import tractor class Node: def __init__(self, action, direction, parent, x, y): self.action = action self.direction = direction self.parent = parent self.x = x self.y = y def get_action(self): return self.action def set_action(self, action): self.action = action def get_direction(self): return self.direction def set_direction(self, direction): self.direction = direction def get_parent(self): return self.parent def set_parent(self, parent): self.parent = parent def get_x(self): return self.x def set_x(self, x): self.x = x def get_y(self): return self.y def set_y(self, y): self.y = y class Istate: #stan początkowy traktora def __init__(self, direction, x, y): self.direction = direction self.x = x self.y = y def get_direction(self): return self.direction def set_direction(self, direction): self.direction = direction def get_x(self): return self.x def set_x(self, x): self.x = x def get_y(self): return self.y def set_y(self, y): self.y = y # class Fringe: #kolejka zawierająca akcje oraz pola do odwiedzenia # def __init__(self, fringe): # self.fringe = fringe # def get_fringe(self): # return self.fringe # def set_fringe(self, fringe): # self.fringe = fringe # def add_to_fringe(self, value): # self.fringe.append(value) # def get_element_from_fringe_pop(self): # return self.fringe.pop(0) def goal_test(elem, goaltest): if elem.get_x() == goaltest.get_x() and elem.get_y() == goaltest.get_y(): #goaltest bez getterów return True else: return False def succ(elem): actions_list = [] actions_list.append(("rotate_left", (elem.get_x(), elem.get_y()))) actions_list.append(("rotate_right", (elem.get_x(), elem.get_y()))) if tractor.Tractor.is_move_allowed_succ(elem) == "x + 1": actions_list.append(("move", (elem.set_x(elem.get_x() + 1), elem.get_y()))) elif tractor.Tractor.is_move_allowed_succ(elem) == "y - 1": actions_list.append(("move", (elem.get_x(), elem.set_y(elem.get_y() - 1)))) elif tractor.Tractor.is_move_allowed_succ(elem) == "y + 1": actions_list.append(("move", (elem.set_x(elem.get_x()), elem.set_y(elem.get_y() + 1)))) elif tractor.Tractor.is_move_allowed_succ(elem) == "x - 1": actions_list.append(("move", (elem.set_x(elem.get_x() - 1), elem.get_y()))) return actions_list def graphsearch(fringe, explored, istate, succ, goaltest): node = Node(None, istate.get_direction(), None, istate.get_x(), istate.get_y()) #fringe.add_to_fringe(node) fringe.append(node) while True: if not fringe: return False #elem = fringe.get_element_from_fringe_pop() elem = fringe.pop(0) if goal_test(elem, goaltest) is True: return explored explored.append(elem) for (action, state) in succ(elem): if state not in fringe and state not in explored: x = Node(action, elem.get_direction(), elem, state[0], state[1]) print(state[0]) print(state[1]) print(x.get_action()) print(x.get_direction()) print(x.get_parent()) fringe.append(x)