SprytnyTraktor/py.py
Tomasz Adamczyk f5eea95c5b rotate
2021-04-09 14:38:25 +02:00

31 lines
1.6 KiB
Python

import definitions
import map
import plant
import pygame
import station
import tractor
pygame.display.set_caption("Smart Tractor")
def main():
#tworzenie podstawowych obiektów
map1 = map.Map([])
map1.create_base_map()
amount_of_seeds_dict = {"beetroot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "carrot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "potato": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "wheat": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE}
collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0}
fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER}
station1 = station.Station(collected_plants_dict)
tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_NORTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0)
tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
clock = pygame.time.Clock()
run = True
while run: #pętla główna programu
clock.tick(definitions.FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
map1.draw_window(tractor1_rect)
tractor1.tractor1_handle_movement(tractor1_rect)
tractor1.do_work(map1, station1, tractor1_rect)
plant.Plant.grow_plants(map1)
pygame.quit()
if __name__ == "__main__":
main()