traktor losowo orający i podlewający pole

This commit is contained in:
Tomasz Adamczyk 2021-03-22 17:02:12 +01:00
parent 37cbaed6d3
commit 1f598d0896
6 changed files with 35 additions and 15 deletions

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@ -4,9 +4,8 @@
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@ -83,6 +82,7 @@
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@ -90,22 +90,22 @@
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@ -122,12 +122,12 @@
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@ -5,6 +5,8 @@ DIRT = pygame.image.load(os.path.join('resources', 'dirt.png'))
DIRT = pygame.transform.scale(DIRT, (BLOCK_SIZE, BLOCK_SIZE)) DIRT = pygame.transform.scale(DIRT, (BLOCK_SIZE, BLOCK_SIZE))
FARMLAND = pygame.image.load(os.path.join('resources', 'farmland.png')) FARMLAND = pygame.image.load(os.path.join('resources', 'farmland.png'))
FARMLAND = pygame.transform.scale(FARMLAND, (BLOCK_SIZE, BLOCK_SIZE)) FARMLAND = pygame.transform.scale(FARMLAND, (BLOCK_SIZE, BLOCK_SIZE))
FARMLANDMOIST = pygame.image.load(os.path.join('resources', 'farmland_moist.png'))
FARMLANDMOIST = pygame.transform.scale(FARMLANDMOIST, (BLOCK_SIZE, BLOCK_SIZE))
FPS = 1 FPS = 1
WIDTH, HEIGHT = 1000, 1000 WIDTH, HEIGHT = 1000, 1000
WIN = pygame.display.set_mode((WIDTH, HEIGHT)) WIN = pygame.display.set_mode((WIDTH, HEIGHT))

20
py.py
View File

@ -22,9 +22,26 @@ def fill_map():
for j in range(10): for j in range(10):
field = fields[i][j] field = fields[i][j]
rect = field.get_rect() rect = field.get_rect()
if field.get_soil().get_state() == False: state = field.get_soil().get_state()
water_level = field.get_soil().get_water_level()
if state == False:
block = definitions.DIRT block = definitions.DIRT
elif water_level == False:
block = definitions.FARMLAND
else:
block = definitions.FARMLANDMOIST
definitions.WIN.blit(block, (rect.x, rect.y)) definitions.WIN.blit(block, (rect.x, rect.y))
def do_work(tractor1_rectangle):
x = int(tractor1_rectangle.x/100)
y = int(tractor1_rectangle.y/100)
field = fields[x][y]
soil = field.get_soil()
state = soil.get_state()
water_level = soil.get_water_level()
if state == False:
field.get_soil().set_state(True)
elif water_level == False:
field.get_soil().set_water_level(True)
def draw_window(tractor1_rectangle): def draw_window(tractor1_rectangle):
fill_map() fill_map()
definitions.WIN.blit(definitions.TRACTOR, (tractor1_rectangle.x, tractor1_rectangle.y)) definitions.WIN.blit(definitions.TRACTOR, (tractor1_rectangle.x, tractor1_rectangle.y))
@ -42,6 +59,7 @@ def is_move_allowed(move, tractor1_rectangle):
return False return False
def tractor1_handle_movement(tractor1, tractor1_rectangle): def tractor1_handle_movement(tractor1, tractor1_rectangle):
random1 = random.randint(1, 4) random1 = random.randint(1, 4)
do_work(tractor1_rectangle)
if ((random1 == 1) and (is_move_allowed(1, tractor1_rectangle) == True)): if ((random1 == 1) and (is_move_allowed(1, tractor1_rectangle) == True)):
tractor1.move_down() tractor1.move_down()
tractor1_rectangle.x = tractor1.get_x() tractor1_rectangle.x = tractor1.get_x()

View File

@ -8,5 +8,5 @@ class Soil:
self.state = state self.state = state
def get_water_level(self): def get_water_level(self):
return self.water_level return self.water_level
def set_required_water_level(self, water_level): def set_water_level(self, water_level):
self.water_level = water_level self.water_level = water_level