_forward.state.coord = [state.coord[0] - 53, state.coord[1]]
node_state_forward.state.direction = state.direction
#node_state_forward.parent = state
node_state_forward.action = "Up"
#return [node_state_left, node_state_right, node_state_forward]
elif state.direction == "north":
node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "west"
#node_state_left.parent = state
node_state_left.action = "Left"
node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "east"
#node_state_right.parent = state
node_state_right.action = "Right"
node_state_forward.state = State()
node_state_forward.state.coord = [state.coord[0], state.coord[1] - 53]
node_state_forward.state.direction = state.direction
#node_state_forward.parent = state
node_state_forward.action = "Up"
#return [node_state_left, node_state_right, node_state_forward]
elif state.direction == "south":
node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "east"
#node_state_left.parent = state
node_state_left.action = "Left"
node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "west"
#node_state_right.parent = state
node_state_right.action = "Right"
node_state_forward.state = State()
node_state_forward.state.coord = [state.coord[0], state.coord[1] + 53]
node_state_forward.state.direction = state.direction
#node_state_forward.parent = state
node_state_forward.action = "Up"
#return [node_state_left, node_state_right, node_state_forward]
return [node_state_left, node_state_right, node_state_forward]
def graphsearch(fringe, explored, start_state, end_state_coord):
node = Node()
node.state = start_state
node.parent = node.state
#node.action = "Right"
fringe.append(node)
iter = 0
bool = True
while bool:
if len(fringe) == 0:
bool = False
#return False
elem = fringe[iter]
if elem.state.coord == end_state_coord:
print("Gotowe!")
bool = False
return fringe
explored.append(elem)
another_states = successor(elem.state)
for i in range(0, len(another_states)):
n = len(fringe)
for j in range(0, n):
if another_states[i].state.coord[0] == fringe[j].state.coord[0] and another_states[i].state.coord[1] == fringe[j].state.coord[1]:
if another_states[i].state.direction == fringe[j].state.direction:
break
else:
# states = []
# for k in range(0, len(fringe)):
# new_state = fringe[k].state
# states.append(new_state)
# now_state = another_states[i].state
# if now_state in states:
# break
states = []
for k in range(0, len(fringe)):
new_state = [fringe[k].state.coord, fringe[k].state.direction]
states.append(new_state)
now_state = [another_states[i].state.coord, another_states[i].state.direction]
if now_state in states:
break
# bool_break = False
# for k in range(0, n):
# if another_states[i].state.coord[0] == fringe[k].state.coord[0] and another_states[i].state.coord[1] == fringe[k].state.coord[1]:
# if another_states[i].state.direction == fringe[k].state.direction:
# bool_break = True
# if bool_break:
# break
another_states[i].parent = elem.state
fringe.append(another_states[i])
else:
if another_states[i] in fringe:
break
if another_states[i].state.direction == fringe[j].state.direction:
another_states[i].parent = elem.state
fringe.append(another_states[i])
iter += 1