SprytnyTraktor/definitions.py
2021-06-01 13:11:07 +02:00

95 lines
6.0 KiB
Python

#definicje
import os
import pygame
BLOCK_SIZE = 60
BEETROOTS_ADULT_COST = 4
BEETROOTS_GROW_COST = 10
BEETROOTS_GROW_TIME = 5
BEETROOTS_MAXIMUM_STATE = BEETROOTS_GROW_TIME * 3 + 1
BEETROOTS_STAGE_0 = pygame.image.load(os.path.join('resources/images', 'beetroots_stage_0.png'))
BEETROOTS_STAGE_0 = pygame.transform.scale(BEETROOTS_STAGE_0, (BLOCK_SIZE, BLOCK_SIZE))
BEETROOTS_STAGE_1 = pygame.image.load(os.path.join('resources/images', 'beetroots_stage_1.png'))
BEETROOTS_STAGE_1 = pygame.transform.scale(BEETROOTS_STAGE_1, (BLOCK_SIZE, BLOCK_SIZE))
BEETROOTS_STAGE_2 = pygame.image.load(os.path.join('resources/images', 'beetroots_stage_2.png'))
BEETROOTS_STAGE_2 = pygame.transform.scale(BEETROOTS_STAGE_2, (BLOCK_SIZE, BLOCK_SIZE))
BEETROOTS_STAGE_3 = pygame.image.load(os.path.join('resources/images', 'beetroots_stage_3.png'))
BEETROOTS_STAGE_3 = pygame.transform.scale(BEETROOTS_STAGE_3, (BLOCK_SIZE, BLOCK_SIZE))
CARROTS_ADULT_COST = 4
CARROTS_GROW_COST = 10
CARROTS_GROW_TIME = 5
CARROTS_MAXIMUM_STATE = CARROTS_GROW_TIME * 3 + 1
CARROTS_STAGE_0 = pygame.image.load(os.path.join('resources/images', 'carrots_stage_0.png'))
CARROTS_STAGE_0 = pygame.transform.scale(CARROTS_STAGE_0, (BLOCK_SIZE, BLOCK_SIZE))
CARROTS_STAGE_1 = pygame.image.load(os.path.join('resources/images', 'carrots_stage_1.png'))
CARROTS_STAGE_1 = pygame.transform.scale(CARROTS_STAGE_1, (BLOCK_SIZE, BLOCK_SIZE))
CARROTS_STAGE_2 = pygame.image.load(os.path.join('resources/images', 'carrots_stage_2.png'))
CARROTS_STAGE_2 = pygame.transform.scale(CARROTS_STAGE_2, (BLOCK_SIZE, BLOCK_SIZE))
CARROTS_STAGE_3 = pygame.image.load(os.path.join('resources/images', 'carrots_stage_3.png'))
CARROTS_STAGE_3 = pygame.transform.scale(CARROTS_STAGE_3, (BLOCK_SIZE, BLOCK_SIZE))
CART_DIRECTION_EAST_TEXTURE = pygame.image.load(os.path.join('resources/images', 'minecart_command_block_east.png'))
CART_DIRECTION_EAST_TEXTURE = pygame.transform.scale(CART_DIRECTION_EAST_TEXTURE, (BLOCK_SIZE, BLOCK_SIZE))
CART_DIRECTION_NORTH_TEXTURE = pygame.image.load(os.path.join('resources/images', 'minecart_command_block_north.png'))
CART_DIRECTION_NORTH_TEXTURE = pygame.transform.scale(CART_DIRECTION_NORTH_TEXTURE, (BLOCK_SIZE, BLOCK_SIZE))
CART_DIRECTION_SOUTH_TEXTURE = pygame.image.load(os.path.join('resources/images', 'minecart_command_block_south.png'))
CART_DIRECTION_SOUTH_TEXTURE = pygame.transform.scale(CART_DIRECTION_SOUTH_TEXTURE, (BLOCK_SIZE, BLOCK_SIZE))
CART_DIRECTION_WEST_TEXTURE = pygame.image.load(os.path.join('resources/images', 'minecart_command_block_west.png'))
CART_DIRECTION_WEST_TEXTURE = pygame.transform.scale(CART_DIRECTION_WEST_TEXTURE, (BLOCK_SIZE, BLOCK_SIZE))
CART_DIRECTION_EAST = 2
CART_DIRECTION_NORTH = 1
CART_DIRECTION_SOUTH = 3
CART_DIRECTION_WEST = 4
CART_FERTILIZER = 2
CART_FUEL = 200
CART_AMOUNT_OF_SEEDS_EACH_TYPE = 20
CART_MAXIMUM_COLLECTED_PLANTS = 80
CART_WATER_LEVEL = 40
DIRT = pygame.image.load(os.path.join('resources/images', 'dirt.png'))
DIRT = pygame.transform.scale(DIRT, (BLOCK_SIZE, BLOCK_SIZE))
DIRT_COST = 2
HEIGHT_AMOUNT, WIDTH_AMOUNT = 10, 10
HEIGHT, WIDTH = BLOCK_SIZE * HEIGHT_AMOUNT, BLOCK_SIZE * WIDTH_AMOUNT
FARMLAND_DRY = pygame.image.load(os.path.join('resources/images', 'farmland_dry.png'))
FARMLAND_DRY = pygame.transform.scale(FARMLAND_DRY, (BLOCK_SIZE, BLOCK_SIZE))
FARMLAND_DRY_COST = 3
FARMLAND_WET = pygame.image.load(os.path.join('resources/images', 'farmland_wet.png'))
FARMLAND_WET = pygame.transform.scale(FARMLAND_WET, (BLOCK_SIZE, BLOCK_SIZE))
FARMLAND_WET_COST = 1
FPS = 1
POTATOES_ADULT_COST = 4
POTATOES_GROW_COST = 10
POTATOES_GROW_TIME = 5
POTATOES_MAXIMUM_STATE = POTATOES_GROW_TIME * 3 + 1
POTATOES_STAGE_0 = pygame.image.load(os.path.join('resources/images', 'potatoes_stage_0.png'))
POTATOES_STAGE_0 = pygame.transform.scale(POTATOES_STAGE_0, (BLOCK_SIZE, BLOCK_SIZE))
POTATOES_STAGE_1 = pygame.image.load(os.path.join('resources/images', 'potatoes_stage_1.png'))
POTATOES_STAGE_1 = pygame.transform.scale(POTATOES_STAGE_1, (BLOCK_SIZE, BLOCK_SIZE))
POTATOES_STAGE_2 = pygame.image.load(os.path.join('resources/images', 'potatoes_stage_2.png'))
POTATOES_STAGE_2 = pygame.transform.scale(POTATOES_STAGE_2, (BLOCK_SIZE, BLOCK_SIZE))
POTATOES_STAGE_3 = pygame.image.load(os.path.join('resources/images', 'potatoes_stage_3.png'))
POTATOES_STAGE_3 = pygame.transform.scale(POTATOES_STAGE_3, (BLOCK_SIZE, BLOCK_SIZE))
SPONGE = pygame.image.load(os.path.join('resources/images', 'sponge.png'))
SPONGE = pygame.transform.scale(SPONGE, (BLOCK_SIZE, BLOCK_SIZE))
STATION = pygame.image.load(os.path.join('resources/images', 'rail_normal.png'))
STATION = pygame.transform.scale(STATION, (BLOCK_SIZE, BLOCK_SIZE))
STATION_COST = 5
WHEAT_ADULT_COST = 4
WHEAT_GROW_COST = 10
WHEAT_GROW_TIME = 5
WHEAT_MAXIMUM_STATE = WHEAT_GROW_TIME * 7 + 1
WHEAT_STAGE_0 = pygame.image.load(os.path.join('resources/images', 'wheat_stage_0.png'))
WHEAT_STAGE_0 = pygame.transform.scale(WHEAT_STAGE_0, (BLOCK_SIZE, BLOCK_SIZE))
WHEAT_STAGE_1 = pygame.image.load(os.path.join('resources/images', 'wheat_stage_1.png'))
WHEAT_STAGE_1 = pygame.transform.scale(WHEAT_STAGE_1, (BLOCK_SIZE, BLOCK_SIZE))
WHEAT_STAGE_2 = pygame.image.load(os.path.join('resources/images', 'wheat_stage_2.png'))
WHEAT_STAGE_2 = pygame.transform.scale(WHEAT_STAGE_2, (BLOCK_SIZE, BLOCK_SIZE))
WHEAT_STAGE_3 = pygame.image.load(os.path.join('resources/images', 'wheat_stage_3.png'))
WHEAT_STAGE_3 = pygame.transform.scale(WHEAT_STAGE_3, (BLOCK_SIZE, BLOCK_SIZE))
WHEAT_STAGE_4 = pygame.image.load(os.path.join('resources/images', 'wheat_stage_4.png'))
WHEAT_STAGE_4 = pygame.transform.scale(WHEAT_STAGE_4, (BLOCK_SIZE, BLOCK_SIZE))
WHEAT_STAGE_5 = pygame.image.load(os.path.join('resources/images', 'wheat_stage_5.png'))
WHEAT_STAGE_5 = pygame.transform.scale(WHEAT_STAGE_5, (BLOCK_SIZE, BLOCK_SIZE))
WHEAT_STAGE_6 = pygame.image.load(os.path.join('resources/images', 'wheat_stage_6.png'))
WHEAT_STAGE_6 = pygame.transform.scale(WHEAT_STAGE_6, (BLOCK_SIZE, BLOCK_SIZE))
WHEAT_STAGE_7 = pygame.image.load(os.path.join('resources/images', 'wheat_stage_7.png'))
WHEAT_STAGE_7 = pygame.transform.scale(WHEAT_STAGE_7, (BLOCK_SIZE, BLOCK_SIZE))
WINDOW = pygame.display.set_mode((WIDTH, HEIGHT))