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Łukasz Kinder 2022-03-21 15:04:00 +01:00
parent c59836e549
commit 919c4ca04c
4 changed files with 99 additions and 29 deletions

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@ -7,24 +7,24 @@
<layer id="1" name="Warstwa Kafelków 1" width="20" height="20">
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104
tiles.py
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@ -1,37 +1,107 @@
import numpy as np
import pygame
import pytmx
pygame.init()
display = pygame.display.set_mode((640,640))
display = pygame.display.set_mode((640, 640))
clock = pygame.time.Clock()
gameMap = pytmx.load_pygame("cafe.tmx")
waiterImg = pygame.image.load("waiter.png")
waiterX = 50
waiterY = 300
tableImg = pygame.image.load('table.png')
chairImg = pygame.image.load('chair.png')
def waiter():
display.blit(waiterImg, (waiterX, waiterY))
while(True):
def pos_of_chair(table_cor, k):
pos = ((table_cor[0], table_cor[1] - 32),
(table_cor[0], table_cor[1] + 32),
(table_cor[0] - 32, table_cor[1]),
(table_cor[0] + 32, table_cor[1]))
return pos[k]
clock.tick(60)
class Waiter:
def __init__(self, loc):
self.loc = loc
def render(self, surface):
surface.blit(waiterImg, (self.loc[0], self.loc[1]))
def handle_events(self):
key = pygame.key.get_pressed()
if key[pygame.K_w] or key[pygame.K_UP]:
self.loc[1] -= 32
elif key[pygame.K_s] or key[pygame.K_DOWN]:
self.loc[1] += 32
elif key[pygame.K_a] or key[pygame.K_LEFT]:
self.loc[0] -= 32
elif key[pygame.K_d] or key[pygame.K_RIGHT]:
self.loc[0] += 32
class Table:
def __init__(self, loc, num):
self.loc = loc
self.number = num
self.num_of_chairs = np.random.randint(1, 5)
def render(self, surface):
surface.blit(tableImg, (self.loc[0], self.loc[1]))
def get_number(self):
return self.number
def get_number_of_chairs(self):
return self.num_of_chairs
class Chair:
def __init__(self, loc):
self.loc = loc
def render(self, surface):
surface.blit(chairImg, (self.loc[0], self.loc[1]))
waiter = Waiter([64, 320])
tables = []
chairs = []
tables_coordinates = ((32 * 3, 32 * 2), (32 * 7, 32 * 2), (32 * 12, 32 * 2), (32 * 16, 32 * 2),
(32 * 3, 32 * 6), (32 * 7, 32 * 6), (32 * 12, 32 * 6), (32 * 16, 32 * 6),
(32 * 3, 32 * 13), (32 * 7, 32 * 13), (32 * 12, 32 * 13), (32 * 16, 32 * 13),
(32 * 3, 32 * 17), (32 * 7, 32 * 17), (32 * 12, 32 * 17), (32 * 16, 32 * 17))
for i in range(16):
tables.append(Table(tables_coordinates[i], i))
arr = []
for j in range(0, tables[i].get_number_of_chairs()):
arr.append(Chair(pos_of_chair(tables_coordinates[i], j)))
chairs.append(arr)
while True:
clock.tick(10)
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if(event.type == pygame.QUIT):
if event.type == pygame.QUIT:
quit()
if(keys[pygame.K_ESCAPE]):
if keys[pygame.K_ESCAPE]:
quit()
for layer in gameMap.visible_layers:
for x, y, gid, in layer:
tile = gameMap.get_tile_image_by_gid(gid)
if(tile != None):
display.blit(tile, (x * gameMap.tilewidth, y * gameMap.tileheight))
for x, y, gid, in layer:
tile = gameMap.get_tile_image_by_gid(gid)
if tile is not None:
display.blit(tile, (x * gameMap.tilewidth, y * gameMap.tileheight))
waiter()
pygame.display.update()
waiter.handle_events()
for table in tables:
table.render(display)
for chair_list in chairs:
for chair in chair_list:
chair.render(display)
waiter.render(display)
pygame.display.update()