94 lines
7.8 KiB
Python
94 lines
7.8 KiB
Python
import definitions
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import field
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import plant
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import pygame
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import soil
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class Map:
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def __init__(self, fields):
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self.fields = fields #przechowuje wszystkie pola (Field)
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def get_fields(self):
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return self.fields
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def set_fields(self, fields):
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self.fields = fields
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def create_base_map(self): #wypełnia mapę polami z bazowymi logicznymi wartościami
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for i in range(definitions.WIDTH_AMOUNT):
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temp_map_field = []
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for j in range(definitions.HEIGHT_AMOUNT):
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temp_rect = pygame.Rect(i * definitions.BLOCK_SIZE, j * definitions.BLOCK_SIZE, definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
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if i == 0 and j == 0:
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temp_plant = plant.Plant("station", -1)
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else:
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temp_plant = plant.Plant("none", 0)
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temp_soil = soil.Soil(False, False, False)
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temp_field = field.Field(temp_plant, temp_rect, temp_soil)
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temp_map_field.append(temp_field)
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self.fields.append(temp_map_field)
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def fill_map(self): #wypełnia mapę teksturami na podstawie logicznego stanu pól
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for i in range(definitions.WIDTH_AMOUNT):
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for j in range(definitions.HEIGHT_AMOUNT):
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field = self.fields[i][j]
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rect = field.get_rect()
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if field.get_plant().get_name() == "station" and field.get_plant().get_state() == -1:
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block = definitions.STATION
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elif field.get_plant().get_name() == "beetroot" and field.get_plant().get_state() > 0 and field.get_plant().get_state() <= 1 * definitions.BEETROOTS_GROW_TIME:
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block = definitions.BEETROOTS_STAGE_0
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elif field.get_plant().get_name() == "beetroot" and field.get_plant().get_state() > 1 * definitions.BEETROOTS_GROW_TIME and field.get_plant().get_state() <= 2 * definitions.BEETROOTS_GROW_TIME:
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block = definitions.BEETROOTS_STAGE_1
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elif field.get_plant().get_name() == "beetroot" and field.get_plant().get_state() > 2 * definitions.BEETROOTS_GROW_TIME and field.get_plant().get_state() <= 3 * definitions.BEETROOTS_GROW_TIME:
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block = definitions.BEETROOTS_STAGE_2
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elif field.get_plant().get_name() == "beetroot" and field.get_plant().get_state() == definitions.BEETROOTS_MAXIMUM_STATE:
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block = definitions.BEETROOTS_STAGE_3
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elif field.get_plant().get_name() == "carrot" and field.get_plant().get_state() > 0 and field.get_plant().get_state() <= 1 * definitions.CARROTS_GROW_TIME:
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block = definitions.CARROTS_STAGE_0
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elif field.get_plant().get_name() == "carrot" and field.get_plant().get_state() > 1 * definitions.CARROTS_GROW_TIME and field.get_plant().get_state() <= 2 * definitions.CARROTS_GROW_TIME:
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block = definitions.CARROTS_STAGE_1
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elif field.get_plant().get_name() == "carrot" and field.get_plant().get_state() > 2 * definitions.CARROTS_GROW_TIME and field.get_plant().get_state() <= 3 * definitions.CARROTS_GROW_TIME:
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block = definitions.CARROTS_STAGE_2
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elif field.get_plant().get_name() == "carrot" and field.get_plant().get_state() == definitions.CARROTS_MAXIMUM_STATE:
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block = definitions.CARROTS_STAGE_3
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elif field.get_plant().get_name() == "potato" and field.get_plant().get_state() > 0 and field.get_plant().get_state() <= 1 * definitions.POTATOES_GROW_TIME:
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block = definitions.POTATOES_STAGE_0
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elif field.get_plant().get_name() == "potato" and field.get_plant().get_state() > 1 * definitions.POTATOES_GROW_TIME and field.get_plant().get_state() <= 2 * definitions.POTATOES_GROW_TIME:
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block = definitions.POTATOES_STAGE_1
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elif field.get_plant().get_name() == "potato" and field.get_plant().get_state() > 2 * definitions.POTATOES_GROW_TIME and field.get_plant().get_state() <= 3 * definitions.POTATOES_GROW_TIME:
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block = definitions.POTATOES_STAGE_2
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elif field.get_plant().get_name() == "potato" and field.get_plant().get_state() == definitions.POTATOES_MAXIMUM_STATE:
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block = definitions.POTATOES_STAGE_3
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elif field.get_plant().get_name() == "wheat" and field.get_plant().get_state() > 0 and field.get_plant().get_state() <= 1 * definitions.WHEAT_GROW_TIME:
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block = definitions.WHEAT_STAGE_0
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elif field.get_plant().get_name() == "wheat" and field.get_plant().get_state() > 1 * definitions.WHEAT_GROW_TIME and field.get_plant().get_state() <= 2 * definitions.WHEAT_GROW_TIME:
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block = definitions.WHEAT_STAGE_1
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elif field.get_plant().get_name() == "wheat" and field.get_plant().get_state() > 2 * definitions.WHEAT_GROW_TIME and field.get_plant().get_state() <= 3 * definitions.WHEAT_GROW_TIME:
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block = definitions.WHEAT_STAGE_2
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elif field.get_plant().get_name() == "wheat" and field.get_plant().get_state() > 3 * definitions.WHEAT_GROW_TIME and field.get_plant().get_state() <= 4 * definitions.WHEAT_GROW_TIME:
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block = definitions.WHEAT_STAGE_3
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elif field.get_plant().get_name() == "wheat" and field.get_plant().get_state() > 4 * definitions.WHEAT_GROW_TIME and field.get_plant().get_state() <= 5 * definitions.WHEAT_GROW_TIME:
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block = definitions.WHEAT_STAGE_4
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elif field.get_plant().get_name() == "wheat" and field.get_plant().get_state() > 5 * definitions.WHEAT_GROW_TIME and field.get_plant().get_state() <= 6 * definitions.WHEAT_GROW_TIME:
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block = definitions.WHEAT_STAGE_5
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elif field.get_plant().get_name() == "wheat" and field.get_plant().get_state() > 6 * definitions.WHEAT_GROW_TIME and field.get_plant().get_state() <= 7 * definitions.WHEAT_GROW_TIME:
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block = definitions.WHEAT_STAGE_6
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elif field.get_plant().get_name() == "wheat" and field.get_plant().get_state() == definitions.WHEAT_MAXIMUM_STATE:
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block = definitions.WHEAT_STAGE_7
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elif field.get_soil().get_state() is False:
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block = definitions.DIRT
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elif field.get_soil().get_state() is True and field.get_soil().get_water_level() is False:
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block = definitions.FARMLAND_DRY
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elif field.get_soil().get_state() is True and field.get_soil().get_water_level() is True:
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block = definitions.FARMLAND_WET
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if block == definitions.STATION:
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definitions.WINDOW.blit(definitions.SPONGE, (rect.x, rect.y))
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elif block != definitions.DIRT or block != definitions.FARMLAND_DRY or block != definitions.FARMLAND_WET:
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definitions.WINDOW.blit(definitions.FARMLAND_WET, (rect.x, rect.y))
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definitions.WINDOW.blit(block, (rect.x, rect.y))
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def draw_window(self, tractor1, tractor1_rect): #rysuje mapę
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self.fill_map()
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if tractor1.get_direction() == definitions.TRACTOR_DIRECTION_EAST:
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definitions.WINDOW.blit(definitions.TRACTOR_DIRECTION_EAST_TEXTURE, (tractor1_rect.x, tractor1_rect.y))
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elif tractor1.get_direction() == definitions.TRACTOR_DIRECTION_NORTH:
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definitions.WINDOW.blit(definitions.TRACTOR_DIRECTION_NORTH_TEXTURE, (tractor1_rect.x, tractor1_rect.y))
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elif tractor1.get_direction() == definitions.TRACTOR_DIRECTION_SOUTH:
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definitions.WINDOW.blit(definitions.TRACTOR_DIRECTION_SOUTH_TEXTURE, (tractor1_rect.x, tractor1_rect.y))
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elif tractor1.get_direction() == definitions.TRACTOR_DIRECTION_WEST:
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definitions.WINDOW.blit(definitions.TRACTOR_DIRECTION_WEST_TEXTURE, (tractor1_rect.x, tractor1_rect.y))
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pygame.display.update() |