SprytnyTraktor/py.py
Tomasz Adamczyk 2836a0771d bug ruchu
2021-04-10 18:24:13 +02:00

43 lines
2.0 KiB
Python

import definitions
import graph
import map
import plant
import pygame
import random
import station
import tractor
pygame.display.set_caption("Smart Tractor")
def main():
#tworzenie podstawowych obiektów
map1 = map.Map([])
map1.create_base_map()
move_list = []
amount_of_seeds_dict = {"beetroot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "carrot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "potato": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "wheat": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE}
collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0}
fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER}
station1 = station.Station(collected_plants_dict)
tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_NORTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0)
tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
clock = pygame.time.Clock()
run = True
while run: #pętla główna programu
clock.tick(definitions.FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
map1.draw_window(tractor1, tractor1_rect)
if not move_list:
istate = graph.Istate(tractor1.get_direction(), 0, 0)
move_list = (graph.graphsearch([], [], istate, graph.succ, (4, 4)))
print(move_list)
elif move_list:
temp = move_list.pop(0)
print(temp)
tractor1.handle_movement(temp, tractor1_rect)
else:
tractor1.handle_random_movement(tractor1_rect)
tractor1.do_work(map1, station1, tractor1_rect)
plant.Plant.grow_plants(map1)
pygame.quit()
if __name__ == "__main__":
main()