mini zmiany
This commit is contained in:
parent
c2a32568f7
commit
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@ -4,9 +4,7 @@
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<list default="true" id="56453584-72bd-49f4-a39c-fccf91ab20c6" name="Default Changelist" comment="">
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -86,6 +84,8 @@
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@ -93,22 +93,22 @@
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<option name="version" value="1" />
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@ -125,12 +125,12 @@
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<component name="com.intellij.coverage.CoverageDataManagerImpl">
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<SUITE FILE_PATH="coverage/SmartTractor$py.coverage" NAME="py Coverage Results" MODIFIED="1616515897525" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/SmartTractor$py.coverage" NAME="py Coverage Results" MODIFIED="1616518408138" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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@ -13,7 +13,7 @@ WIN = pygame.display.set_mode((WIDTH, HEIGHT))
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TRACTOR = pygame.image.load(os.path.join('resources', 'tractor.png'))
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TRACTOR = pygame.image.load(os.path.join('resources', 'tractor.png'))
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TRACTOR = pygame.transform.scale(TRACTOR, (BLOCK_SIZE, BLOCK_SIZE))
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TRACTOR = pygame.transform.scale(TRACTOR, (BLOCK_SIZE, BLOCK_SIZE))
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WHEAT_GROW_TIME = 5
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WHEAT_GROW_TIME = 5
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WHEAT_MAXIMUM_STATE = 22
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WHEAT_MAXIMUM_STATE = 21
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WHEATSTAGE1 = pygame.image.load(os.path.join('resources', 'wheat_stage1.png'))
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WHEATSTAGE1 = pygame.image.load(os.path.join('resources', 'wheat_stage1.png'))
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WHEATSTAGE1 = pygame.transform.scale(WHEATSTAGE1, (BLOCK_SIZE, BLOCK_SIZE))
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WHEATSTAGE1 = pygame.transform.scale(WHEATSTAGE1, (BLOCK_SIZE, BLOCK_SIZE))
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WHEATSTAGE2 = pygame.image.load(os.path.join('resources', 'wheat_stage2.png'))
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WHEATSTAGE2 = pygame.image.load(os.path.join('resources', 'wheat_stage2.png'))
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15
py.py
15
py.py
@ -22,15 +22,15 @@ def fill_map():
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for j in range(10):
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for j in range(10):
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field = fields[i][j]
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field = fields[i][j]
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rect = field.get_rect()
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rect = field.get_rect()
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if field.get_plant().get_state() > 0 and field.get_plant().get_state() <= 1 * definitions.WHEAT_GROW_TIME + 1:
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if field.get_plant().get_state() > 0 and field.get_plant().get_state() <= 1 * definitions.WHEAT_GROW_TIME:
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block = definitions.WHEATSTAGE1
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block = definitions.WHEATSTAGE1
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elif field.get_plant().get_state() > 1 * definitions.WHEAT_GROW_TIME + 1 and field.get_plant().get_state() <= 2 * definitions.WHEAT_GROW_TIME + 1:
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elif field.get_plant().get_state() > 1 * definitions.WHEAT_GROW_TIME and field.get_plant().get_state() <= 2 * definitions.WHEAT_GROW_TIME:
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block = definitions.WHEATSTAGE2
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block = definitions.WHEATSTAGE2
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elif field.get_plant().get_state() > 2 * definitions.WHEAT_GROW_TIME + 1 and field.get_plant().get_state() <= 3 * definitions.WHEAT_GROW_TIME + 1:
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elif field.get_plant().get_state() > 2 * definitions.WHEAT_GROW_TIME and field.get_plant().get_state() <= 3 * definitions.WHEAT_GROW_TIME:
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block = definitions.WHEATSTAGE3
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block = definitions.WHEATSTAGE3
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elif field.get_plant().get_state() > 3 * definitions.WHEAT_GROW_TIME + 1 and field.get_plant().get_state() <= 4 * definitions.WHEAT_GROW_TIME + 1:
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elif field.get_plant().get_state() > 3 * definitions.WHEAT_GROW_TIME and field.get_plant().get_state() <= 4 * definitions.WHEAT_GROW_TIME:
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block = definitions.WHEATSTAGE4
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block = definitions.WHEATSTAGE4
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elif field.get_plant().get_state() == 4 *definitions.WHEAT_GROW_TIME + 2:
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elif field.get_plant().get_state() == 4 *definitions.WHEAT_GROW_TIME + 1:
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block = definitions.WHEATSTAGE5
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block = definitions.WHEATSTAGE5
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elif field.get_soil().get_state() is False:
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elif field.get_soil().get_state() is False:
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block = definitions.DIRT
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block = definitions.DIRT
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@ -102,7 +102,6 @@ def main():
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create_base_map()
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create_base_map()
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tractor1 = tractor.Tractor(0, 0)
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tractor1 = tractor.Tractor(0, 0)
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tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
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tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
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draw_window(tractor1_rect)
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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run = True
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run = True
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while run:
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while run:
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@ -110,10 +109,10 @@ def main():
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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run = False
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run = False
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draw_window(tractor1_rect)
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grow_plants()
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tractor1_handle_movement(tractor1, tractor1_rect)
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tractor1_handle_movement(tractor1, tractor1_rect)
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do_work(tractor1_rect)
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do_work(tractor1_rect)
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grow_plants()
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draw_window(tractor1_rect)
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pygame.quit()
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pygame.quit()
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if __name__ == "__main__":
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if __name__ == "__main__":
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main()
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main()
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