wypełnione pola roślinami

This commit is contained in:
Tomasz Adamczyk 2021-03-21 13:45:20 +01:00
parent d8cf576ddf
commit c673c5b201
10 changed files with 45 additions and 32 deletions

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@ -3,7 +3,10 @@
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@ -1,10 +1,13 @@
import os
import pygame
FPS = 1
MAXIMUM_WATER_LEVEL = 100
WHITE = ((255, 255, 255))
WIDTH, HEIGHT = 1000, 1000
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
TRACTOR = pygame.image.load(os.path.join('resources', 'tractor.png'))
TRACTOR_WIDTH, TRACTOR_HEIGHT = 100, 100
TRACTOR = pygame.transform.scale(TRACTOR, (TRACTOR_WIDTH, TRACTOR_HEIGHT))
VEL = 100
VEL = 100
WHEAT_MAXIMUM_STATE = 5
WHEAT_REQUIRED_WATER_LEVEL = 40

View File

@ -1,10 +1,18 @@
class Plant:
def __init__(self, name, organic, required_productivity, required_water_level, state):
def __init__(self, current_state, maximum_state, name, organic, required_water_level):
self.current_state = current_state
self.maximum_state = maximum_state
self.name = name
self.organic = organic
self.required_productivity = required_productivity
self.required_water_level = required_water_level
self.state = state
def get_current_state(self):
return self.current_state
def set_current_state(self, current_state):
self.current_state = current_state
def get_maximum_state(self):
return self.maximum_state
def set_maximum_state(self, maximum_state):
self.maximum_state = maximum_state
def get_name(self):
return self.name
def set_name(self, name):
@ -13,15 +21,7 @@ class Plant:
return self.organic
def set_organic(self, organic):
self.organic = organic
def get_required_productivity(self):
return self.required_productivity
def set_required_productivity(self, required_productivity):
self.required_productivity = required_productivity
def get_required_water_level(self):
return self.required_water_level
def set_required_water_level(self, required_water_level):
self.required_water_level = required_water_level
def get_state(self):
return self.state
def set_state(self, state):
self.state = state
self.required_water_level = required_water_level

14
py.py
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@ -40,7 +40,19 @@ def tractor1_handle_movement(tractor1, tractor1_rectangle):
tractor1_rectangle.x = tractor1.get_x()
tractor1_rectangle.y = tractor1.get_y()
def main():
tractor1 = tractor.Tractor(0, 0)
fields = []
a = 0
b = 0
for i in range(100):
plant1 = plant.Plant(1, definitions.WHEAT_MAXIMUM_STATE, "Wheat", "None", definitions.WHEAT_REQUIRED_WATER_LEVEL)
soil1 = soil.Soil(True, definitions.MAXIMUM_WATER_LEVEL)
if (a > definitions.WIDTH - definitions.VEL):
a = 0
b = b + definitions.VEL
field1 = field.Field(a, b, plant1, soil1)
a = a + definitions.VEL;
fields.append(field1)
tractor1 = tractor.Tractor(400, 400)
tractor1_rectangle = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.TRACTOR_WIDTH, definitions.TRACTOR_HEIGHT)
clock = pygame.time.Clock()
run = True

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@ -1,12 +1,7 @@
class Soil:
def __init__(self, name, state, water_level):
self.name = name
def __init__(self, state, water_level):
self.state = state
self.water_level = water_level
def get_name(self):
return self.name
def set_name(self, name):
self.name = name
def get_state(self):
return self.state
def set_state(self, state):

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@ -1,8 +1,8 @@
import definitions
class Tractor:
def __init__(self, x, y):
self.x = x = 0
self.y = y = 0
self.x = x
self.y = y
def get_x(self):
return self.x
def set_x(self, x):