Projekt_KELNER/tiles.py

612 lines
19 KiB
Python

import random
import time
import numpy as np
import pygame
import pytmx
from queue import Queue
import math
import pandas as pd
from sklearn.model_selection import train_test_split
from sklearn.tree import DecisionTreeClassifier
import json
pygame.init()
display = pygame.display.set_mode((640, 640))
clock = pygame.time.Clock()
gameMap = pytmx.load_pygame("cafe.tmx")
waiterImg = pygame.image.load("waiter.png")
waiterImgD = pygame.image.load("waiterD.png")
waiterImgL = pygame.image.load("waiterL.png")
waiterImgR = pygame.image.load("waiterR.png")
tableImg = pygame.image.load('table.png')
chairImg = pygame.image.load('chair.png')
clientImg = pygame.image.load('client.png')
class Waiter:
def __init__(self, loc):
self.loc = loc
def render(self, surface):
surface.blit(waiterImg, (self.loc[0], self.loc[1]))
def handle_events(self):
key = pygame.key.get_pressed()
if key[pygame.K_w] or key[pygame.K_UP]:
self.loc[1] -= 32
elif key[pygame.K_s] or key[pygame.K_DOWN]:
self.loc[1] += 32
elif key[pygame.K_a] or key[pygame.K_LEFT]:
self.loc[0] -= 32
elif key[pygame.K_d] or key[pygame.K_RIGHT]:
self.loc[0] += 32
def up(self):
self.loc[1] -= 32
def down(self):
self.loc[1] += 32
def left(self):
self.loc[0] -= 32
def right(self):
self.loc[0] += 32
class Client:
def __init__(self, loc):
self.loc = loc
def render(self, surface):
surface.blit(clientImg, (self.loc[0], self.loc[1]))
def generate_client():
loc_for_client = []
for i in chairs:
for j in i:
loc_for_client.append(j.loc)
loc = (random.randint(0, len(loc_for_client)))
client_coordinates = (loc_for_client[loc])
return client_coordinates
class Table:
def __init__(self, loc, num):
self.loc = loc
self.number = num
self.num_of_chairs = np.random.randint(1, 5)
def render(self, surface):
surface.blit(tableImg, (self.loc[0], self.loc[1]))
def get_number(self):
return self.number
def get_number_of_chairs(self):
return self.num_of_chairs
def check_collision_with_table(x,y):
answer = False
for i in tables_coordinates:
if i[0] <= x <= i[0] + 32 and i[1] <= y <= i[1] + 32:
answer = True
else:
continue
return answer
class Chair:
def __init__(self, loc):
self.loc = loc
def render(self, surface):
surface.blit(chairImg, (self.loc[0], self.loc[1]))
def pos_of_chair(table_cor, k):
pos = ((table_cor[0], table_cor[1] - 32),
(table_cor[0], table_cor[1] + 32),
(table_cor[0] - 32, table_cor[1]),
(table_cor[0] + 32, table_cor[1]))
return pos[k]
def check_collision_with_chair(x,y):
answer = False
for i in chairs:
for j in i:
if j.loc[0] <= x <= j.loc[0] + 32 and j.loc[1] <= y <= j.loc[1] + 32:
answer = True
else:
continue
return answer
class Food:
def __init__(self, name, pos_in_card, price, spiciness, vege, size, allergens, ingridients, drink_in):
self.name = name
self.pos_in_card = pos_in_card
self.price = price
self.spiciness = spiciness
self.vege = vege
self.size = size
self.allergens = allergens
self.ingridients = ingridients
self.drink_in = drink_in
def get_food(self):
return self.name, self.price
class Menu:
def __init__(self, card={}):
self.card = card
def get_menu(self):
return self.card
def add_to_card(self, dish):
self.card[str(len(self.card) + 1)] = dish
class Order(Table):
def __init__(self, status=False, table=0, dishes=[]):
self.table = table
self.dishes = dishes
self.status = status
def take_order(self, foods, table):
self.dishes.append(foods)
self.table = table.number
def deliver(self):
self.status = True
class Graph:
def __init__(self, num_of_nodes, directed=True):
self.m_num_of_nodes = num_of_nodes
self.m_nodes = range(self.m_num_of_nodes)
self.m_directed = directed
self.m_adj_list = {node: set() for node in self.m_nodes}
def add_edge(self, node1, node2, weight=1):
self.m_adj_list[node1].add((node2, weight))
if not self.m_directed:
self.m_adj_list[node2].add((node1, weight))
def print_adj_list(self):
for key in self.m_adj_list.keys():
print("node", key, ": ", self.m_adj_list[key])
def bfs(self, start_node, target_node):
visited = set()
queue = Queue()
queue.put(start_node)
visited.add(start_node)
parent = dict()
parent[start_node] = None
path_found = False
while not queue.empty():
current_node = queue.get()
if current_node == target_node:
path_found = True
break
for (next_node, weight) in self.m_adj_list[current_node]:
if next_node not in visited:
queue.put(next_node)
parent[next_node] = current_node
visited.add(next_node)
path = []
if path_found:
path.append(target_node)
while parent[target_node] is not None:
path.append(parent[target_node])
target_node = parent[target_node]
path.reverse()
return path
def pathFromTo(start, dest):
tab2 = [42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57]
tab4 = [41, 58]
tab3 = []
tab5 = []
for x in range(16):
for num in tab4:
tab5.append(num + x * 20)
for x in range(16):
for num in tab2:
tab3.append(num + x * 20)
graph = Graph(400, directed=False)
for x in tab5:
b = x + 1
c = x + 20
d = x - 20
graph.add_edge(x, b)
graph.add_edge(x, c)
graph.add_edge(x, d)
for x in tab3:
b = x + 1
c = x + 20
d = x - 1
e = x - 20
graph.add_edge(x, b)
graph.add_edge(x, c)
graph.add_edge(x, d)
graph.add_edge(x, e)
graph.add_edge(21, 22)
graph.add_edge(21, 41)
graph.add_edge(378, 358)
graph.add_edge(378, 377)
graph.add_edge(38, 37)
graph.add_edge(38, 58)
graph.add_edge(361, 362)
graph.add_edge(361, 341)
# graph.print_adj_list()
path = []
path = graph.bfs(start, dest)
return path
def numToX(num):
digits = [int(a) for a in str(num)]
if num >= 100:
if digits[1] % 2 == 0:
x = digits[2]
else:
x = digits[2] + 10
else:
if digits[0] % 2 == 0:
x = digits[1]
else:
x = digits[1] + 10
x = x * 32
return x
def numToY(num):
y = (math.floor(num / 20)) * 32
return y
def coordsToNum(coords):
num = ((coords[1] // 32) * 20) + (coords[0] // 32)
return int(num)
def waiterGo(dest):
print("Path: ", (pathFromTo(coordsToNum(waiter.loc), dest)))
go = []
for numb in range(len(pathFromTo(coordsToNum(waiter.loc), dest)) - 1):
go.append(pathFromTo(coordsToNum(waiter.loc), dest)[numb] - pathFromTo(coordsToNum(waiter.loc), dest)[numb + 1])
for x in range(len(go)):
if go[x] == -20:
waiter.down()
display.blit(waiterImgD, (waiter.loc[0], waiter.loc[1]))
# waiter.render(display)
pygame.display.update()
time.sleep(0.2)
elif go[x] == 20:
waiter.up()
display.blit(waiterImg, (waiter.loc[0], waiter.loc[1]))
# waiter.render(display)
pygame.display.update()
time.sleep(0.2)
elif go[x] == 1:
waiter.left()
display.blit(waiterImgL, (waiter.loc[0], waiter.loc[1]))
# waiter.render(display)
pygame.display.update()
time.sleep(0.2)
elif go[x] == -1:
waiter.right()
display.blit(waiterImgR, (waiter.loc[0], waiter.loc[1]))
# waiter.render(display)
pygame.display.update()
time.sleep(0.2)
def mouseToNum():
x = pygame.mouse.get_pos()[0]
y = pygame.mouse.get_pos()[1]
cordTab = [x, y]
squareNum = coordsToNum(cordTab)
return squareNum
class Map:
def __init__(self):
self.arr = np.zeros((20, 20))
self.arr[1:19, 1:19] = 1
def add_chair(self, loc):
self.arr[loc[0] // 32, loc[1] // 32] = 100
def add_table(self, loc):
self.arr[loc[0] // 32, loc[1] // 32] = 200
def get_arr(self):
return self.arr.transpose()
class Tile():
def __init__(self, parent=None, loc=None):
self.parent = parent
self.position = loc
self.g = 0
self.h = 0
self.f = 0
def __eq__(self, other):
return self.position == other.position
def astar(map, start, end):
start_tile = Tile(None, start)
start_tile.g = start_tile.h = start_tile.f = 0
end_tile = Tile(None, end)
end_tile.g = end_tile.h = end_tile.f = 0
open_list = []
closed_list = []
open_list.append(start_tile)
while len(open_list) > 0:
current_tile = open_list[0]
current_index = 0
for index, item in enumerate(open_list):
if item.f <= current_tile.f:
current_tile = item
current_index = index
open_list.pop(current_index)
closed_list.append(current_tile)
if current_tile == end_tile:
path = []
current = current_tile
while current is not None:
path.append(current.position)
current = current.parent
return path[::-1]
children = []
for new_position in [(0, -1), (0, 1), (-1, 0), (1, 0)]:
tile_position = (current_tile.position[0] + new_position[0], current_tile.position[1] + new_position[1])
if map[tile_position[0]][tile_position[1]] == 0:
continue
new_node = Tile(current_tile, tile_position)
children.append(new_node)
for child in children:
skip = False
for closed_child in closed_list:
if child == closed_child:
skip = True
if skip is False:
child.g = current_tile.g + map[child.position[0]][child.position[1]]
child.h = np.absolute(child.position[0] - end_tile.position[0]) + np.absolute(child.position[1] - end_tile.position[1])
child.f = child.g + child.h
for open_node in open_list:
if child == open_node and child.g > open_node.g:
continue
open_list.append(child)
def tell_preferences():
possibilities = [[30, 40 ,50, None],
[True, False, None],
[True, False, None],
["high", "low", None],
["tomato", "olives", "feta", None],
["sausage", "pineapple", "mushrooms", "shrimps", "salami", None],
[True, False, None]]
choices = []
for i in possibilities:
choices.append(random.choice(i))
return choices
def evaluate_preferences(preferences):
data = []
if preferences[0] == 30:
data.append(30)
elif preferences[0] == 40:
data.append(40)
elif preferences[0] == 50:
data.append(50)
else:
data.append(random.choice([30, 40, 50]))
if preferences[1] is True:
data.append(1)
elif preferences[1] is False:
data.append(0)
else:
data.append(random.choice([1, 0]))
if preferences[2] is True:
data.append(1)
elif preferences[2] is False:
data.append(0)
else:
data.append(random.choice([1, 0]))
if preferences[3] == 'low':
data.append(30)
elif preferences[3] == 'high':
data.append(50)
else:
data.append(random.choice([30, 50]))
if preferences[4] == 'tomato':
data.append(1)
elif preferences[4] == 'olives':
data.append(3)
elif preferences[4] == 'feta':
data.append(2)
else:
data.append(0)
if preferences[5] == 'salami':
data.append(1)
elif preferences[5] == 'mushrooms':
data.append(2)
elif preferences[5] == 'pineapple':
data.append(3)
elif preferences[5] == 'shrimps':
data.append(4)
elif preferences[5] == 'sausage':
data.append(5)
else:
data.append(0)
if preferences[6] is True:
data.append(1)
elif preferences[6] is False:
data.append(0)
else:
data.append(random.choice([1, 0]))
return data
def choose_pizza(prefernce):
df = pd.read_excel("data.xlsx")
d = {'low': 30, 'high': 50}
df['level of hunger'] = df['level of hunger'].map(d)
d = {'none': 0, 'tomato': 1, 'feta': 2, 'olives': 3}
df['allergy'] = df['allergy'].map(d)
d = {'none': 0, 'salami': 1, 'mushrooms': 2, 'pineapple': 3, 'shrimps': 4, 'sausage': 5}
df['favorite ingridient'] = df['favorite ingridient'].map(d)
d = {'margherita': 0, 'hawajska': 1, 'funghi': 2, 'light': 3, '4 sery': 4, 'pepperoni': 5,
'salami': 6, 'wegetarianska': 7, 'barbecue': 8, 'miesna': 9, 'paprykowa': 10,
'jalapeno': 11, 'barbecue wege': 12, 'kebab': 13, 'grecka': 14, 'piekielna': 15,
'drwala': 16, 'grzybowa': 17, 'staropolska': 18, 'goralska': 19, 'prosciutto': 20,
'broccoli': 21, 'americana': 22, 'farmerska': 23, 'nachos': 24, 'texas': 25,
'kurczak': 26, 'zielona': 27, 'mix': 28}
df['pizza'] = df['pizza'].map(d)
features = ['budget', 'spiciness', 'vege', 'level of hunger', 'allergy', 'favorite ingridient', 'drink in']
x = df[features]
y = df['pizza']
x_train, x_test, y_train, y_test = train_test_split(x, y)
clf = DecisionTreeClassifier(criterion='entropy')
clf = clf.fit(x_train, y_train)
return clf.predict([prefernce])
def get_pizza(number):
with open("dishes.json") as f:
data = json.load(f)
for i in data:
if i["pos_in_card"] == int(number):
food = Food(i['name'], i['pos_in_card'], i['price'], i['spiciness'], i['vege'], i['size'], i['allergens'], i['ingridients'], i['drink_in'])
return food
map = Map()
waiter = Waiter([32, 32])
tables = []
tables_coordinates = ((32 * 3, 32 * 2), (32 * 7, 32 * 2), (32 * 12, 32 * 2), (32 * 16, 32 * 2),
(32 * 3, 32 * 6), (32 * 7, 32 * 6), (32 * 12, 32 * 6), (32 * 16, 32 * 6),
(32 * 3, 32 * 13), (32 * 7, 32 * 13), (32 * 12, 32 * 13), (32 * 16, 32 * 13),
(32 * 3, 32 * 17), (32 * 7, 32 * 17), (32 * 12, 32 * 17), (32 * 16, 32 * 17))
chairs = []
for i in range(16):
tables.append(Table(tables_coordinates[i], i))
arr = []
for j in range(0, tables[i].get_number_of_chairs()):
arr.append(Chair(pos_of_chair(tables_coordinates[i], j)))
map.add_chair(Chair(pos_of_chair(tables_coordinates[i], j)).loc)
chairs.append(arr)
for table in tables:
map.add_table(table.loc)
client = Client(generate_client())
def main():
direction = []
while True:
clock.tick(10)
keys = pygame.key.get_pressed()
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit()
if keys[pygame.K_ESCAPE]:
quit()
for layer in gameMap.visible_layers:
for x, y, gid, in layer:
tile = gameMap.get_tile_image_by_gid(gid)
if tile is not None:
display.blit(tile, (x * gameMap.tilewidth, y * gameMap.tileheight))
waiter.handle_events()
for table in tables:
table.render(display)
for chair_list in chairs:
for chair in chair_list:
chair.render(display)
key = pygame.key.get_pressed()
left, middle, right = pygame.mouse.get_pressed()
if left:
waiterGo(mouseToNum())
elif right:
while True:
x = pygame.mouse.get_pos()[1]
y = pygame.mouse.get_pos()[0]
if y > 608 or y < 32 or x > 608 or x < 32 or check_collision_with_table(y,x) or check_collision_with_chair(y, x):
print("I can't go there")
break
goal = (x // 32, y // 32)
route = astar(map.get_arr(), (waiter.loc[1] // 32, waiter.loc[0] // 32), goal)
direction = [(x[1] - y[1], x[0] - y[0]) for x, y in zip(route[1:], route)]
break
elif middle:
if client.loc[0] in [64, 128, 192, 256, 352, 416, 480, 544]:
while True:
x = client.loc[1] - 32
y = client.loc[0]
goal = (x // 32, y // 32)
route = astar(map.get_arr(), (waiter.loc[1] // 32, waiter.loc[0] // 32), goal)
direction = [(x[1] - y[1], x[0] - y[0]) for x, y in zip(route[1:], route)]
break
elif client.loc[0] in [96, 224, 384, 512]:
while True:
x = client.loc[1]
y = client.loc[0] - 32
goal = (x // 32, y // 32)
route = astar(map.get_arr(), (waiter.loc[1] // 32, waiter.loc[0] // 32), goal)
direction = [(x[1] - y[1], x[0] - y[0]) for x, y in zip(route[1:], route)]
break
print("Hello Sir, tell me yours preferences")
print("Pass: 'budget', 'spiciness', 'vege', 'level_of_hunger', 'allergy', 'favorite_ingridient', 'drink_in'\n")
print("Here is my list of preferences")
ingridients = tell_preferences()
print(ingridients)
print()
evaluated_ingridients = evaluate_preferences(ingridients)
number_of_pizza = choose_pizza(evaluated_ingridients)
pizza = get_pizza(number_of_pizza)
print("In case we don't offer pizza with identical ingredients, we offer:")
print("Name = {}, pos_in_card - {}, price = {}, spiciness = {}, vege = {}, size = {}, allergens = {}, ingridients = {}, drink_in = {}\n"
.format(pizza.name,pizza.pos_in_card,pizza.price, pizza.spiciness,pizza.vege,pizza.size,pizza.allergens,pizza.ingridients,pizza.drink_in))
if len(direction) > 0:
d = direction.pop(0)
if d[0] == 1:
waiter.right()
elif d[0] == -1:
waiter.left()
elif d[1] == 1:
waiter.down()
elif d[1] == -1:
waiter.up()
key = pygame.key.get_pressed()
if key[pygame.K_p]:
pass
waiter.render(display)
client.render(display)
pygame.display.update()
if __name__ == '__main__':
main()