import definitions import fringe import map import plant import pygame import station import tractor pygame.display.set_caption("Smart Tractor") def main(): #tworzenie podstawowych obiektów fringe1 = fringe.Fringe([]) map1 = map.Map([]) map1.create_base_map() amount_of_seeds_dict = {"beetroot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "carrot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "potato": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "wheat": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE} collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0} fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER} station1 = station.Station(collected_plants_dict) tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_NORTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0) tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE) clock = pygame.time.Clock() run = True while run: #pętla główna programu clock.tick(definitions.FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False map1.draw_window(tractor1, tractor1_rect) tractor1.tractor1_handle_movement(tractor1_rect) tractor1.do_work(map1, station1, tractor1_rect) plant.Plant.grow_plants(map1) pygame.quit() if __name__ == "__main__": main()