SprytnyTraktor/py.py
2021-06-18 12:16:19 +02:00

111 lines
7.1 KiB
Python

import astar
import cart
import definitions
import geneticalgorithm
import graph
import image_slicer
import map
import neuralnetwork
import os
import plant
import pygame
import station
import treelearn
def main():
# inicjowanie pygame'a
pygame.init()
pygame.display.set_caption("Smart Cart")
# tworzenie podstawowych obiektów
map1 = map.Map([])
map1.create_base_map()
move_list = ["rotate_left", "move", "move", "move", "move", "move", "move", "rotate_left", "rotate_left", "move",
"rotate_left", "rotate_left", "rotate_left", "rotate_left", "move", "rotate_left", "rotate_left",
"rotate_left", "rotate_left", "move", "rotate_left", "rotate_left", "rotate_left", "move",
"rotate_left", "rotate_left", "rotate_left", "rotate_left", "move", "rotate_left", "rotate_left",
"rotate_left", "move", "rotate_left", "rotate_left", "rotate_left", "rotate_left", "move",
"rotate_left", "rotate_left", "rotate_left", "move", "rotate_left", "rotate_left", "move",
"rotate_left", "rotate_left", "rotate_left", "move", "rotate_left", "rotate_left", "rotate_left",
"rotate_left", "rotate_left", "move", "move", "rotate_left", "rotate_left", "rotate_left",
"rotate_left", "rotate_left", "move", "rotate_left", "rotate_left", "rotate_left", "move",
"rotate_left", "move", "rotate_left", "rotate_left", "rotate_left", "rotate_left", "move",
"rotate_left", "rotate_left", "move", "move", "move", "rotate_left", "rotate_left", "rotate_left",
"rotate_left", "rotate_left", "move", "move", "rotate_left", "rotate_left", "rotate_left",
"rotate_left", "rotate_left", "move", "rotate_left", "rotate_left", "rotate_left", "move",
"rotate_left", "rotate_left", "rotate_left", "move", "rotate_left", "rotate_left", "rotate_left",
"rotate_left", "rotate_left", "move", "rotate_left", "rotate_left", "rotate_left",
"move"] # początkowe ruchy
amount_of_seeds_dict = {"beetroot": definitions.CART_AMOUNT_OF_SEEDS_EACH_TYPE,
"carrot": definitions.CART_AMOUNT_OF_SEEDS_EACH_TYPE,
"potato": definitions.CART_AMOUNT_OF_SEEDS_EACH_TYPE,
"wheat": definitions.CART_AMOUNT_OF_SEEDS_EACH_TYPE}
collected_plants_dict_cart = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0}
collected_plants_dict_station = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0}
fertilizer_dict = {"beetroot": definitions.CART_FERTILIZER, "carrot": definitions.CART_FERTILIZER,
"potato": definitions.CART_FERTILIZER, "wheat": definitions.CART_FERTILIZER}
station1 = station.Station(collected_plants_dict_station)
cart1 = cart.Cart(amount_of_seeds_dict, collected_plants_dict_cart, definitions.CART_DIRECTION_WEST,
fertilizer_dict, definitions.CART_FUEL, definitions.CART_WATER_LEVEL, 0 * definitions.BLOCK_SIZE,
0 * definitions.BLOCK_SIZE)
cart1_rect = pygame.Rect(cart1.get_x(), cart1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
clock = pygame.time.Clock()
tree = treelearn.treelearn() # tworzenie drzewa decyzyjnego
decision = [0] # początkowa decyzja o braku powrotu do stacji (0)
geneticalgorithm.create_genetic_algorithm() # stworzenie algorytmu genetycznego
classes, model = neuralnetwork.create_neural_network() # uczenie sieci neuronowej
grow_flower_dandelion = False
random_movement = False
run = True
while run: # pętla główna programu
clock.tick(definitions.FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
map1.draw_window(cart1, cart1_rect, station1)
if not move_list: # jeżeli są jakieś ruchy do wykonania w move_list
grow_flower_dandelion = True
pygame.image.save(pygame.display.get_surface(),
os.path.join('resources/neural_network/tiles/', 'screen.jpg')) # zrzut obecnego ekranu
tiles = image_slicer.slice(os.path.join('resources/neural_network/tiles/', 'screen.jpg'),
row=definitions.HEIGHT_AMOUNT + 1, col=definitions.WIDTH_AMOUNT,
save=False) # pocięcie ekranu na sto części
image_slicer.save_tiles(tiles, directory=os.path.join('resources/neural_network/tiles/'), prefix='tile',
format='png') # zapisanie części do folderu tiles
os.remove('resources/neural_network/tiles/screen.jpg')
for char in range(0, definitions.WIDTH_AMOUNT):
if str(char) == "0":
os.remove('resources/neural_network/tiles/tile_11_10.png')
else:
os.remove('resources/neural_network/tiles/tile_11_0' + str(char) + '.png')
istate = graph.Istate(cart1.get_direction(), cart1.get_x() / definitions.BLOCK_SIZE,
cart1.get_y() / definitions.BLOCK_SIZE) # stan początkowy wózka (jego orientacja oraz jego aktualne miejsce)
if neuralnetwork.predfield(classes, istate, model) is not False: # jeżeli istnieje jakaś dojrzała roślina
random_movement = False
if decision == [0]: # jeżeli decyzja jest 0 (brak powrotu do stacji) to uprawiaj pole
move_list = (
astar.graphsearch([], astar.f, [], neuralnetwork.predfield(classes, istate, model), istate,
map1, graph.succ)) # lista z ruchami, które należy po kolei wykonać, astar
else: # jeżeli decyzja jest 1 (powrót do stacji) to wróć do stacji uzupełnić zapasy
move_list = (graph.graphsearch([], [], (0, 0), istate,
graph.succ)) # lista z ruchami, które należy po kolei wykonać, graphsearch
else:
random_movement = True
elif move_list: # jeżeli move_list nie jest pusta
cart1.handle_movement(cart1_rect,
move_list.pop(0)) # wykonaj kolejny ruch oraz zdejmij ten ruch z początku listy
if random_movement is True:
cart1.handle_movement_random(cart1_rect) # wykonuj losowe ruchy
cart1.do_work(cart1_rect, map1, station1) # wykonaj pracę na danym polu
decision = treelearn.make_decision(cart1.get_all_amount_of_seeds(), cart1.get_all_collected_plants(),
cart1.get_all_fertilizer(), cart1.get_fuel(), tree,
cart1.get_water_level()) # podejmij decyzję czy wracać do stacji (0 : NIE, 1 : TAK)
if grow_flower_dandelion is True:
plant.Plant.grow_flower_dandelion(map1) # losuj urośnięcie kwiatka dandeliona
plant.Plant.grow_plants(map1) # zwiększ poziom dojrzałości roślin
pygame.quit()
if __name__ == "__main__":
main()