działający losowy ruch
This commit is contained in:
parent
5100e3e060
commit
d8cf576ddf
@ -79,6 +79,7 @@
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<workItem from="1615670854240" duration="68000" />
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<workItem from="1616276134469" duration="1463000" />
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<workItem from="1616322081205" duration="4362000" />
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<workItem from="1616327331805" duration="551000" />
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</task>
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<servers />
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</component>
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@ -86,22 +87,22 @@
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<option name="version" value="1" />
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</component>
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<component name="WindowStateProjectService">
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<state width="1879" height="364" key="GridCell.Tab.0.bottom" timestamp="1616326478875">
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<state width="1879" height="295" key="GridCell.Tab.0.bottom" timestamp="1616327942000">
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</state>
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</state>
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@ -118,12 +119,12 @@
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<screen x="0" y="0" width="1920" height="1080" />
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</state>
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<state x="0" y="0" key="com.intellij.ide.util.TipDialog" timestamp="1616322080552">
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<state x="0" y="0" key="com.intellij.ide.util.TipDialog" timestamp="1616327335999">
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<state x="0" y="0" key="com.intellij.ide.util.TipDialog/0.0.1920.1080@0.0.1920.1080" timestamp="1616322080552" />
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<state x="0" y="0" key="com.intellij.ide.util.TipDialog/0.0.1920.1080@0.0.1920.1080" timestamp="1616327335999" />
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</component>
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<component name="com.intellij.coverage.CoverageDataManagerImpl">
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<SUITE FILE_PATH="coverage/SmartTractor$py.coverage" NAME="py Coverage Results" MODIFIED="1616326392782" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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<SUITE FILE_PATH="coverage/SmartTractor$py.coverage" NAME="py Coverage Results" MODIFIED="1616327941991" SOURCE_PROVIDER="com.intellij.coverage.DefaultCoverageFileProvider" RUNNER="coverage.py" COVERAGE_BY_TEST_ENABLED="true" COVERAGE_TRACING_ENABLED="false" WORKING_DIRECTORY="$PROJECT_DIR$" />
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</component>
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</project>
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Binary file not shown.
17
py.py
17
py.py
@ -11,22 +11,31 @@ def draw_window(tractor1_rectangle):
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definitions.WIN.blit(definitions.TRACTOR, (tractor1_rectangle.x, tractor1_rectangle.y))
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pygame.display.update()
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def is_move_allowed(move, tractor1_rectangle):
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if ((move == 1) and (tractor1_rectangle.y + definitions.VEL + definitions.TRACTOR_HEIGHT <= definitions.HEIGHT)):
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return True
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elif ((move == 2) and (tractor1_rectangle.x - definitions.VEL >= 0)):
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return True
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elif ((move == 3) and (tractor1_rectangle.x + definitions.VEL + definitions.TRACTOR_WIDTH <= definitions.WIDTH)):
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return True
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elif ((move == 4) and (tractor1_rectangle.y - definitions.VEL >= 0)):
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return True
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else:
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return False
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def tractor1_handle_movement(tractor1, tractor1_rectangle):
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random1 = random.randint(1, 4)
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if (random == 1 and is_move_allowed(1, tractor1_rectangle) == True):
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if ((random1 == 1) and (is_move_allowed(1, tractor1_rectangle) == True)):
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tractor1.move_down()
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tractor1_rectangle.x = tractor1.get_x()
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tractor1_rectangle.y = tractor1.get_y()
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elif (random == 2 and is_move_allowed(2, tractor1_rectangle) == True):
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elif ((random1 == 2) and (is_move_allowed(2, tractor1_rectangle) == True)):
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tractor1.move_left()
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tractor1_rectangle.x = tractor1.get_x()
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tractor1_rectangle.y = tractor1.get_y()
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elif (random == 3 and is_move_allowed(3, tractor1_rectangle) == True):
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elif ((random1 == 3) and (is_move_allowed(3, tractor1_rectangle) == True)):
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tractor1.move_right()
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tractor1_rectangle.x = tractor1.get_x()
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tractor1_rectangle.y = tractor1.get_y()
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elif (random == 4 and is_move_allowed(4, tractor1_rectangle) == True):
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elif ((random1 == 4) and (is_move_allowed(4, tractor1_rectangle) == True)):
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tractor1.move_up()
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tractor1_rectangle.x = tractor1.get_x()
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tractor1_rectangle.y = tractor1.get_y()
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