rosnące pole, naprawiony ruch traktora
This commit is contained in:
parent
1f598d0896
commit
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@ -4,8 +4,9 @@
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@ -12,5 +12,15 @@ WIDTH, HEIGHT = 1000, 1000
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WIN = pygame.display.set_mode((WIDTH, HEIGHT))
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TRACTOR = pygame.image.load(os.path.join('resources', 'tractor.png'))
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TRACTOR = pygame.transform.scale(TRACTOR, (BLOCK_SIZE, BLOCK_SIZE))
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VEL = 100
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WHEAT_MAXIMUM_STATE = 5
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WHEAT_GROW_TIME = 5
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WHEAT_MAXIMUM_STATE = 22
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WHEATSTAGE1 = pygame.image.load(os.path.join('resources', 'wheat_stage1.png'))
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WHEATSTAGE1 = pygame.transform.scale(WHEATSTAGE1, (BLOCK_SIZE, BLOCK_SIZE))
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WHEATSTAGE2 = pygame.image.load(os.path.join('resources', 'wheat_stage2.png'))
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WHEATSTAGE2 = pygame.transform.scale(WHEATSTAGE2, (BLOCK_SIZE, BLOCK_SIZE))
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WHEATSTAGE3 = pygame.image.load(os.path.join('resources', 'wheat_stage3.png'))
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WHEATSTAGE3 = pygame.transform.scale(WHEATSTAGE3, (BLOCK_SIZE, BLOCK_SIZE))
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WHEATSTAGE4 = pygame.image.load(os.path.join('resources', 'wheat_stage4.png'))
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WHEATSTAGE4 = pygame.transform.scale(WHEATSTAGE4, (BLOCK_SIZE, BLOCK_SIZE))
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WHEATSTAGE5 = pygame.image.load(os.path.join('resources', 'wheat_stage5.png'))
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WHEATSTAGE5 = pygame.transform.scale(WHEATSTAGE5, (BLOCK_SIZE, BLOCK_SIZE))
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17
plant.py
17
plant.py
@ -1,12 +1,7 @@
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class Plant:
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def __init__(self, current_state, maximum_state):
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self.current_state = current_state
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self.maximum_state = maximum_state
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def get_current_state(self):
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return self.current_state
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def set_current_state(self, current_state):
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self.current_state = current_state
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def get_maximum_state(self):
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return self.maximum_state
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def set_maximum_state(self, maximum_state):
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self.maximum_state = maximum_state
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def __init__(self, state):
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self.state = state
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def get_state(self):
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return self.state
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def set_state(self, state):
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self.state = state
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113
py.py
113
py.py
@ -13,7 +13,7 @@ def create_base_map():
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for j in range(10):
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temp_rect = pygame.Rect(i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE, definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
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temp_soil = soil.Soil(False, False)
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temp_plant = plant.Plant(0, definitions.WHEAT_MAXIMUM_STATE)
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temp_plant = plant.Plant(0)
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temp_field = field.Field(temp_plant, temp_rect, temp_soil)
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temp_map_field.append(temp_field)
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fields.append(temp_map_field)
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@ -22,64 +22,87 @@ def fill_map():
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for j in range(10):
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field = fields[i][j]
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rect = field.get_rect()
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state = field.get_soil().get_state()
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water_level = field.get_soil().get_water_level()
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if state == False:
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if field.get_plant().get_state() > 0 and field.get_plant().get_state() <= 1 * definitions.WHEAT_GROW_TIME + 1:
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block = definitions.WHEATSTAGE1
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elif field.get_plant().get_state() > 1 * definitions.WHEAT_GROW_TIME + 1 and field.get_plant().get_state() <= 2 * definitions.WHEAT_GROW_TIME + 1:
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block = definitions.WHEATSTAGE2
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elif field.get_plant().get_state() > 2 * definitions.WHEAT_GROW_TIME + 1 and field.get_plant().get_state() <= 3 * definitions.WHEAT_GROW_TIME + 1:
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block = definitions.WHEATSTAGE3
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elif field.get_plant().get_state() > 3 * definitions.WHEAT_GROW_TIME + 1 and field.get_plant().get_state() <= 4 * definitions.WHEAT_GROW_TIME + 1:
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block = definitions.WHEATSTAGE4
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elif field.get_plant().get_state() == 4 *definitions.WHEAT_GROW_TIME + 2:
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block = definitions.WHEATSTAGE5
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elif field.get_soil().get_state() is False:
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block = definitions.DIRT
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elif water_level == False:
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elif field.get_soil().get_state() is True and field.get_soil().get_water_level() is False:
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block = definitions.FARMLAND
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else:
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elif field.get_soil().get_state() is True and field.get_soil().get_water_level() is True:
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block = definitions.FARMLANDMOIST
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definitions.WIN.blit(block, (rect.x, rect.y))
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def do_work(tractor1_rectangle):
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x = int(tractor1_rectangle.x/100)
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y = int(tractor1_rectangle.y/100)
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def do_work(tractor1_rect):
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x = int(tractor1_rect.x/100)
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y = int(tractor1_rect.y/100)
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field = fields[x][y]
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soil = field.get_soil()
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state = soil.get_state()
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water_level = soil.get_water_level()
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if state == False:
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if field.get_soil().get_state() is False:
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field.get_soil().set_state(True)
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elif water_level == False:
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elif field.get_soil().get_state() is True and field.get_soil().get_water_level() is False:
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field.get_soil().set_water_level(True)
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def draw_window(tractor1_rectangle):
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elif field.get_plant().get_state() == 0:
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field.get_plant().set_state(1)
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elif field.get_plant().get_state() == definitions.WHEAT_MAXIMUM_STATE:
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field.get_plant().set_state(0)
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field.get_soil().set_water_level(False)
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field.get_soil().set_state(False)
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def draw_window(tractor1_rect):
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fill_map()
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definitions.WIN.blit(definitions.TRACTOR, (tractor1_rectangle.x, tractor1_rectangle.y))
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definitions.WIN.blit(definitions.TRACTOR, (tractor1_rect.x, tractor1_rect.y))
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pygame.display.update()
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def is_move_allowed(move, tractor1_rectangle):
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if ((move == 1) and (tractor1_rectangle.y + definitions.VEL + definitions.BLOCK_SIZE <= definitions.HEIGHT)):
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def grow_plants():
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for i in range(10):
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for j in range(10):
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field = fields[i][j]
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if field.get_plant().get_state() > 0 and field.get_plant().get_state() < definitions.WHEAT_MAXIMUM_STATE:
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field.get_plant().set_state(field.get_plant().get_state() + 1)
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def is_move_allowed(move, tractor1_rect):
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if ((move == 1) and (tractor1_rect.y + definitions.BLOCK_SIZE + definitions.BLOCK_SIZE <= definitions.HEIGHT)):
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return True
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elif ((move == 2) and (tractor1_rectangle.x - definitions.VEL >= 0)):
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elif ((move == 2) and (tractor1_rect.x - definitions.BLOCK_SIZE >= 0)):
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return True
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elif ((move == 3) and (tractor1_rectangle.x + definitions.VEL + definitions.BLOCK_SIZE <= definitions.WIDTH)):
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elif ((move == 3) and (tractor1_rect.x + definitions.BLOCK_SIZE + definitions.BLOCK_SIZE <= definitions.WIDTH)):
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return True
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elif ((move == 4) and (tractor1_rectangle.y - definitions.VEL >= 0)):
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elif ((move == 4) and (tractor1_rect.y - definitions.BLOCK_SIZE >= 0)):
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return True
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else:
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return False
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def tractor1_handle_movement(tractor1, tractor1_rectangle):
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random1 = random.randint(1, 4)
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do_work(tractor1_rectangle)
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if ((random1 == 1) and (is_move_allowed(1, tractor1_rectangle) == True)):
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tractor1.move_down()
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tractor1_rectangle.x = tractor1.get_x()
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tractor1_rectangle.y = tractor1.get_y()
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elif ((random1 == 2) and (is_move_allowed(2, tractor1_rectangle) == True)):
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tractor1.move_left()
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tractor1_rectangle.x = tractor1.get_x()
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tractor1_rectangle.y = tractor1.get_y()
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elif ((random1 == 3) and (is_move_allowed(3, tractor1_rectangle) == True)):
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tractor1.move_right()
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tractor1_rectangle.x = tractor1.get_x()
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tractor1_rectangle.y = tractor1.get_y()
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elif ((random1 == 4) and (is_move_allowed(4, tractor1_rectangle) == True)):
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tractor1.move_up()
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tractor1_rectangle.x = tractor1.get_x()
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tractor1_rectangle.y = tractor1.get_y()
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def tractor1_handle_movement(tractor1, tractor1_rect):
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loop = True
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while loop:
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random1 = random.randint(1, 4)
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if ((random1 == 1) and (is_move_allowed(1, tractor1_rect) is True)):
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tractor1.move_down()
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tractor1_rect.x = tractor1.get_x()
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tractor1_rect.y = tractor1.get_y()
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loop = False
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elif ((random1 == 2) and (is_move_allowed(2, tractor1_rect) is True)):
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tractor1.move_left()
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tractor1_rect.x = tractor1.get_x()
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tractor1_rect.y = tractor1.get_y()
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loop = False
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elif ((random1 == 3) and (is_move_allowed(3, tractor1_rect) is True)):
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tractor1.move_right()
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tractor1_rect.x = tractor1.get_x()
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tractor1_rect.y = tractor1.get_y()
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loop = False
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elif ((random1 == 4) and (is_move_allowed(4, tractor1_rect) is True)):
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tractor1.move_up()
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tractor1_rect.x = tractor1.get_x()
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tractor1_rect.y = tractor1.get_y()
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loop = False
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def main():
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create_base_map()
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tractor1 = tractor.Tractor(400, 400)
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tractor1_rectangle = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
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tractor1 = tractor.Tractor(0, 0)
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tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
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draw_window(tractor1_rect)
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clock = pygame.time.Clock()
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run = True
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while run:
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@ -87,8 +110,10 @@ def main():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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run = False
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tractor1_handle_movement(tractor1, tractor1_rectangle)
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draw_window(tractor1_rectangle)
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tractor1_handle_movement(tractor1, tractor1_rect)
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do_work(tractor1_rect)
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grow_plants()
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draw_window(tractor1_rect)
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pygame.quit()
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if __name__ == "__main__":
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main()
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resources/wheat_stage1.png
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resources/wheat_stage1.png
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resources/wheat_stage2.png
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resources/wheat_stage2.png
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resources/wheat_stage3.png
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resources/wheat_stage3.png
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resources/wheat_stage4.png
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resources/wheat_stage4.png
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resources/wheat_stage5.png
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resources/wheat_stage5.png
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@ -12,10 +12,10 @@ class Tractor:
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def set_y(self, y):
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self.y = y
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def move_down(self):
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self.y = self.y + definitions.VEL
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self.y = self.y + definitions.BLOCK_SIZE
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def move_left(self):
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self.x = self.x - definitions.VEL
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self.x = self.x - definitions.BLOCK_SIZE
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def move_right(self):
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self.x = self.x + definitions.VEL
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self.x = self.x + definitions.BLOCK_SIZE
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def move_up(self):
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self.y = self.y - definitions.VEL
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self.y = self.y - definitions.BLOCK_SIZE
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