działające smiglo
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projekt.vcxproj -> C:\Users\Tomek\source\repos\Grafika\GrafikaProjekt\Debug\grk-cw6.exe
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main.cpp
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C:\Users\Tomek\source\repos\Grafika\GrafikaProjekt\pliki\src\main.cpp(302,12): warning C4244: "argument": konwersja z "time_t" do "unsigned int", możliwa utrata danych
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Camera.obj : warning LNK4075: zignorowano opcję „/EDITANDCONTINUE” z powodu określenia opcji „/INCREMENTAL:NO”
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projekt.vcxproj -> C:\Users\Tomek\source\repos\Grafika\GrafikaProjekt\Debug\grk-cw6.exe
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GrafikaProjekt/pliki/models/smiglo.mtl
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GrafikaProjekt/pliki/models/smiglo.mtl
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl lambert1.001
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Ns 225.000000
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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map_Kd C:\\Users\\Tomek\\Dropbox\\Komputer\\Desktop\\annie-spratt-kG-ZwDuQ8ME-unsplash.jpg
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Load Diff
@ -257,7 +257,7 @@ void renderScene()
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drawObjectTexture(fish1Context, glm::translate(glm::vec3(0, 0, 0)), textureFish1);
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drawObjectTexture(fish1Context, glm::translate(glm::vec3(0, 0, 0)), textureFish1);
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rypa = (rypa + 1) % 360;
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rypa = (rypa + 1) % 360;
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drawObjectTexture(fish2Context, glm::translate(glm::vec3(0.25f, 0, (float)rypa/(float)360)) * glm::rotate(glm::degrees((float)rypa / (float)360), glm::vec3(0, 1, 0)), textureFish2);
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drawObjectTexture(fish2Context, glm::translate(glm::vec3(0.25f, 0, (float)rypa/(float)360)) * glm::rotate(glm::degrees((float)rypa / (float)360), glm::vec3(0, 1, 0)), textureFish2);
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drawObjectTexture(smiglo, shipModelMatrix * glm::translate(glm::vec3(0.01, -0.27, -1)) * glm::rotate(glm::degrees((float)rypa / (float)360), glm::vec3(0, 0, 1)), textureSmiglo);
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drawObjectTexture(smiglo, shipModelMatrix * glm::translate(glm::vec3(0, -0.3, -1)) * glm::rotate(glm::degrees((float)rypa), glm::vec3(0, 0, 1)), textureSmiglo);
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drawObjectTexture(grass, glm::translate(glm::vec3(0, 1, 0)), texturePlant3);
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drawObjectTexture(grass, glm::translate(glm::vec3(0, 1, 0)), texturePlant3);
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drawObjectTexture(plant4, glm::translate(glm::vec3(0, 1, 0)), texturePlant4);
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drawObjectTexture(plant4, glm::translate(glm::vec3(0, 1, 0)), texturePlant4);
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drawObjectTexture(plant5, glm::translate(glm::vec3(0, 1, 0)), texturePlant5);
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drawObjectTexture(plant5, glm::translate(glm::vec3(0, 1, 0)), texturePlant5);
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