fringe
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parent
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__pycache__/fringe.cpython-37.pyc
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__pycache__/fringe.cpython-37.pyc
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@ -30,7 +30,7 @@ FARMLAND_DRY = pygame.image.load(os.path.join('resources', 'farmland_dry.png'))
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FARMLAND_DRY = pygame.transform.scale(FARMLAND_DRY, (BLOCK_SIZE, BLOCK_SIZE))
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FARMLAND_WET = pygame.image.load(os.path.join('resources', 'farmland_wet.png'))
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FARMLAND_WET = pygame.transform.scale(FARMLAND_WET, (BLOCK_SIZE, BLOCK_SIZE))
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FPS = 1
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FPS = 20
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POTATOES_GROW_TIME = 5
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POTATOES_MAXIMUM_STATE = POTATOES_GROW_TIME * 3 + 1
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POTATOES_STAGE_0 = pygame.image.load(os.path.join('resources', 'potatoes_stage_0.png'))
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7
fringe.py
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7
fringe.py
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class Fringe: #kolejka zawierająca akcje oraz pola do odwiedzenia
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def __init__(self, fringe):
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self.fringe = fringe
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def get_fringe(self):
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return self.fringe
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def set_fringe(self, fringe):
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self.fringe = fringe
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5
graph.py
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5
graph.py
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@staticmethod
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def graphsearch(fringe, explored, istate, succ, goaltest):
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fringe.add_to_fringe(istate)
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while True:
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28
harvest.py
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28
harvest.py
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import definitions
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class Harvest: #lista dojrzałych roślin
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def __init__(self, harvest):
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self.harvest = harvest
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def get_harvest(self):
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return self.harvest
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def set_harvest(self, harvest):
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self.harvest = harvest
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def add_to_harvest(self, value):
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self.harvest.append(value)
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def remove_element_from_harvest(self, value): #usuwa element z listy o wartości value
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self.harvest.remove(value)
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def find_grown_plants(self, map1): #szuka, na których polach są dojrzałe rośliny
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for i in range(definitions.WIDTH_AMOUNT):
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for j in range(definitions.HEIGHT_AMOUNT):
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field = map1.get_fields()[i][j]
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if (i * definitions.BLOCK_SIZE,
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j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "beetroot" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.BEETROOTS_MAXIMUM_STATE:
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self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))
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elif (i * definitions.BLOCK_SIZE,
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j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "carrot" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.CARROTS_MAXIMUM_STATE:
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self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))
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elif (i * definitions.BLOCK_SIZE,
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j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "potato" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.POTATOES_MAXIMUM_STATE:
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self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))
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elif (i * definitions.BLOCK_SIZE,
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j * definitions.BLOCK_SIZE) not in self.harvest and field.get_plant().get_name() == "wheat" and field.get_plant().get_state() > 0 and field.get_plant().get_state() == definitions.WHEAT_MAXIMUM_STATE:
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self.add_to_harvest((i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE))
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istate.py
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17
istate.py
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class Istate: #stan początkowy traktora
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def __init__(self, direction, x, y):
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self.direction = direction
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self.x = x
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self.y = y
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def get_direction(self):
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return self.direction
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def set_x(self, direction):
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self.direction = direction
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def get_x(self):
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return self.x
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def set_x(self, x):
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self.x = x
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def get_y(self):
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return self.y
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def set_y(self, y):
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self.y = y
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2
py.py
2
py.py
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import definitions
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import fringe
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import map
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import plant
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import pygame
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@ -7,6 +8,7 @@ import tractor
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pygame.display.set_caption("Smart Tractor")
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def main():
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#tworzenie podstawowych obiektów
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fringe1 = fringe.Fringe([])
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map1 = map.Map([])
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map1.create_base_map()
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amount_of_seeds_dict = {"beetroot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "carrot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "potato": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "wheat": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE}
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