add project base
This commit is contained in:
parent
9ec99ed9f3
commit
e53569e4bb
BIN
.vs/ProjektGrafika/v16/.suo
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.vs/ProjektGrafika/v16/.suo
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.vs/ProjektGrafika/v16/Browse.VC.db
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.vs/ProjektGrafika/v16/Browse.VC.db
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.vs/ProjektGrafika/v16/ipch/AutoPCH/abd3b7b2c967f610/MAIN.ipch
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.vs/ProjektGrafika/v16/ipch/AutoPCH/abd3b7b2c967f610/MAIN.ipch
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GrafikaProjekt/.vs/GrafikaProjekt/v16/.suo
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GrafikaProjekt/.vs/GrafikaProjekt/v16/.suo
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GrafikaProjekt/.vs/GrafikaProjekt/v16/Browse.VC.db
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GrafikaProjekt/.vs/GrafikaProjekt/v16/Browse.VC.db
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GrafikaProjekt/Debug/GrafikaProjekt.exe
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GrafikaProjekt/Debug/GrafikaProjekt.exe
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GrafikaProjekt/Debug/GrafikaProjekt.exe.recipe
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GrafikaProjekt/Debug/GrafikaProjekt.exe.recipe
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project>
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||||
<ProjectOutputs>
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||||
<ProjectOutput>
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<FullPath>C:\Users\luksli\Desktop\GrafikaProjekt\GrafikaProjekt\Debug\GrafikaProjekt.exe</FullPath>
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</ProjectOutput>
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</ProjectOutputs>
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||||
<ContentFiles />
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||||
<SatelliteDlls />
|
||||
<NonRecipeFileRefs />
|
||||
</Project>
|
BIN
GrafikaProjekt/Debug/GrafikaProjekt.ilk
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GrafikaProjekt/Debug/GrafikaProjekt.ilk
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GrafikaProjekt/Debug/GrafikaProjekt.log
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GrafikaProjekt/Debug/GrafikaProjekt.log
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main.cpp
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GrafikaProjekt.vcxproj -> C:\Users\luksli\Desktop\GrafikaProjekt\GrafikaProjekt\Debug\GrafikaProjekt.exe
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GrafikaProjekt/Debug/GrafikaProjekt.pdb
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GrafikaProjekt/Debug/GrafikaProjekt.pdb
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GrafikaProjekt/Debug/GrafikaProjekt.tlog/CL.command.1.tlog
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GrafikaProjekt/Debug/GrafikaProjekt.tlog/CL.command.1.tlog
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GrafikaProjekt/Debug/GrafikaProjekt.tlog/CL.read.1.tlog
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GrafikaProjekt/Debug/GrafikaProjekt.tlog/CL.read.1.tlog
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GrafikaProjekt/Debug/GrafikaProjekt.tlog/CL.write.1.tlog
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GrafikaProjekt/Debug/GrafikaProjekt.tlog/CL.write.1.tlog
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PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30037:VCServicingVersionCrtHeaders=14.29.30040:VCServicingVersionCompilers=14.29.30040:TargetPlatformVersion=10.0.16299.0:
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Debug|Win32|C:\Users\luksli\Desktop\GrafikaProjekt\GrafikaProjekt\|
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BIN
GrafikaProjekt/Debug/GrafikaProjekt.tlog/link.command.1.tlog
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GrafikaProjekt/Debug/GrafikaProjekt.tlog/link.command.1.tlog
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GrafikaProjekt/Debug/GrafikaProjekt.tlog/link.read.1.tlog
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GrafikaProjekt/Debug/GrafikaProjekt.tlog/link.read.1.tlog
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GrafikaProjekt/Debug/GrafikaProjekt.tlog/link.write.1.tlog
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GrafikaProjekt/Debug/GrafikaProjekt.tlog/link.write.1.tlog
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C:\Users\luksli\Desktop\GrafikaProjekt\GrafikaProjekt\Debug\GrafikaProjekt.exe
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GrafikaProjekt/Debug/main.obj
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GrafikaProjekt/Debug/main.obj
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GrafikaProjekt/Debug/vc142.idb
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GrafikaProjekt/Debug/vc142.idb
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GrafikaProjekt/Debug/vc142.pdb
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GrafikaProjekt/Debug/vc142.pdb
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GrafikaProjekt/GrafikaProjekt.sln
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GrafikaProjekt/GrafikaProjekt.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.31515.178
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GrafikaProjekt", "GrafikaProjekt.vcxproj", "{0E077ABF-C3A8-4ED9-8EFE-02E0271E11EA}"
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EndProject
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||||
Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{0E077ABF-C3A8-4ED9-8EFE-02E0271E11EA}.Debug|x64.ActiveCfg = Debug|x64
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{0E077ABF-C3A8-4ED9-8EFE-02E0271E11EA}.Debug|x64.Build.0 = Debug|x64
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{0E077ABF-C3A8-4ED9-8EFE-02E0271E11EA}.Debug|x86.ActiveCfg = Debug|Win32
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{0E077ABF-C3A8-4ED9-8EFE-02E0271E11EA}.Debug|x86.Build.0 = Debug|Win32
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{0E077ABF-C3A8-4ED9-8EFE-02E0271E11EA}.Release|x64.ActiveCfg = Release|x64
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{0E077ABF-C3A8-4ED9-8EFE-02E0271E11EA}.Release|x64.Build.0 = Release|x64
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{0E077ABF-C3A8-4ED9-8EFE-02E0271E11EA}.Release|x86.ActiveCfg = Release|Win32
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{0E077ABF-C3A8-4ED9-8EFE-02E0271E11EA}.Release|x86.Build.0 = Release|Win32
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||||
EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {B1DD4054-7C75-4988-B5C6-4F0FF81B885A}
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EndGlobalSection
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||||
EndGlobal
|
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GrafikaProjekt/GrafikaProjekt.vcxproj
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GrafikaProjekt/GrafikaProjekt.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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||||
<Platform>x64</Platform>
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||||
</ProjectConfiguration>
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||||
</ItemGroup>
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<PropertyGroup Label="Globals">
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||||
<VCProjectVersion>16.0</VCProjectVersion>
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||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{0e077abf-c3a8-4ed9-8efe-02e0271e11ea}</ProjectGuid>
|
||||
<RootNamespace>GrafikaProjekt</RootNamespace>
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||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v142</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v142</PlatformToolset>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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||||
<PlatformToolset>v142</PlatformToolset>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<LinkIncremental>true</LinkIncremental>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<LinkIncremental>false</LinkIncremental>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
<LinkIncremental>true</LinkIncremental>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<LinkIncremental>false</LinkIncremental>
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||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
<AdditionalIncludeDirectories>C:\Users\luksli\Desktop\GrafikaProjekt\freeglut\include;C:\Users\luksli\Desktop\GrafikaProjekt\glew-1.11.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
<AdditionalDependencies>freeglut.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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||||
<AdditionalLibraryDirectories>C:\Users\luksli\Desktop\GrafikaProjekt\freeglut\lib;C:\Users\luksli\Desktop\GrafikaProjekt\glew-1.11.0\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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||||
<OptimizeReferences>true</OptimizeReferences>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
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||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
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22
GrafikaProjekt/GrafikaProjekt.vcxproj.filters
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GrafikaProjekt/GrafikaProjekt.vcxproj.filters
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Pliki źródłowe">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Pliki nagłówkowe">
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||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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||||
</Filter>
|
||||
<Filter Include="Pliki zasobów">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Pliki źródłowe</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
4
GrafikaProjekt/GrafikaProjekt.vcxproj.user
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GrafikaProjekt/GrafikaProjekt.vcxproj.user
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup />
|
||||
</Project>
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BIN
GrafikaProjekt/freeglut.dll
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GrafikaProjekt/freeglut.dll
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GrafikaProjekt/glew32.dll
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GrafikaProjekt/glew32.dll
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46
GrafikaProjekt/main.cpp
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GrafikaProjekt/main.cpp
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|
||||
#include <Windows.h>
|
||||
#include <GL\glew.h>
|
||||
#include <GL\freeglut.h>
|
||||
#include <iostream>
|
||||
|
||||
using namespace std;
|
||||
|
||||
void changeViewPort(int w, int h)
|
||||
{
|
||||
glViewport(0, 0, w, h);
|
||||
}
|
||||
|
||||
void render()
|
||||
{
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
|
||||
// Initialize GLUT
|
||||
glutInit(&argc, argv);
|
||||
// Set up some memory buffers for our display
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
|
||||
// Set the window size
|
||||
glutInitWindowSize(800, 600);
|
||||
// Create the window with the title "Hello,GL"
|
||||
glutCreateWindow("Hello, GL");
|
||||
// Bind the two functions (above) to respond when necessary
|
||||
glutReshapeFunc(changeViewPort);
|
||||
glutDisplayFunc(render);
|
||||
|
||||
// Very important! This initializes the entry points in the OpenGL driver so we can
|
||||
// call all the functions in the API.
|
||||
GLenum err = glewInit();
|
||||
if (GLEW_OK != err) {
|
||||
fprintf(stderr, "GLEW error");
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
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27
freeglut/Copying.txt
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27
freeglut/Copying.txt
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|
||||
|
||||
Freeglut Copyright
|
||||
------------------
|
||||
|
||||
Freeglut code without an explicit copyright is covered by the following
|
||||
copyright:
|
||||
|
||||
Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the name of Pawel W. Olszta shall not be
|
||||
used in advertising or otherwise to promote the sale, use or other dealings
|
||||
in this Software without prior written authorization from Pawel W. Olszta.
|
101
freeglut/Readme.txt
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101
freeglut/Readme.txt
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|
||||
freeglut 2.8.1-1.mp for MSVC
|
||||
|
||||
This package contains freeglut import libraries, headers, and Windows DLLs.
|
||||
These allow 32 and 64 bit GLUT applications to be compiled on Windows using
|
||||
Microsoft Visual C++.
|
||||
|
||||
For more information on freeglut, visit http://freeglut.sourceforge.net/.
|
||||
|
||||
|
||||
Installation
|
||||
|
||||
Create a folder on your PC which is readable by all users, for example
|
||||
“C:\Program Files\Common Files\MSVC\freeglut\” on a typical Windows system. Copy
|
||||
the “lib\” and “include\” folders from this zip archive to that location.
|
||||
|
||||
The appropriate freeglut DLL can either be placed in the same folder as your
|
||||
application, or can be installed in a system-wide folder which appears in your
|
||||
%PATH% environment variable. Be careful not to mix the 32 bit DLL up with the 64
|
||||
bit DLL, as they are not interchangeable.
|
||||
|
||||
|
||||
Compiling 32 bit Applications
|
||||
|
||||
To create a 32 bit freeglut application, create a new Win32 C++ project in MSVC.
|
||||
From the “Win32 Application Wizard”, choose a “Windows application”, check the
|
||||
“Empty project” box, and submit.
|
||||
|
||||
You’ll now need to configure the compiler and linker settings. Open up the
|
||||
project properties, and select “All Configurations” (this is necessary to ensure
|
||||
our changes are applied for both debug and release builds). Open up the
|
||||
“general” section under “C/C++”, and configure the “include\” folder you created
|
||||
above as an “Additional Include Directory”. If you have more than one GLUT
|
||||
package which contains a “glut.h” file, it’s important to ensure that the
|
||||
freeglut include folder appears above all other GLUT include folders.
|
||||
|
||||
Now open up the “general” section under “Linker”, and configure the “lib\”
|
||||
folder you created above as an “Additional Library Directory”. A freeglut
|
||||
application depends on the import libraries “freeglut.lib” and “opengl32.lib”,
|
||||
which can be configured under the “Input” section. However, it shouldn’t be
|
||||
necessary to explicitly state these dependencies, since the freeglut headers
|
||||
handle this for you. Now open the “Advanced” section, and enter “mainCRTStartup”
|
||||
as the “Entry Point” for your application. This is necessary because GLUT
|
||||
applications use “main” as the application entry point, not “WinMain”—without it
|
||||
you’ll get an undefined reference when you try to link your application.
|
||||
|
||||
That’s all of your project properties configured, so you can now add source
|
||||
files to your project and build the application. If you want your application to
|
||||
be compatible with GLUT, you should “#include <GL/glut.h>”. If you want to use
|
||||
freeglut specific extensions, you should “#include <GL/freeglut.h>” instead.
|
||||
|
||||
Don’t forget to either include the freeglut DLL when distributing applications,
|
||||
or provide your users with some method of obtaining it if they don’t already
|
||||
have it!
|
||||
|
||||
|
||||
Compiling 64 bit Applications
|
||||
|
||||
Building 64 bit applications is almost identical to building 32 bit applications.
|
||||
When you use the configuration manager to add the x64 platform, it’s easiest to
|
||||
copy the settings from the Win32 platform. If you do so, it’s then only necessary
|
||||
to change the “Additional Library Directories” configuration so that it
|
||||
references the directory containing the 64 bit import library rather
|
||||
than the 32 bit one.
|
||||
|
||||
|
||||
Problems?
|
||||
|
||||
If you have problems using this package (compiler / linker errors etc.), please
|
||||
check that you have followed all of the steps in this readme file correctly.
|
||||
Almost all of the problems which are reported with these packages are due to
|
||||
missing a step or not doing it correctly, for example trying to build a 32 bit
|
||||
app against the 64 bit import library. If you have followed all of the steps
|
||||
correctly but your application still fails to build, try building a very simple
|
||||
but functional program (the example at
|
||||
http://www.transmissionzero.co.uk/computing/using-glut-with-mingw/ works fine
|
||||
with MSVC). A lot of people try to build very complex applications after
|
||||
installing these packages, and often the error is with the application code or
|
||||
other library dependencies rather than freeglut.
|
||||
|
||||
If you still can’t get it working after trying to compile a simple application,
|
||||
then please get in touch via http://www.transmissionzero.co.uk/contact/,
|
||||
providing as much detail as you can. Please don’t complain to the freeglut guys
|
||||
unless you’re sure it’s a freeglut bug, and have reproduced the issue after
|
||||
compiling freeglut from the latest SVN version—if that’s still the case, I’m sure
|
||||
they would appreciate a bug report or a patch.
|
||||
|
||||
|
||||
Changelog
|
||||
|
||||
2013–05–11: Release 2.8.1-1.mp
|
||||
|
||||
• First 2.8.1 MSVC release. I’ve built the package using Visual Studio 2012,
|
||||
and the only change I’ve made is to the DLL version resource—I’ve changed
|
||||
the description so that my MinGW and MSVC builds are distinguishable from
|
||||
each other (and other builds) using Windows Explorer.
|
||||
|
||||
|
||||
Martin Payne
|
||||
2013–05–11
|
||||
|
||||
http://www.transmissionzero.co.uk/
|
BIN
freeglut/bin/freeglut.dll
Normal file
BIN
freeglut/bin/freeglut.dll
Normal file
Binary file not shown.
BIN
freeglut/bin/x64/freeglut.dll
Normal file
BIN
freeglut/bin/x64/freeglut.dll
Normal file
Binary file not shown.
22
freeglut/include/GL/freeglut.h
Normal file
22
freeglut/include/GL/freeglut.h
Normal file
@ -0,0 +1,22 @@
|
||||
#ifndef __FREEGLUT_H__
|
||||
#define __FREEGLUT_H__
|
||||
|
||||
/*
|
||||
* freeglut.h
|
||||
*
|
||||
* The freeglut library include file
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "freeglut_std.h"
|
||||
#include "freeglut_ext.h"
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __FREEGLUT_H__ */
|
239
freeglut/include/GL/freeglut_ext.h
Normal file
239
freeglut/include/GL/freeglut_ext.h
Normal file
@ -0,0 +1,239 @@
|
||||
#ifndef __FREEGLUT_EXT_H__
|
||||
#define __FREEGLUT_EXT_H__
|
||||
|
||||
/*
|
||||
* freeglut_ext.h
|
||||
*
|
||||
* The non-GLUT-compatible extensions to the freeglut library include file
|
||||
*
|
||||
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
|
||||
* Creation date: Thu Dec 2 1999
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Additional GLUT Key definitions for the Special key function
|
||||
*/
|
||||
#define GLUT_KEY_NUM_LOCK 0x006D
|
||||
#define GLUT_KEY_BEGIN 0x006E
|
||||
#define GLUT_KEY_DELETE 0x006F
|
||||
#define GLUT_KEY_SHIFT_L 0x0070
|
||||
#define GLUT_KEY_SHIFT_R 0x0071
|
||||
#define GLUT_KEY_CTRL_L 0x0072
|
||||
#define GLUT_KEY_CTRL_R 0x0073
|
||||
#define GLUT_KEY_ALT_L 0x0074
|
||||
#define GLUT_KEY_ALT_R 0x0075
|
||||
|
||||
/*
|
||||
* GLUT API Extension macro definitions -- behaviour when the user clicks on an "x" to close a window
|
||||
*/
|
||||
#define GLUT_ACTION_EXIT 0
|
||||
#define GLUT_ACTION_GLUTMAINLOOP_RETURNS 1
|
||||
#define GLUT_ACTION_CONTINUE_EXECUTION 2
|
||||
|
||||
/*
|
||||
* Create a new rendering context when the user opens a new window?
|
||||
*/
|
||||
#define GLUT_CREATE_NEW_CONTEXT 0
|
||||
#define GLUT_USE_CURRENT_CONTEXT 1
|
||||
|
||||
/*
|
||||
* Direct/Indirect rendering context options (has meaning only in Unix/X11)
|
||||
*/
|
||||
#define GLUT_FORCE_INDIRECT_CONTEXT 0
|
||||
#define GLUT_ALLOW_DIRECT_CONTEXT 1
|
||||
#define GLUT_TRY_DIRECT_CONTEXT 2
|
||||
#define GLUT_FORCE_DIRECT_CONTEXT 3
|
||||
|
||||
/*
|
||||
* GLUT API Extension macro definitions -- the glutGet parameters
|
||||
*/
|
||||
#define GLUT_INIT_STATE 0x007C
|
||||
|
||||
#define GLUT_ACTION_ON_WINDOW_CLOSE 0x01F9
|
||||
|
||||
#define GLUT_WINDOW_BORDER_WIDTH 0x01FA
|
||||
#define GLUT_WINDOW_BORDER_HEIGHT 0x01FB
|
||||
#define GLUT_WINDOW_HEADER_HEIGHT 0x01FB /* Docs say it should always have been GLUT_WINDOW_BORDER_HEIGHT, keep this for backward compatibility */
|
||||
|
||||
#define GLUT_VERSION 0x01FC
|
||||
|
||||
#define GLUT_RENDERING_CONTEXT 0x01FD
|
||||
#define GLUT_DIRECT_RENDERING 0x01FE
|
||||
|
||||
#define GLUT_FULL_SCREEN 0x01FF
|
||||
|
||||
#define GLUT_SKIP_STALE_MOTION_EVENTS 0x0204
|
||||
|
||||
/*
|
||||
* New tokens for glutInitDisplayMode.
|
||||
* Only one GLUT_AUXn bit may be used at a time.
|
||||
* Value 0x0400 is defined in OpenGLUT.
|
||||
*/
|
||||
#define GLUT_AUX 0x1000
|
||||
|
||||
#define GLUT_AUX1 0x1000
|
||||
#define GLUT_AUX2 0x2000
|
||||
#define GLUT_AUX3 0x4000
|
||||
#define GLUT_AUX4 0x8000
|
||||
|
||||
/*
|
||||
* Context-related flags, see freeglut_state.c
|
||||
*/
|
||||
#define GLUT_INIT_MAJOR_VERSION 0x0200
|
||||
#define GLUT_INIT_MINOR_VERSION 0x0201
|
||||
#define GLUT_INIT_FLAGS 0x0202
|
||||
#define GLUT_INIT_PROFILE 0x0203
|
||||
|
||||
/*
|
||||
* Flags for glutInitContextFlags, see freeglut_init.c
|
||||
*/
|
||||
#define GLUT_DEBUG 0x0001
|
||||
#define GLUT_FORWARD_COMPATIBLE 0x0002
|
||||
|
||||
|
||||
/*
|
||||
* Flags for glutInitContextProfile, see freeglut_init.c
|
||||
*/
|
||||
#define GLUT_CORE_PROFILE 0x0001
|
||||
#define GLUT_COMPATIBILITY_PROFILE 0x0002
|
||||
|
||||
/*
|
||||
* Process loop function, see freeglut_main.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutMainLoopEvent( void );
|
||||
FGAPI void FGAPIENTRY glutLeaveMainLoop( void );
|
||||
FGAPI void FGAPIENTRY glutExit ( void );
|
||||
|
||||
/*
|
||||
* Window management functions, see freeglut_window.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutFullScreenToggle( void );
|
||||
FGAPI void FGAPIENTRY glutLeaveFullScreen( void );
|
||||
|
||||
/*
|
||||
* Window-specific callback functions, see freeglut_callbacks.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutMouseWheelFunc( void (* callback)( int, int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutCloseFunc( void (* callback)( void ) );
|
||||
FGAPI void FGAPIENTRY glutWMCloseFunc( void (* callback)( void ) );
|
||||
/* A. Donev: Also a destruction callback for menus */
|
||||
FGAPI void FGAPIENTRY glutMenuDestroyFunc( void (* callback)( void ) );
|
||||
|
||||
/*
|
||||
* State setting and retrieval functions, see freeglut_state.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutSetOption ( GLenum option_flag, int value );
|
||||
FGAPI int * FGAPIENTRY glutGetModeValues(GLenum mode, int * size);
|
||||
/* A.Donev: User-data manipulation */
|
||||
FGAPI void* FGAPIENTRY glutGetWindowData( void );
|
||||
FGAPI void FGAPIENTRY glutSetWindowData(void* data);
|
||||
FGAPI void* FGAPIENTRY glutGetMenuData( void );
|
||||
FGAPI void FGAPIENTRY glutSetMenuData(void* data);
|
||||
|
||||
/*
|
||||
* Font stuff, see freeglut_font.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutBitmapHeight( void* font );
|
||||
FGAPI GLfloat FGAPIENTRY glutStrokeHeight( void* font );
|
||||
FGAPI void FGAPIENTRY glutBitmapString( void* font, const unsigned char *string );
|
||||
FGAPI void FGAPIENTRY glutStrokeString( void* font, const unsigned char *string );
|
||||
|
||||
/*
|
||||
* Geometry functions, see freeglut_geometry.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWireRhombicDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidRhombicDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireSierpinskiSponge ( int num_levels, GLdouble offset[3], GLdouble scale );
|
||||
FGAPI void FGAPIENTRY glutSolidSierpinskiSponge ( int num_levels, GLdouble offset[3], GLdouble scale );
|
||||
FGAPI void FGAPIENTRY glutWireCylinder( GLdouble radius, GLdouble height, GLint slices, GLint stacks);
|
||||
FGAPI void FGAPIENTRY glutSolidCylinder( GLdouble radius, GLdouble height, GLint slices, GLint stacks);
|
||||
|
||||
/*
|
||||
* Extension functions, see freeglut_ext.c
|
||||
*/
|
||||
typedef void (*GLUTproc)();
|
||||
FGAPI GLUTproc FGAPIENTRY glutGetProcAddress( const char *procName );
|
||||
|
||||
/*
|
||||
* Multi-touch/multi-pointer extensions
|
||||
*/
|
||||
|
||||
#define GLUT_HAS_MULTI 1
|
||||
|
||||
FGAPI void FGAPIENTRY glutMultiEntryFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMultiButtonFunc( void (* callback)( int, int, int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMultiMotionFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMultiPassiveFunc( void (* callback)( int, int, int ) );
|
||||
|
||||
/*
|
||||
* Joystick functions, see freeglut_joystick.c
|
||||
*/
|
||||
/* USE OF THESE FUNCTIONS IS DEPRECATED !!!!! */
|
||||
/* If you have a serious need for these functions in your application, please either
|
||||
* contact the "freeglut" developer community at freeglut-developer@lists.sourceforge.net,
|
||||
* switch to the OpenGLUT library, or else port your joystick functionality over to PLIB's
|
||||
* "js" library.
|
||||
*/
|
||||
int glutJoystickGetNumAxes( int ident );
|
||||
int glutJoystickGetNumButtons( int ident );
|
||||
int glutJoystickNotWorking( int ident );
|
||||
float glutJoystickGetDeadBand( int ident, int axis );
|
||||
void glutJoystickSetDeadBand( int ident, int axis, float db );
|
||||
float glutJoystickGetSaturation( int ident, int axis );
|
||||
void glutJoystickSetSaturation( int ident, int axis, float st );
|
||||
void glutJoystickSetMinRange( int ident, float *axes );
|
||||
void glutJoystickSetMaxRange( int ident, float *axes );
|
||||
void glutJoystickSetCenter( int ident, float *axes );
|
||||
void glutJoystickGetMinRange( int ident, float *axes );
|
||||
void glutJoystickGetMaxRange( int ident, float *axes );
|
||||
void glutJoystickGetCenter( int ident, float *axes );
|
||||
|
||||
/*
|
||||
* Initialization functions, see freeglut_init.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutInitContextVersion( int majorVersion, int minorVersion );
|
||||
FGAPI void FGAPIENTRY glutInitContextFlags( int flags );
|
||||
FGAPI void FGAPIENTRY glutInitContextProfile( int profile );
|
||||
|
||||
/* to get the typedef for va_list */
|
||||
#include <stdarg.h>
|
||||
|
||||
FGAPI void FGAPIENTRY glutInitErrorFunc( void (* vError)( const char *fmt, va_list ap ) );
|
||||
FGAPI void FGAPIENTRY glutInitWarningFunc( void (* vWarning)( const char *fmt, va_list ap ) );
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the display mode definitions
|
||||
*/
|
||||
#define GLUT_CAPTIONLESS 0x0400
|
||||
#define GLUT_BORDERLESS 0x0800
|
||||
#define GLUT_SRGB 0x1000
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __FREEGLUT_EXT_H__ */
|
630
freeglut/include/GL/freeglut_std.h
Normal file
630
freeglut/include/GL/freeglut_std.h
Normal file
@ -0,0 +1,630 @@
|
||||
#ifndef __FREEGLUT_STD_H__
|
||||
#define __FREEGLUT_STD_H__
|
||||
|
||||
/*
|
||||
* freeglut_std.h
|
||||
*
|
||||
* The GLUT-compatible part of the freeglut library include file
|
||||
*
|
||||
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
|
||||
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
|
||||
* Creation date: Thu Dec 2 1999
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Under windows, we have to differentiate between static and dynamic libraries
|
||||
*/
|
||||
#ifdef _WIN32
|
||||
/* #pragma may not be supported by some compilers.
|
||||
* Discussion by FreeGLUT developers suggests that
|
||||
* Visual C++ specific code involving pragmas may
|
||||
* need to move to a separate header. 24th Dec 2003
|
||||
*/
|
||||
|
||||
/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library
|
||||
* pragmas or to 0 to exclude library pragmas.
|
||||
* The default behavior depends on the compiler/platform.
|
||||
*/
|
||||
# ifndef FREEGLUT_LIB_PRAGMAS
|
||||
# if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE)
|
||||
# define FREEGLUT_LIB_PRAGMAS 1
|
||||
# else
|
||||
# define FREEGLUT_LIB_PRAGMAS 0
|
||||
# endif
|
||||
# endif
|
||||
|
||||
# ifndef WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN 1
|
||||
# endif
|
||||
# ifndef NOMINMAX
|
||||
# define NOMINMAX
|
||||
# endif
|
||||
# include <windows.h>
|
||||
|
||||
/* Windows static library */
|
||||
# ifdef FREEGLUT_STATIC
|
||||
|
||||
#error Static linking is not supported with this build. Please remove the FREEGLUT_STATIC preprocessor directive, or download the source code from http://freeglut.sf.net/ and build against that.
|
||||
|
||||
/* Windows shared library (DLL) */
|
||||
# else
|
||||
|
||||
# define FGAPIENTRY __stdcall
|
||||
# if defined(FREEGLUT_EXPORTS)
|
||||
# define FGAPI __declspec(dllexport)
|
||||
# else
|
||||
# define FGAPI __declspec(dllimport)
|
||||
|
||||
/* Link with Win32 shared freeglut lib */
|
||||
# if FREEGLUT_LIB_PRAGMAS
|
||||
# pragma comment (lib, "freeglut.lib")
|
||||
# endif
|
||||
|
||||
# endif
|
||||
|
||||
# endif
|
||||
|
||||
/* Drag in other Windows libraries as required by FreeGLUT */
|
||||
# if FREEGLUT_LIB_PRAGMAS
|
||||
# pragma comment (lib, "glu32.lib") /* link OpenGL Utility lib */
|
||||
# pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */
|
||||
# pragma comment (lib, "gdi32.lib") /* link Windows GDI lib */
|
||||
# pragma comment (lib, "winmm.lib") /* link Windows MultiMedia lib */
|
||||
# pragma comment (lib, "user32.lib") /* link Windows user lib */
|
||||
# endif
|
||||
|
||||
#else
|
||||
|
||||
/* Non-Windows definition of FGAPI and FGAPIENTRY */
|
||||
# define FGAPI
|
||||
# define FGAPIENTRY
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
* The freeglut and GLUT API versions
|
||||
*/
|
||||
#define FREEGLUT 1
|
||||
#define GLUT_API_VERSION 4
|
||||
#define GLUT_XLIB_IMPLEMENTATION 13
|
||||
/* Deprecated:
|
||||
cf. http://sourceforge.net/mailarchive/forum.php?thread_name=CABcAi1hw7cr4xtigckaGXB5X8wddLfMcbA_rZ3NAuwMrX_zmsw%40mail.gmail.com&forum_name=freeglut-developer */
|
||||
#define FREEGLUT_VERSION_2_0 1
|
||||
|
||||
/*
|
||||
* Always include OpenGL and GLU headers
|
||||
*/
|
||||
#if __APPLE__
|
||||
# include <OpenGL/gl.h>
|
||||
# include <OpenGL/glu.h>
|
||||
#else
|
||||
# include <GL/gl.h>
|
||||
# include <GL/glu.h>
|
||||
#endif
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the special key codes:
|
||||
*/
|
||||
#define GLUT_KEY_F1 0x0001
|
||||
#define GLUT_KEY_F2 0x0002
|
||||
#define GLUT_KEY_F3 0x0003
|
||||
#define GLUT_KEY_F4 0x0004
|
||||
#define GLUT_KEY_F5 0x0005
|
||||
#define GLUT_KEY_F6 0x0006
|
||||
#define GLUT_KEY_F7 0x0007
|
||||
#define GLUT_KEY_F8 0x0008
|
||||
#define GLUT_KEY_F9 0x0009
|
||||
#define GLUT_KEY_F10 0x000A
|
||||
#define GLUT_KEY_F11 0x000B
|
||||
#define GLUT_KEY_F12 0x000C
|
||||
#define GLUT_KEY_LEFT 0x0064
|
||||
#define GLUT_KEY_UP 0x0065
|
||||
#define GLUT_KEY_RIGHT 0x0066
|
||||
#define GLUT_KEY_DOWN 0x0067
|
||||
#define GLUT_KEY_PAGE_UP 0x0068
|
||||
#define GLUT_KEY_PAGE_DOWN 0x0069
|
||||
#define GLUT_KEY_HOME 0x006A
|
||||
#define GLUT_KEY_END 0x006B
|
||||
#define GLUT_KEY_INSERT 0x006C
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- mouse state definitions
|
||||
*/
|
||||
#define GLUT_LEFT_BUTTON 0x0000
|
||||
#define GLUT_MIDDLE_BUTTON 0x0001
|
||||
#define GLUT_RIGHT_BUTTON 0x0002
|
||||
#define GLUT_DOWN 0x0000
|
||||
#define GLUT_UP 0x0001
|
||||
#define GLUT_LEFT 0x0000
|
||||
#define GLUT_ENTERED 0x0001
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the display mode definitions
|
||||
*/
|
||||
#define GLUT_RGB 0x0000
|
||||
#define GLUT_RGBA 0x0000
|
||||
#define GLUT_INDEX 0x0001
|
||||
#define GLUT_SINGLE 0x0000
|
||||
#define GLUT_DOUBLE 0x0002
|
||||
#define GLUT_ACCUM 0x0004
|
||||
#define GLUT_ALPHA 0x0008
|
||||
#define GLUT_DEPTH 0x0010
|
||||
#define GLUT_STENCIL 0x0020
|
||||
#define GLUT_MULTISAMPLE 0x0080
|
||||
#define GLUT_STEREO 0x0100
|
||||
#define GLUT_LUMINANCE 0x0200
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- windows and menu related definitions
|
||||
*/
|
||||
#define GLUT_MENU_NOT_IN_USE 0x0000
|
||||
#define GLUT_MENU_IN_USE 0x0001
|
||||
#define GLUT_NOT_VISIBLE 0x0000
|
||||
#define GLUT_VISIBLE 0x0001
|
||||
#define GLUT_HIDDEN 0x0000
|
||||
#define GLUT_FULLY_RETAINED 0x0001
|
||||
#define GLUT_PARTIALLY_RETAINED 0x0002
|
||||
#define GLUT_FULLY_COVERED 0x0003
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- fonts definitions
|
||||
*
|
||||
* Steve Baker suggested to make it binary compatible with GLUT:
|
||||
*/
|
||||
#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__)
|
||||
# define GLUT_STROKE_ROMAN ((void *)0x0000)
|
||||
# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001)
|
||||
# define GLUT_BITMAP_9_BY_15 ((void *)0x0002)
|
||||
# define GLUT_BITMAP_8_BY_13 ((void *)0x0003)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005)
|
||||
# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006)
|
||||
# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007)
|
||||
# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008)
|
||||
#else
|
||||
/*
|
||||
* I don't really know if it's a good idea... But here it goes:
|
||||
*/
|
||||
extern void* glutStrokeRoman;
|
||||
extern void* glutStrokeMonoRoman;
|
||||
extern void* glutBitmap9By15;
|
||||
extern void* glutBitmap8By13;
|
||||
extern void* glutBitmapTimesRoman10;
|
||||
extern void* glutBitmapTimesRoman24;
|
||||
extern void* glutBitmapHelvetica10;
|
||||
extern void* glutBitmapHelvetica12;
|
||||
extern void* glutBitmapHelvetica18;
|
||||
|
||||
/*
|
||||
* Those pointers will be used by following definitions:
|
||||
*/
|
||||
# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman)
|
||||
# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman)
|
||||
# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15)
|
||||
# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10)
|
||||
# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24)
|
||||
# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10)
|
||||
# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12)
|
||||
# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18)
|
||||
#endif
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutGet parameters
|
||||
*/
|
||||
#define GLUT_WINDOW_X 0x0064
|
||||
#define GLUT_WINDOW_Y 0x0065
|
||||
#define GLUT_WINDOW_WIDTH 0x0066
|
||||
#define GLUT_WINDOW_HEIGHT 0x0067
|
||||
#define GLUT_WINDOW_BUFFER_SIZE 0x0068
|
||||
#define GLUT_WINDOW_STENCIL_SIZE 0x0069
|
||||
#define GLUT_WINDOW_DEPTH_SIZE 0x006A
|
||||
#define GLUT_WINDOW_RED_SIZE 0x006B
|
||||
#define GLUT_WINDOW_GREEN_SIZE 0x006C
|
||||
#define GLUT_WINDOW_BLUE_SIZE 0x006D
|
||||
#define GLUT_WINDOW_ALPHA_SIZE 0x006E
|
||||
#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F
|
||||
#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070
|
||||
#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071
|
||||
#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072
|
||||
#define GLUT_WINDOW_DOUBLEBUFFER 0x0073
|
||||
#define GLUT_WINDOW_RGBA 0x0074
|
||||
#define GLUT_WINDOW_PARENT 0x0075
|
||||
#define GLUT_WINDOW_NUM_CHILDREN 0x0076
|
||||
#define GLUT_WINDOW_COLORMAP_SIZE 0x0077
|
||||
#define GLUT_WINDOW_NUM_SAMPLES 0x0078
|
||||
#define GLUT_WINDOW_STEREO 0x0079
|
||||
#define GLUT_WINDOW_CURSOR 0x007A
|
||||
|
||||
#define GLUT_SCREEN_WIDTH 0x00C8
|
||||
#define GLUT_SCREEN_HEIGHT 0x00C9
|
||||
#define GLUT_SCREEN_WIDTH_MM 0x00CA
|
||||
#define GLUT_SCREEN_HEIGHT_MM 0x00CB
|
||||
#define GLUT_MENU_NUM_ITEMS 0x012C
|
||||
#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190
|
||||
#define GLUT_INIT_WINDOW_X 0x01F4
|
||||
#define GLUT_INIT_WINDOW_Y 0x01F5
|
||||
#define GLUT_INIT_WINDOW_WIDTH 0x01F6
|
||||
#define GLUT_INIT_WINDOW_HEIGHT 0x01F7
|
||||
#define GLUT_INIT_DISPLAY_MODE 0x01F8
|
||||
#define GLUT_ELAPSED_TIME 0x02BC
|
||||
#define GLUT_WINDOW_FORMAT_ID 0x007B
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutDeviceGet parameters
|
||||
*/
|
||||
#define GLUT_HAS_KEYBOARD 0x0258
|
||||
#define GLUT_HAS_MOUSE 0x0259
|
||||
#define GLUT_HAS_SPACEBALL 0x025A
|
||||
#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B
|
||||
#define GLUT_HAS_TABLET 0x025C
|
||||
#define GLUT_NUM_MOUSE_BUTTONS 0x025D
|
||||
#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E
|
||||
#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F
|
||||
#define GLUT_NUM_DIALS 0x0260
|
||||
#define GLUT_NUM_TABLET_BUTTONS 0x0261
|
||||
#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262
|
||||
#define GLUT_DEVICE_KEY_REPEAT 0x0263
|
||||
#define GLUT_HAS_JOYSTICK 0x0264
|
||||
#define GLUT_OWNS_JOYSTICK 0x0265
|
||||
#define GLUT_JOYSTICK_BUTTONS 0x0266
|
||||
#define GLUT_JOYSTICK_AXES 0x0267
|
||||
#define GLUT_JOYSTICK_POLL_RATE 0x0268
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutLayerGet parameters
|
||||
*/
|
||||
#define GLUT_OVERLAY_POSSIBLE 0x0320
|
||||
#define GLUT_LAYER_IN_USE 0x0321
|
||||
#define GLUT_HAS_OVERLAY 0x0322
|
||||
#define GLUT_TRANSPARENT_INDEX 0x0323
|
||||
#define GLUT_NORMAL_DAMAGED 0x0324
|
||||
#define GLUT_OVERLAY_DAMAGED 0x0325
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutVideoResizeGet parameters
|
||||
*/
|
||||
#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384
|
||||
#define GLUT_VIDEO_RESIZE_IN_USE 0x0385
|
||||
#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386
|
||||
#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387
|
||||
#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388
|
||||
#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389
|
||||
#define GLUT_VIDEO_RESIZE_X 0x038A
|
||||
#define GLUT_VIDEO_RESIZE_Y 0x038B
|
||||
#define GLUT_VIDEO_RESIZE_WIDTH 0x038C
|
||||
#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutUseLayer parameters
|
||||
*/
|
||||
#define GLUT_NORMAL 0x0000
|
||||
#define GLUT_OVERLAY 0x0001
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutGetModifiers parameters
|
||||
*/
|
||||
#define GLUT_ACTIVE_SHIFT 0x0001
|
||||
#define GLUT_ACTIVE_CTRL 0x0002
|
||||
#define GLUT_ACTIVE_ALT 0x0004
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- the glutSetCursor parameters
|
||||
*/
|
||||
#define GLUT_CURSOR_RIGHT_ARROW 0x0000
|
||||
#define GLUT_CURSOR_LEFT_ARROW 0x0001
|
||||
#define GLUT_CURSOR_INFO 0x0002
|
||||
#define GLUT_CURSOR_DESTROY 0x0003
|
||||
#define GLUT_CURSOR_HELP 0x0004
|
||||
#define GLUT_CURSOR_CYCLE 0x0005
|
||||
#define GLUT_CURSOR_SPRAY 0x0006
|
||||
#define GLUT_CURSOR_WAIT 0x0007
|
||||
#define GLUT_CURSOR_TEXT 0x0008
|
||||
#define GLUT_CURSOR_CROSSHAIR 0x0009
|
||||
#define GLUT_CURSOR_UP_DOWN 0x000A
|
||||
#define GLUT_CURSOR_LEFT_RIGHT 0x000B
|
||||
#define GLUT_CURSOR_TOP_SIDE 0x000C
|
||||
#define GLUT_CURSOR_BOTTOM_SIDE 0x000D
|
||||
#define GLUT_CURSOR_LEFT_SIDE 0x000E
|
||||
#define GLUT_CURSOR_RIGHT_SIDE 0x000F
|
||||
#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010
|
||||
#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011
|
||||
#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012
|
||||
#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013
|
||||
#define GLUT_CURSOR_INHERIT 0x0064
|
||||
#define GLUT_CURSOR_NONE 0x0065
|
||||
#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- RGB color component specification definitions
|
||||
*/
|
||||
#define GLUT_RED 0x0000
|
||||
#define GLUT_GREEN 0x0001
|
||||
#define GLUT_BLUE 0x0002
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- additional keyboard and joystick definitions
|
||||
*/
|
||||
#define GLUT_KEY_REPEAT_OFF 0x0000
|
||||
#define GLUT_KEY_REPEAT_ON 0x0001
|
||||
#define GLUT_KEY_REPEAT_DEFAULT 0x0002
|
||||
|
||||
#define GLUT_JOYSTICK_BUTTON_A 0x0001
|
||||
#define GLUT_JOYSTICK_BUTTON_B 0x0002
|
||||
#define GLUT_JOYSTICK_BUTTON_C 0x0004
|
||||
#define GLUT_JOYSTICK_BUTTON_D 0x0008
|
||||
|
||||
/*
|
||||
* GLUT API macro definitions -- game mode definitions
|
||||
*/
|
||||
#define GLUT_GAME_MODE_ACTIVE 0x0000
|
||||
#define GLUT_GAME_MODE_POSSIBLE 0x0001
|
||||
#define GLUT_GAME_MODE_WIDTH 0x0002
|
||||
#define GLUT_GAME_MODE_HEIGHT 0x0003
|
||||
#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004
|
||||
#define GLUT_GAME_MODE_REFRESH_RATE 0x0005
|
||||
#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006
|
||||
|
||||
/*
|
||||
* Initialization functions, see fglut_init.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv );
|
||||
FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y );
|
||||
FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height );
|
||||
FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode );
|
||||
FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode );
|
||||
|
||||
/*
|
||||
* Process loop function, see freeglut_main.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutMainLoop( void );
|
||||
|
||||
/*
|
||||
* Window management functions, see freeglut_window.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutCreateWindow( const char* title );
|
||||
FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height );
|
||||
FGAPI void FGAPIENTRY glutDestroyWindow( int window );
|
||||
FGAPI void FGAPIENTRY glutSetWindow( int window );
|
||||
FGAPI int FGAPIENTRY glutGetWindow( void );
|
||||
FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title );
|
||||
FGAPI void FGAPIENTRY glutSetIconTitle( const char* title );
|
||||
FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height );
|
||||
FGAPI void FGAPIENTRY glutPositionWindow( int x, int y );
|
||||
FGAPI void FGAPIENTRY glutShowWindow( void );
|
||||
FGAPI void FGAPIENTRY glutHideWindow( void );
|
||||
FGAPI void FGAPIENTRY glutIconifyWindow( void );
|
||||
FGAPI void FGAPIENTRY glutPushWindow( void );
|
||||
FGAPI void FGAPIENTRY glutPopWindow( void );
|
||||
FGAPI void FGAPIENTRY glutFullScreen( void );
|
||||
|
||||
/*
|
||||
* Display-connected functions, see freeglut_display.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window );
|
||||
FGAPI void FGAPIENTRY glutPostRedisplay( void );
|
||||
FGAPI void FGAPIENTRY glutSwapBuffers( void );
|
||||
|
||||
/*
|
||||
* Mouse cursor functions, see freeglut_cursor.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWarpPointer( int x, int y );
|
||||
FGAPI void FGAPIENTRY glutSetCursor( int cursor );
|
||||
|
||||
/*
|
||||
* Overlay stuff, see freeglut_overlay.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutEstablishOverlay( void );
|
||||
FGAPI void FGAPIENTRY glutRemoveOverlay( void );
|
||||
FGAPI void FGAPIENTRY glutUseLayer( GLenum layer );
|
||||
FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void );
|
||||
FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window );
|
||||
FGAPI void FGAPIENTRY glutShowOverlay( void );
|
||||
FGAPI void FGAPIENTRY glutHideOverlay( void );
|
||||
|
||||
/*
|
||||
* Menu stuff, see freeglut_menu.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) );
|
||||
FGAPI void FGAPIENTRY glutDestroyMenu( int menu );
|
||||
FGAPI int FGAPIENTRY glutGetMenu( void );
|
||||
FGAPI void FGAPIENTRY glutSetMenu( int menu );
|
||||
FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value );
|
||||
FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu );
|
||||
FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value );
|
||||
FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value );
|
||||
FGAPI void FGAPIENTRY glutRemoveMenuItem( int item );
|
||||
FGAPI void FGAPIENTRY glutAttachMenu( int button );
|
||||
FGAPI void FGAPIENTRY glutDetachMenu( int button );
|
||||
|
||||
/*
|
||||
* Global callback functions, see freeglut_callbacks.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value );
|
||||
FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) );
|
||||
|
||||
/*
|
||||
* Window-specific callback functions, see freeglut_callbacks.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) );
|
||||
FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) );
|
||||
FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) );
|
||||
|
||||
FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval );
|
||||
FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) );
|
||||
FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) );
|
||||
FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) );
|
||||
|
||||
FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) );
|
||||
FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) );
|
||||
FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) );
|
||||
|
||||
/*
|
||||
* State setting and retrieval functions, see freeglut_state.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutGet( GLenum query );
|
||||
FGAPI int FGAPIENTRY glutDeviceGet( GLenum query );
|
||||
FGAPI int FGAPIENTRY glutGetModifiers( void );
|
||||
FGAPI int FGAPIENTRY glutLayerGet( GLenum query );
|
||||
|
||||
/*
|
||||
* Font stuff, see freeglut_font.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character );
|
||||
FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character );
|
||||
FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character );
|
||||
FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character );
|
||||
FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string );
|
||||
FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string );
|
||||
|
||||
/*
|
||||
* Geometry functions, see freeglut_geometry.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWireCube( GLdouble size );
|
||||
FGAPI void FGAPIENTRY glutSolidCube( GLdouble size );
|
||||
FGAPI void FGAPIENTRY glutWireSphere( GLdouble radius, GLint slices, GLint stacks );
|
||||
FGAPI void FGAPIENTRY glutSolidSphere( GLdouble radius, GLint slices, GLint stacks );
|
||||
FGAPI void FGAPIENTRY glutWireCone( GLdouble base, GLdouble height, GLint slices, GLint stacks );
|
||||
FGAPI void FGAPIENTRY glutSolidCone( GLdouble base, GLdouble height, GLint slices, GLint stacks );
|
||||
|
||||
FGAPI void FGAPIENTRY glutWireTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings );
|
||||
FGAPI void FGAPIENTRY glutSolidTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings );
|
||||
FGAPI void FGAPIENTRY glutWireDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidDodecahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireOctahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidOctahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireTetrahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidTetrahedron( void );
|
||||
FGAPI void FGAPIENTRY glutWireIcosahedron( void );
|
||||
FGAPI void FGAPIENTRY glutSolidIcosahedron( void );
|
||||
|
||||
/*
|
||||
* Teapot rendering functions, found in freeglut_teapot.c
|
||||
* NB: front facing polygons have clockwise winding, not counter clockwise
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutWireTeapot( GLdouble size );
|
||||
FGAPI void FGAPIENTRY glutSolidTeapot( GLdouble size );
|
||||
|
||||
/*
|
||||
* Game mode functions, see freeglut_gamemode.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutGameModeString( const char* string );
|
||||
FGAPI int FGAPIENTRY glutEnterGameMode( void );
|
||||
FGAPI void FGAPIENTRY glutLeaveGameMode( void );
|
||||
FGAPI int FGAPIENTRY glutGameModeGet( GLenum query );
|
||||
|
||||
/*
|
||||
* Video resize functions, see freeglut_videoresize.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query );
|
||||
FGAPI void FGAPIENTRY glutSetupVideoResizing( void );
|
||||
FGAPI void FGAPIENTRY glutStopVideoResizing( void );
|
||||
FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height );
|
||||
FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height );
|
||||
|
||||
/*
|
||||
* Colormap functions, see freeglut_misc.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue );
|
||||
FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component );
|
||||
FGAPI void FGAPIENTRY glutCopyColormap( int window );
|
||||
|
||||
/*
|
||||
* Misc keyboard and joystick functions, see freeglut_misc.c
|
||||
*/
|
||||
FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore );
|
||||
FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode );
|
||||
FGAPI void FGAPIENTRY glutForceJoystickFunc( void );
|
||||
|
||||
/*
|
||||
* Misc functions, see freeglut_misc.c
|
||||
*/
|
||||
FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension );
|
||||
FGAPI void FGAPIENTRY glutReportErrors( void );
|
||||
|
||||
/* Comment from glut.h of classic GLUT:
|
||||
|
||||
Win32 has an annoying issue where there are multiple C run-time
|
||||
libraries (CRTs). If the executable is linked with a different CRT
|
||||
from the GLUT DLL, the GLUT DLL will not share the same CRT static
|
||||
data seen by the executable. In particular, atexit callbacks registered
|
||||
in the executable will not be called if GLUT calls its (different)
|
||||
exit routine). GLUT is typically built with the
|
||||
"/MD" option (the CRT with multithreading DLL support), but the Visual
|
||||
C++ linker default is "/ML" (the single threaded CRT).
|
||||
|
||||
One workaround to this issue is requiring users to always link with
|
||||
the same CRT as GLUT is compiled with. That requires users supply a
|
||||
non-standard option. GLUT 3.7 has its own built-in workaround where
|
||||
the executable's "exit" function pointer is covertly passed to GLUT.
|
||||
GLUT then calls the executable's exit function pointer to ensure that
|
||||
any "atexit" calls registered by the application are called if GLUT
|
||||
needs to exit.
|
||||
|
||||
Note that the __glut*WithExit routines should NEVER be called directly.
|
||||
To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
|
||||
|
||||
/* to get the prototype for exit() */
|
||||
#include <stdlib.h>
|
||||
|
||||
#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__)
|
||||
FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
|
||||
FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
|
||||
FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int));
|
||||
#ifndef FREEGLUT_BUILDING_LIB
|
||||
#if defined(__GNUC__)
|
||||
#define FGUNUSED __attribute__((unused))
|
||||
#else
|
||||
#define FGUNUSED
|
||||
#endif
|
||||
static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
|
||||
#define glutInit glutInit_ATEXIT_HACK
|
||||
static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
|
||||
#define glutCreateWindow glutCreateWindow_ATEXIT_HACK
|
||||
static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); }
|
||||
#define glutCreateMenu glutCreateMenu_ATEXIT_HACK
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __FREEGLUT_STD_H__ */
|
||||
|
21
freeglut/include/GL/glut.h
Normal file
21
freeglut/include/GL/glut.h
Normal file
@ -0,0 +1,21 @@
|
||||
#ifndef __GLUT_H__
|
||||
#define __GLUT_H__
|
||||
|
||||
/*
|
||||
* glut.h
|
||||
*
|
||||
* The freeglut library include file
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
||||
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "freeglut_std.h"
|
||||
|
||||
/*** END OF FILE ***/
|
||||
|
||||
#endif /* __GLUT_H__ */
|
BIN
freeglut/lib/freeglut.lib
Normal file
BIN
freeglut/lib/freeglut.lib
Normal file
Binary file not shown.
BIN
freeglut/lib/x64/freeglut.lib
Normal file
BIN
freeglut/lib/x64/freeglut.lib
Normal file
Binary file not shown.
73
glew-1.11.0/LICENSE.txt
Normal file
73
glew-1.11.0/LICENSE.txt
Normal file
@ -0,0 +1,73 @@
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Mesa 3-D graphics library
|
||||
Version: 7.0
|
||||
|
||||
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
Copyright (c) 2007 The Khronos Group Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and/or associated documentation files (the
|
||||
"Materials"), to deal in the Materials without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
permit persons to whom the Materials are furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Materials.
|
||||
|
||||
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
24
glew-1.11.0/README.txt
Normal file
24
glew-1.11.0/README.txt
Normal file
@ -0,0 +1,24 @@
|
||||
See doc/index.html for more information.
|
||||
|
||||
If you downloaded the tarball from the GLEW website, you just need to:
|
||||
|
||||
Unix:
|
||||
|
||||
make
|
||||
|
||||
sudo -s
|
||||
|
||||
make install
|
||||
|
||||
make clean
|
||||
|
||||
Windows:
|
||||
|
||||
use the project file in build/vc6/
|
||||
|
||||
If you wish to build GLEW from scratch (update the extension data from
|
||||
the net or add your own extension information), you need a Unix
|
||||
environment (including wget, perl, and GNU make). The extension data
|
||||
is regenerated from the top level source directory with:
|
||||
|
||||
make extensions
|
12
glew-1.11.0/TODO.txt
Normal file
12
glew-1.11.0/TODO.txt
Normal file
@ -0,0 +1,12 @@
|
||||
Major:
|
||||
- add support for windows mini-client drivers
|
||||
- add windows installer (msi)
|
||||
- separate build of static and shared object files (for mingw and
|
||||
cygwin)
|
||||
- start designing GLEW 2.0
|
||||
|
||||
Minor:
|
||||
- make auto scripts work with text mode cygwin mounts
|
||||
- add support for all SUN, MTX, and OML extensions
|
||||
- make auto/Makefile more robust against auto/core/*~ mistakes
|
||||
- web poll on separating glew, glxew and wglew
|
BIN
glew-1.11.0/bin/Release MX/Win32/glew32mx.dll
Normal file
BIN
glew-1.11.0/bin/Release MX/Win32/glew32mx.dll
Normal file
Binary file not shown.
BIN
glew-1.11.0/bin/Release MX/x64/glew32mx.dll
Normal file
BIN
glew-1.11.0/bin/Release MX/x64/glew32mx.dll
Normal file
Binary file not shown.
BIN
glew-1.11.0/bin/Release/Win32/glew32.dll
Normal file
BIN
glew-1.11.0/bin/Release/Win32/glew32.dll
Normal file
Binary file not shown.
BIN
glew-1.11.0/bin/Release/Win32/glewinfo.exe
Normal file
BIN
glew-1.11.0/bin/Release/Win32/glewinfo.exe
Normal file
Binary file not shown.
BIN
glew-1.11.0/bin/Release/Win32/visualinfo.exe
Normal file
BIN
glew-1.11.0/bin/Release/Win32/visualinfo.exe
Normal file
Binary file not shown.
BIN
glew-1.11.0/bin/Release/x64/glew32.dll
Normal file
BIN
glew-1.11.0/bin/Release/x64/glew32.dll
Normal file
Binary file not shown.
BIN
glew-1.11.0/bin/Release/x64/glewinfo.exe
Normal file
BIN
glew-1.11.0/bin/Release/x64/glewinfo.exe
Normal file
Binary file not shown.
BIN
glew-1.11.0/bin/Release/x64/visualinfo.exe
Normal file
BIN
glew-1.11.0/bin/Release/x64/visualinfo.exe
Normal file
Binary file not shown.
269
glew-1.11.0/doc/advanced.html
Normal file
269
glew-1.11.0/doc/advanced.html
Normal file
@ -0,0 +1,269 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center">Source Generation</td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Automatic Code Generation</h2>
|
||||
|
||||
<p>
|
||||
Starting from release 1.1.0, the source code and parts of the
|
||||
documentation are automatically generated from the extension
|
||||
specifications in a two-step process. In the first step,
|
||||
specification files from the OpenGL registry are downloaded and
|
||||
parsed. Skeleton descriptors are created for each extension. These
|
||||
descriptors contain all necessary information for creating the source
|
||||
code and documentation in a simple and compact format, including the
|
||||
name of the extension, url link to the specification, tokens, function
|
||||
declarations, typedefs and struct definitions. In the second step,
|
||||
the header files as well as the library and glewinfo source are
|
||||
generated from the descriptor files. The code generation scripts are
|
||||
located in the <tt>auto</tt> subdirectory.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The code generation scripts require GNU make, wget, and perl. On
|
||||
Windows, the simplest way to get access to these tools is to install
|
||||
<a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the
|
||||
root directory is mounted in binary mode. The makefile in the
|
||||
<tt>auto</tt> directory provides the following build targets:
|
||||
</p>
|
||||
|
||||
<table border=0 cellpadding=0 cellspacing=5>
|
||||
<tr><td align="left" valign="top"><tt>make</tt></td>
|
||||
<td align=left>Create the source files from the descriptors.<br/> If the
|
||||
descriptors do not exist, create them from the spec files.<br/> If the spec
|
||||
files do not exist, download them from the OpenGL repository.</td></tr>
|
||||
<tr><td align="left" valign="top"><tt>make clean</tt></td>
|
||||
<td align=left>Delete the source files.</td></tr>
|
||||
<tr><td align="left" valign="top"><tt>make clobber</tt></td>
|
||||
<td align=left>Delete the source files and the descriptors.</td></tr>
|
||||
<tr><td align="left" valign="top"><tt>make destroy</tt></td>
|
||||
<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr>
|
||||
<tr><td align="left" valign="top"><tt>make custom</tt></td>
|
||||
<td align=left>Create the source files for the extensions
|
||||
listed in <tt>auto/custom.txt</tt>.<br/> See "Custom Code
|
||||
Generation" below for more details.</td></tr>
|
||||
</table>
|
||||
|
||||
<h3>Adding a New Extension</h3>
|
||||
|
||||
<p>
|
||||
To add a new extension, create a descriptor file for the extension in
|
||||
<tt>auto/core</tt> and rerun the code generation scripts by typing
|
||||
<tt>make clean; make</tt> in the <tt>auto</tt> directory.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The format of the descriptor file is given below. Items in
|
||||
brackets are optional.
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
<Extension Name><br>
|
||||
[<URL of Specification File>]<br>
|
||||
[<Token Name> <Token Value>]<br>
|
||||
[<Token Name> <Token Value>]<br>
|
||||
...<br>
|
||||
[<Typedef>]<br>
|
||||
[<Typedef>]<br>
|
||||
...<br>
|
||||
[<Function Signature>]<br>
|
||||
[<Function Signature>]<br>
|
||||
...<br>
|
||||
<!-- [<Function Definition>]<br>
|
||||
[<Function Definition>]<br>
|
||||
...<br> -->
|
||||
</p>
|
||||
|
||||
<!--
|
||||
<p>
|
||||
Note that <tt>Function Definitions</tt> are copied to the header files
|
||||
without changes and have to be terminated with a semicolon. In
|
||||
contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and
|
||||
<tt>Typedefs</tt> should not be terminated with a semicolon.
|
||||
</p>
|
||||
-->
|
||||
|
||||
<p>
|
||||
Take a look at one of the files in <tt>auto/core</tt> for an
|
||||
example. Note that typedefs and function signatures should not be
|
||||
terminated with a semicolon.
|
||||
</p>
|
||||
|
||||
<h3>Custom Code Generation</h3>
|
||||
<p>
|
||||
Starting from GLEW 1.3.0, it is possible to control which extensions
|
||||
to include in the libarary by specifying a list in
|
||||
<tt>auto/custom.txt</tt>. This is useful when you do not need all the
|
||||
extensions and would like to reduce the size of the source files.
|
||||
Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory
|
||||
to rerun the scripts with the custom list of extensions.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For example, the following is the list of extensions needed to get GLEW and the
|
||||
utilities to compile.
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
WGL_ARB_extensions_string<br>
|
||||
WGL_ARB_multisample<br>
|
||||
WGL_ARB_pixel_format<br>
|
||||
WGL_ARB_pbuffer<br>
|
||||
WGL_EXT_extensions_string<br>
|
||||
WGL_ATI_pixel_format_float<br>
|
||||
WGL_NV_float_buffer<br>
|
||||
</p>
|
||||
|
||||
<h2>Multiple Rendering Contexts (GLEW MX)</h2>
|
||||
|
||||
<p>Starting with release 1.2.0, thread-safe support for multiple
|
||||
rendering contexts, possibly with different capabilities, is
|
||||
available. Since this is not required by most users, it is not added
|
||||
to the binary releases to maintain compatibility between different
|
||||
versions. To include multi-context support, you have to do the
|
||||
following:</p>
|
||||
<ol>
|
||||
<li>Compile and use GLEW with the <tt>GLEW_MX</tt> preprocessor token
|
||||
defined.</li>
|
||||
<li>For each rendering context, create a <tt>GLEWContext</tt> object
|
||||
that will be available as long as the rendering context exists.</li>
|
||||
<li>Define a macro or function called <tt>glewGetContext()</tt> that
|
||||
returns a pointer to the <tt>GLEWContext</tt> object associated with
|
||||
the rendering context from which OpenGL/WGL/GLX calls are issued. This
|
||||
dispatch mechanism is primitive, but generic.
|
||||
<li>Make sure that you call <tt>glewInit()</tt> after creating the
|
||||
<tt>GLEWContext</tt> object in each rendering context. Note, that the
|
||||
<tt>GLEWContext</tt> pointer returned by <tt>glewGetContext()</tt> has
|
||||
to reside in global or thread-local memory.
|
||||
</ol>
|
||||
|
||||
<p>Note that according to the <a
|
||||
href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">MSDN
|
||||
WGL documentation</a>, you have to initialize the entry points for
|
||||
every rendering context that use pixel formats with different
|
||||
capabilities For example, the pixel formats provided by the generic
|
||||
software OpenGL implementation by Microsoft vs. the hardware
|
||||
accelerated pixel formats have different capabilities. <b>GLEW by
|
||||
default ignores this requirement, and does not define per-context
|
||||
entry points (you can however do this using the steps described
|
||||
above).</b> Assuming a global namespace for the entry points works in
|
||||
most situations, because typically all hardware accelerated pixel
|
||||
formats provide the same entry points and capabilities. This means
|
||||
that unless you use the multi-context version of GLEW, you need to
|
||||
call <tt>glewInit()</tt> only once in your program, or more precisely,
|
||||
once per process.</p>
|
||||
|
||||
<h2>Separate Namespace</h2>
|
||||
|
||||
<p>
|
||||
To avoid name clashes when linking with libraries that include the
|
||||
same symbols, extension entry points are declared in a separate
|
||||
namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL
|
||||
function names to their GLEW equivalents. For instance,
|
||||
<tt>glFancyFunction</tt> is simply an alias to
|
||||
<tt>glewFancyFunction</tt>. The separate namespace does not effect
|
||||
token and function pointer definitions.
|
||||
</p>
|
||||
|
||||
<h2>Known Issues</h2>
|
||||
|
||||
<p>
|
||||
GLEW requires GLX 1.2 for compatibility with GLUT.
|
||||
</p>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
280
glew-1.11.0/doc/basic.html
Normal file
280
glew-1.11.0/doc/basic.html
Normal file
@ -0,0 +1,280 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center">Usage</td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Initializing GLEW</h2>
|
||||
<p>
|
||||
First you need to create a valid OpenGL rendering context and call
|
||||
<tt>glewInit()</tt> to initialize the extension entry points. If
|
||||
<tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization
|
||||
succeeded and you can use the available extensions as well as core
|
||||
OpenGL functionality. For example:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/glew.h><br>
|
||||
#include <GL/glut.h><br>
|
||||
...<br>
|
||||
glutInit(&argc, argv);<br>
|
||||
glutCreateWindow("GLEW Test");<br>
|
||||
GLenum err = glewInit();<br>
|
||||
if (GLEW_OK != err)<br>
|
||||
{<br>
|
||||
/* Problem: glewInit failed, something is seriously wrong. */<br>
|
||||
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br>
|
||||
...<br>
|
||||
}<br>
|
||||
fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br>
|
||||
</p>
|
||||
|
||||
<h2>Checking for Extensions</h2>
|
||||
|
||||
<p>
|
||||
Starting from GLEW 1.1.0, you can find out if a particular extension
|
||||
is available on your platform by querying globally defined variables
|
||||
of the form <tt>GLEW_{extension_name}</tt>:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (GLEW_ARB_vertex_program)<br>
|
||||
{<br>
|
||||
/* It is safe to use the ARB_vertex_program extension here. */<br>
|
||||
glGenProgramsARB(...);<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
<b>In GLEW 1.0.x, a global structure was used for this task. To ensure
|
||||
binary compatibility between releases, the struct was replaced with a
|
||||
set of variables.</b>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
You can also check for core OpenGL functionality. For example, to
|
||||
see if OpenGL 1.3 is supported, do the following:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (GLEW_VERSION_1_3)<br>
|
||||
{<br>
|
||||
/* Yay! OpenGL 1.3 is supported! */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
In general, you can check if <tt>GLEW_{extension_name}</tt> or
|
||||
<tt>GLEW_VERSION_{version}</tt> is true or false.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
It is also possible to perform extension checks from string
|
||||
input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt>
|
||||
to check if the required core or extension functionality is
|
||||
available:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (glewIsSupported("GL_VERSION_1_4 GL_ARB_point_sprite"))<br>
|
||||
{<br>
|
||||
/* Great, we have OpenGL 1.4 + point sprites. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For extensions only, <tt>glewGetExtension</tt> provides a slower alternative
|
||||
(GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b>
|
||||
<tt>glewGetExtension</tt> <b>was replaced with </b>
|
||||
<tt>glewIsSupported</tt>.
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (glewGetExtension("GL_ARB_fragment_program"))<br>
|
||||
{<br>
|
||||
/* Looks like ARB_fragment_program is supported. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<h2>Experimental Drivers</h2>
|
||||
|
||||
<p>
|
||||
GLEW obtains information on the supported extensions from the graphics
|
||||
driver. Experimental or pre-release drivers, however, might not
|
||||
report every available extension through the standard mechanism, in
|
||||
which case GLEW will report it unsupported. To circumvent this
|
||||
situation, the <tt>glewExperimental</tt> global switch can be turned
|
||||
on by setting it to <tt>GL_TRUE</tt> before calling
|
||||
<tt>glewInit()</tt>, which ensures that all extensions with valid
|
||||
entry points will be exposed.
|
||||
</p>
|
||||
|
||||
<h2>Platform Specific Extensions</h2>
|
||||
|
||||
<p>
|
||||
Platform specific extensions are separated into two header files:
|
||||
<tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available
|
||||
<tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain
|
||||
extension is supported, query <tt>WGLEW_{extension name}</tt> or
|
||||
<tt>GLXEW_{extension_name}</tt>. For example:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/wglew.h><br>
|
||||
<br>
|
||||
if (WGLEW_ARB_pbuffer)<br>
|
||||
{<br>
|
||||
/* OK, we can use pbuffers. */<br>
|
||||
}<br>
|
||||
else<br>
|
||||
{<br>
|
||||
/* Sorry, pbuffers will not work on this platform. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Alternatively, use <tt>wglewIsSupported</tt> or
|
||||
<tt>glxewIsSupported</tt> to check for extensions from a string:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
if (wglewIsSupported("WGL_ARB_pbuffer"))<br>
|
||||
{<br>
|
||||
/* OK, we can use pbuffers. */<br>
|
||||
}<br>
|
||||
</p>
|
||||
|
||||
<h2>Utilities</h2>
|
||||
|
||||
<p>
|
||||
GLEW provides two command-line utilities: one for creating a list of
|
||||
available extensions and visuals; and another for verifying extension
|
||||
entry points.
|
||||
</p>
|
||||
|
||||
<h3>visualinfo: extensions and visuals</h3>
|
||||
|
||||
<p>
|
||||
<tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The
|
||||
Windows version creates a file called <tt>visualinfo.txt</tt>, which
|
||||
contains a list of available OpenGL, WGL, and GLU extensions as well
|
||||
as a table of visuals aka. pixel formats. Pbuffer and MRT capable
|
||||
visuals are also included. For additional usage information, type
|
||||
<tt>visualinfo -h</tt>.
|
||||
</p>
|
||||
|
||||
<h3>glewinfo: extension verification utility</h3>
|
||||
|
||||
<p>
|
||||
<tt>glewinfo</tt> allows you to verify the entry points for the
|
||||
extensions supported on your platform. The Windows version
|
||||
reports the results to a text file called <tt>glewinfo.txt</tt>. The
|
||||
Unix version prints the results to <tt>stdout</tt>.
|
||||
</p>
|
||||
|
||||
<p>Windows usage:</p>
|
||||
<blockquote><pre>glewinfo [-pf <id>]</pre></blockquote>
|
||||
|
||||
<p>where <tt><id></tt> is the pixel format id for which the
|
||||
capabilities are displayed.</p>
|
||||
|
||||
<p>Unix usage:</p>
|
||||
<blockquote><pre>glewinfo [-display <dpy>] [-visual <id>]</pre></blockquote>
|
||||
|
||||
<p>where <tt><dpy></tt> is the X11 display and <tt><id></tt> is
|
||||
the visual id for which the capabilities are displayed.</p>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
148
glew-1.11.0/doc/build.html
Normal file
148
glew-1.11.0/doc/build.html
Normal file
@ -0,0 +1,148 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center">Building</td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Building GLEW</h2>
|
||||
|
||||
<h3>Windows</h3>
|
||||
|
||||
<p>A MS Visual Studio project is provided in the <tt>build/vc6</tt> directory.</p>
|
||||
<p>Pre-built shared and static libraries are also available for <a href="index.html">download</a>.</p>
|
||||
|
||||
<h3>Makefile</h3>
|
||||
|
||||
<p>For platforms other than MS Windows, the provided <tt>Makefile</tt> is used.</p>
|
||||
|
||||
<h4>Command-line variables</h4>
|
||||
|
||||
<table border=0 cellpadding=0 cellspacing=10>
|
||||
<tr><td valign=top><tt>SYSTEM</tt></td><td valign=top>auto</td>
|
||||
<td align=left>Target system to build: darwin, linux, solaris, etc.<br/>For a full list of supported targets: <tt>ls config/Makefile.*</tt><br/>
|
||||
<a href="http://git.savannah.gnu.org/gitweb/?p=config.git;a=tree">config.guess</a> is used to auto detect, as necessary.</td></tr>
|
||||
<tr><td valign=top><tt>GLEW_DEST</tt></td><td valign=top><tt>/usr</tt></td>
|
||||
<td align=left>Base directory for installation.</td></tr>
|
||||
</table>
|
||||
|
||||
<h4>Make targets</h4>
|
||||
|
||||
<table border=0 cellpadding=0 cellspacing=10>
|
||||
<tr><td valign=top><tt>all</tt></td><td>Build everything.</td><tr>
|
||||
<tr><td valign=top><tt>glew.lib</tt></td><td>Build static and dynamic GLEW libraries.</td><tr>
|
||||
<tr><td valign=top><tt>glew.lib.mx</tt></td><td>Build static and dynamic GLEWmx libraries.</td><tr>
|
||||
<tr><td valign=top><tt>glew.bin</tt></td><td>Build <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
|
||||
<tr><td valign=top><tt>clean</tt></td><td>Delete temporary and built files.</td><tr>
|
||||
<tr><td valign=top><tt>install.all</tt></td><td>Install everything.</td><tr>
|
||||
<tr><td valign=top><tt>install</tt></td><td>Install GLEW libraries.</td><tr>
|
||||
<tr><td valign=top><tt>install.mx</tt></td><td>Install GLEWmx libraries.</td><tr>
|
||||
<tr><td valign=top><tt>install.bin</tt></td><td>Install <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
|
||||
<tr><td valign=top><tt>uninstall</tt></td><td>Delete installed files.</td><tr>
|
||||
</table>
|
||||
|
||||
<h4>Requirements</h4>
|
||||
|
||||
<ul>
|
||||
<li>GNU make</li>
|
||||
<li>perl</li>
|
||||
<li>wget</li>
|
||||
<li>GNU sed</li>
|
||||
<li>gcc compiler</li>
|
||||
</ul>
|
||||
|
||||
Ubuntu: <pre>sudo apt-get install libXmu-dev libXi-dev libgl-dev dos2unix</pre>
|
||||
Fedora: <pre>sudo yum install libXmu-devel libXi-devel libGL-devel dos2unix</pre>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
125
glew-1.11.0/doc/credits.html
Normal file
125
glew-1.11.0/doc/credits.html
Normal file
@ -0,0 +1,125 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center">Credits & Copyright</td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Credits</h2>
|
||||
|
||||
<p>
|
||||
GLEW was developed by <a href="http://www.cs.utah.edu/~ikits/">Milan
|
||||
Ikits</a> and <a
|
||||
href="http://wwwvis.informatik.uni-stuttgart.de/~magallon/">Marcelo
|
||||
Magallon</a>. They also perform occasional maintainance to make sure
|
||||
that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris
|
||||
Wyman were the first users and also assisted with the design and
|
||||
debugging process. The acronym GLEW originates from Aaron Lefohn.
|
||||
Pasi Kärkkäinen identified and fixed several problems with
|
||||
GLX and SDL. Nate Robins created the <tt>wglinfo</tt> utility, to
|
||||
which modifications were made by Michael Wimmer.
|
||||
</p>
|
||||
|
||||
<h2>Copyright</h2>
|
||||
|
||||
<p>
|
||||
GLEW is originally derived from the EXTGL project by Lev Povalahev.
|
||||
The source code is licensed under the <a href="glew.txt">Modified BSD
|
||||
License</a>, the <a href="mesa.txt">Mesa 3-D License</a> (MIT
|
||||
License), and the <a href="khronos.txt">Khronos License</a> (MIT
|
||||
License). The automatic code generation scripts are released under
|
||||
the <a href="gpl.txt">GNU GPL</a>.
|
||||
</p>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
187
glew-1.11.0/doc/glew.css
Normal file
187
glew-1.11.0/doc/glew.css
Normal file
@ -0,0 +1,187 @@
|
||||
h1
|
||||
{
|
||||
color: black;
|
||||
font: 23px "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
font-weight: bold;
|
||||
text-align: center;
|
||||
margin-top: 12px;
|
||||
margin-bottom: 18px;
|
||||
}
|
||||
|
||||
h2
|
||||
{
|
||||
color: black;
|
||||
font: 18px "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
font-weight: bold;
|
||||
text-align: left;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 0px;
|
||||
margin-top: 18px;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
h3
|
||||
{
|
||||
color: black;
|
||||
font: 17px "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: left;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 0px;
|
||||
margin-top: 12px;
|
||||
margin-bottom: 12px;
|
||||
}
|
||||
|
||||
small
|
||||
{
|
||||
font: 8pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
}
|
||||
|
||||
body
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
td
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
}
|
||||
|
||||
tt
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
}
|
||||
/* color: maroon; */
|
||||
|
||||
td.num
|
||||
{
|
||||
color: lightgrey;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
blockquote
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
background: #f0f0f0;
|
||||
text-align: left;
|
||||
margin-left: 40px;
|
||||
margin-right: 40px;
|
||||
margin-bottom: 6px;
|
||||
padding-bottom: 0px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
border-top: 0px;
|
||||
border-width: 0px;
|
||||
}
|
||||
|
||||
pre
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
background: #f0f0f0;
|
||||
text-align: left;
|
||||
margin-left: 40px;
|
||||
margin-right: 40px;
|
||||
margin-bottom: 6px;
|
||||
padding-bottom: 0px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
border-top: 0px;
|
||||
border-width: 0px;
|
||||
}
|
||||
|
||||
p
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: left;
|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 6px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
}
|
||||
|
||||
p.right
|
||||
{
|
||||
color: black;
|
||||
font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
|
||||
text-align: right;
|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 6px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
}
|
||||
|
||||
p.pre
|
||||
{
|
||||
color: rgb(0,120,0);
|
||||
font: 10pt "Courier New", "Courier", monospace;
|
||||
background: #f0f0f0;
|
||||
text-align: left;
|
||||
margin-top: 0px;
|
||||
margin-bottom: 6px;
|
||||
margin-left: 40px;
|
||||
margin-right: 40px;
|
||||
padding-top: 0px;
|
||||
padding-bottom: 6px;
|
||||
padding-left: 6px;
|
||||
padding-right: 6px;
|
||||
border-top: 0px;
|
||||
border-width: 0px;
|
||||
}
|
||||
|
||||
a:link
|
||||
{
|
||||
color: rgb(0,0,139);
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a:visited
|
||||
{
|
||||
color: rgb(220,20,60);
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
a:hover
|
||||
{
|
||||
color: rgb(220,20,60);
|
||||
text-decoration: underline;
|
||||
background: "#e8e8e8";
|
||||
}
|
||||
|
||||
ul
|
||||
{
|
||||
list-style-type: disc;
|
||||
text-align: left;
|
||||
margin-left: 40px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 3px;
|
||||
}
|
||||
|
||||
ul.none
|
||||
{
|
||||
list-style-type: none;
|
||||
}
|
||||
|
||||
ol
|
||||
{
|
||||
text-align: left;
|
||||
margin-left: 40px;
|
||||
margin-top: 0px;
|
||||
padding-top: 0px;
|
||||
margin-bottom: 0px;
|
||||
padding-bottom: 12px;
|
||||
}
|
||||
|
||||
hr
|
||||
{
|
||||
color: maroon;
|
||||
background-color: maroon;
|
||||
height: 1px;
|
||||
border: 0px;
|
||||
width: 80%;
|
||||
}
|
666
glew-1.11.0/doc/glew.html
Normal file
666
glew-1.11.0/doc/glew.html
Normal file
@ -0,0 +1,666 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Supported OpenGL Extensions</h2>
|
||||
|
||||
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
|
||||
<tr><td class="num">1</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
|
||||
<tr><td class="num">2</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr>
|
||||
<tr><td class="num">3</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/blend_minmax_factor.txt">AMD_blend_minmax_factor</a></td></tr>
|
||||
<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr>
|
||||
<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
|
||||
<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/depth_clamp_separate.txt">AMD_depth_clamp_separate</a></td></tr>
|
||||
<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
|
||||
<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/gcn_shader.txt">AMD_gcn_shader</a></td></tr>
|
||||
<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/gpu_shader_int64.txt">AMD_gpu_shader_int64</a></td></tr>
|
||||
<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/interleaved_elements.txt">AMD_interleaved_elements</a></td></tr>
|
||||
<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/multi_draw_indirect.txt">AMD_multi_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
|
||||
<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/occlusion_query_event.txt">AMD_occlusion_query_event</a></td></tr>
|
||||
<tr><td class="num">15</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
|
||||
<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/pinned_memory.txt">AMD_pinned_memory</a></td></tr>
|
||||
<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/query_buffer_object.txt">AMD_query_buffer_object</a></td></tr>
|
||||
<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/sample_positions.txt">AMD_sample_positions</a></td></tr>
|
||||
<tr><td class="num">19</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
|
||||
<tr><td class="num">20</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_atomic_counter_ops.txt">AMD_shader_atomic_counter_ops</a></td></tr>
|
||||
<tr><td class="num">21</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
|
||||
<tr><td class="num">22</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_stencil_value_export.txt">AMD_shader_stencil_value_export</a></td></tr>
|
||||
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt">AMD_shader_trinary_minmax</a></td></tr>
|
||||
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/sparse_texture.txt">AMD_sparse_texture</a></td></tr>
|
||||
<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/stencil_operation_extended.txt">AMD_stencil_operation_extended</a></td></tr>
|
||||
<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
|
||||
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/transform_feedback4.txt">AMD_transform_feedback4</a></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_layer.txt">AMD_vertex_shader_layer</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/vertex_shader_viewport_index.txt">AMD_vertex_shader_viewport_index</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_depth_texture</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_blit</a></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_multisample</a></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_instanced_arrays</a></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_pack_reverse_row_order</a></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_program_binary</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt1</a></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt3</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt5</a></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_usage</a></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_timer_query</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_translated_shader_source</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/fence.txt">APPLE_fence</a></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/float_pixels.txt">APPLE_float_pixels</a></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td>APPLE_pixel_buffer</td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
|
||||
<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
|
||||
<tr><td class="num">55</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_range.txt">APPLE_texture_range</a></td></tr>
|
||||
<tr><td class="num">56</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
|
||||
<tr><td class="num">57</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">58</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">59</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
|
||||
<tr><td class="num">60</td><td> </td><td><a href="http://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">61</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
|
||||
<tr><td class="num">62</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_1_compatibility.txt">ARB_ES3_1_compatibility</a></td></tr>
|
||||
<tr><td class="num">63</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt">ARB_ES3_compatibility</a></td></tr>
|
||||
<tr><td class="num">64</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/arrays_of_arrays.txt">ARB_arrays_of_arrays</a></td></tr>
|
||||
<tr><td class="num">65</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/base_instance.txt">ARB_base_instance</a></td></tr>
|
||||
<tr><td class="num">66</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/bindless_texture.txt">ARB_bindless_texture</a></td></tr>
|
||||
<tr><td class="num">67</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
|
||||
<tr><td class="num">68</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/buffer_storage.txt">ARB_buffer_storage</a></td></tr>
|
||||
<tr><td class="num">69</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
|
||||
<tr><td class="num">70</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/clear_buffer_object.txt">ARB_clear_buffer_object</a></td></tr>
|
||||
<tr><td class="num">71</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/clear_texture.txt">ARB_clear_texture</a></td></tr>
|
||||
<tr><td class="num">72</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/clip_control.txt">ARB_clip_control</a></td></tr>
|
||||
<tr><td class="num">73</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
|
||||
<tr><td class="num">74</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
|
||||
<tr><td class="num">75</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr>
|
||||
<tr><td class="num">76</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compute_shader.txt">ARB_compute_shader</a></td></tr>
|
||||
<tr><td class="num">77</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/compute_variable_group_size.txt">ARB_compute_variable_group_size</a></td></tr>
|
||||
<tr><td class="num">78</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/conditional_render_inverted.txt">ARB_conditional_render_inverted</a></td></tr>
|
||||
<tr><td class="num">79</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr>
|
||||
<tr><td class="num">80</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
|
||||
<tr><td class="num">81</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/copy_image.txt">ARB_copy_image</a></td></tr>
|
||||
<tr><td class="num">82</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/cull_distance.txt">ARB_cull_distance</a></td></tr>
|
||||
<tr><td class="num">83</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
|
||||
<tr><td class="num">84</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
|
||||
<tr><td class="num">85</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
|
||||
<tr><td class="num">86</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
|
||||
<tr><td class="num">87</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/derivative_control.txt">ARB_derivative_control</a></td></tr>
|
||||
<tr><td class="num">88</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/direct_state_access.txt">ARB_direct_state_access</a></td></tr>
|
||||
<tr><td class="num">89</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">90</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
|
||||
<tr><td class="num">91</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
|
||||
<tr><td class="num">92</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">93</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
|
||||
<tr><td class="num">94</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/enhanced_layouts.txt">ARB_enhanced_layouts</a></td></tr>
|
||||
<tr><td class="num">95</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
|
||||
<tr><td class="num">96</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/explicit_uniform_location.txt">ARB_explicit_uniform_location</a></td></tr>
|
||||
<tr><td class="num">97</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
|
||||
<tr><td class="num">98</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_layer_viewport.txt">ARB_fragment_layer_viewport</a></td></tr>
|
||||
<tr><td class="num">99</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
|
||||
<tr><td class="num">100</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
|
||||
<tr><td class="num">101</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">102</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt">ARB_framebuffer_no_attachments</a></td></tr>
|
||||
<tr><td class="num">103</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
|
||||
<tr><td class="num">104</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">105</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">106</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
|
||||
<tr><td class="num">107</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/get_texture_sub_image.txt">ARB_get_texture_sub_image</a></td></tr>
|
||||
<tr><td class="num">108</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
|
||||
<tr><td class="num">109</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
|
||||
<tr><td class="num">110</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
|
||||
<tr><td class="num">111</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
|
||||
<tr><td class="num">112</td><td> </td><td>ARB_imaging</td></tr>
|
||||
<tr><td class="num">113</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/indirect_parameters.txt">ARB_indirect_parameters</a></td></tr>
|
||||
<tr><td class="num">114</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
|
||||
<tr><td class="num">115</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr>
|
||||
<tr><td class="num">116</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt">ARB_internalformat_query2</a></td></tr>
|
||||
<tr><td class="num">117</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/invalidate_subdata.txt">ARB_invalidate_subdata</a></td></tr>
|
||||
<tr><td class="num">118</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr>
|
||||
<tr><td class="num">119</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
|
||||
<tr><td class="num">120</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
|
||||
<tr><td class="num">121</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multi_bind.txt">ARB_multi_bind</a></td></tr>
|
||||
<tr><td class="num">122</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multi_draw_indirect.txt">ARB_multi_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">123</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
|
||||
<tr><td class="num">124</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
|
||||
<tr><td class="num">125</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
|
||||
<tr><td class="num">126</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
|
||||
<tr><td class="num">127</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/pipeline_statistics_query.txt">ARB_pipeline_statistics_query</a></td></tr>
|
||||
<tr><td class="num">128</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
|
||||
<tr><td class="num">129</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
|
||||
<tr><td class="num">130</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
|
||||
<tr><td class="num">131</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/program_interface_query.txt">ARB_program_interface_query</a></td></tr>
|
||||
<tr><td class="num">132</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
|
||||
<tr><td class="num">133</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/query_buffer_object.txt">ARB_query_buffer_object</a></td></tr>
|
||||
<tr><td class="num">134</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robust_buffer_access_behavior.txt">ARB_robust_buffer_access_behavior</a></td></tr>
|
||||
<tr><td class="num">135</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
|
||||
<tr><td class="num">136</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
|
||||
<tr><td class="num">137</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
|
||||
<tr><td class="num">138</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
|
||||
<tr><td class="num">139</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
|
||||
<tr><td class="num">140</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
|
||||
<tr><td class="num">141</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/seamless_cubemap_per_texture.txt">ARB_seamless_cubemap_per_texture</a></td></tr>
|
||||
<tr><td class="num">142</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
|
||||
<tr><td class="num">143</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr>
|
||||
<tr><td class="num">144</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
|
||||
<tr><td class="num">145</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_draw_parameters.txt">ARB_shader_draw_parameters</a></td></tr>
|
||||
<tr><td class="num">146</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_group_vote.txt">ARB_shader_group_vote</a></td></tr>
|
||||
<tr><td class="num">147</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr>
|
||||
<tr><td class="num">148</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_image_size.txt">ARB_shader_image_size</a></td></tr>
|
||||
<tr><td class="num">149</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
|
||||
<tr><td class="num">150</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
|
||||
<tr><td class="num">151</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
|
||||
<tr><td class="num">152</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_storage_buffer_object.txt">ARB_shader_storage_buffer_object</a></td></tr>
|
||||
<tr><td class="num">153</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
|
||||
<tr><td class="num">154</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_image_samples.txt">ARB_shader_texture_image_samples</a></td></tr>
|
||||
<tr><td class="num">155</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
|
||||
<tr><td class="num">156</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
|
||||
<tr><td class="num">157</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr>
|
||||
<tr><td class="num">158</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
|
||||
<tr><td class="num">159</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr>
|
||||
<tr><td class="num">160</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow.txt">ARB_shadow</a></td></tr>
|
||||
<tr><td class="num">161</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">162</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_buffer.txt">ARB_sparse_buffer</a></td></tr>
|
||||
<tr><td class="num">163</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sparse_texture.txt">ARB_sparse_texture</a></td></tr>
|
||||
<tr><td class="num">164</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/stencil_texturing.txt">ARB_stencil_texturing</a></td></tr>
|
||||
<tr><td class="num">165</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/sync.txt">ARB_sync</a></td></tr>
|
||||
<tr><td class="num">166</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
|
||||
<tr><td class="num">167</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_barrier.txt">ARB_texture_barrier</a></td></tr>
|
||||
<tr><td class="num">168</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">169</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
|
||||
<tr><td class="num">170</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
|
||||
<tr><td class="num">171</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt">ARB_texture_buffer_range</a></td></tr>
|
||||
<tr><td class="num">172</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
|
||||
<tr><td class="num">173</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
|
||||
<tr><td class="num">174</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
|
||||
<tr><td class="num">175</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
|
||||
<tr><td class="num">176</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
|
||||
<tr><td class="num">177</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
|
||||
<tr><td class="num">178</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
|
||||
<tr><td class="num">179</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
|
||||
<tr><td class="num">180</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
|
||||
<tr><td class="num">181</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
|
||||
<tr><td class="num">182</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
|
||||
<tr><td class="num">183</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirror_clamp_to_edge.txt">ARB_texture_mirror_clamp_to_edge</a></td></tr>
|
||||
<tr><td class="num">184</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
|
||||
<tr><td class="num">185</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
|
||||
<tr><td class="num">186</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
|
||||
<tr><td class="num">187</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_levels.txt">ARB_texture_query_levels</a></td></tr>
|
||||
<tr><td class="num">188</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
|
||||
<tr><td class="num">189</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">190</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
|
||||
<tr><td class="num">191</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
|
||||
<tr><td class="num">192</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_stencil8.txt">ARB_texture_stencil8</a></td></tr>
|
||||
<tr><td class="num">193</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr>
|
||||
<tr><td class="num">194</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt">ARB_texture_storage_multisample</a></td></tr>
|
||||
<tr><td class="num">195</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
|
||||
<tr><td class="num">196</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/texture_view.txt">ARB_texture_view</a></td></tr>
|
||||
<tr><td class="num">197</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
|
||||
<tr><td class="num">198</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
|
||||
<tr><td class="num">199</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
|
||||
<tr><td class="num">200</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr>
|
||||
<tr><td class="num">201</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transform_feedback_overflow_query.txt">ARB_transform_feedback_overflow_query</a></td></tr>
|
||||
<tr><td class="num">202</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
|
||||
<tr><td class="num">203</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
|
||||
<tr><td class="num">204</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
|
||||
<tr><td class="num">205</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">206</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
|
||||
<tr><td class="num">207</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_binding.txt">ARB_vertex_attrib_binding</a></td></tr>
|
||||
<tr><td class="num">208</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
|
||||
<tr><td class="num">209</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
|
||||
<tr><td class="num">210</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
|
||||
<tr><td class="num">211</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
|
||||
<tr><td class="num">212</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_10f_11f_11f_rev.txt">ARB_vertex_type_10f_11f_11f_rev</a></td></tr>
|
||||
<tr><td class="num">213</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
|
||||
<tr><td class="num">214</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
|
||||
<tr><td class="num">215</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">216</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
|
||||
<tr><td class="num">217</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
|
||||
<tr><td class="num">218</td><td> </td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
|
||||
<tr><td class="num">219</td><td> </td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">220</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
|
||||
<tr><td class="num">221</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/element_array.txt">ATI_element_array</a></td></tr>
|
||||
<tr><td class="num">222</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
|
||||
<tr><td class="num">223</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">224</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
|
||||
<tr><td class="num">225</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
|
||||
<tr><td class="num">226</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/pn_triangles.txt">ATI_pn_triangles</a></td></tr>
|
||||
<tr><td class="num">227</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/separate_stencil.txt">ATI_separate_stencil</a></td></tr>
|
||||
<tr><td class="num">228</td><td> </td><td>ATI_shader_texture_lod</td></tr>
|
||||
<tr><td class="num">229</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
|
||||
<tr><td class="num">230</td><td> </td><td>ATI_texture_compression_3dc</td></tr>
|
||||
<tr><td class="num">231</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
|
||||
<tr><td class="num">232</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
|
||||
<tr><td class="num">233</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
|
||||
<tr><td class="num">234</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
|
||||
<tr><td class="num">235</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
|
||||
<tr><td class="num">236</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_streams.txt">ATI_vertex_streams</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">237</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
|
||||
<tr><td class="num">238</td><td> </td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
|
||||
<tr><td class="num">239</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/abgr.txt">EXT_abgr</a></td></tr>
|
||||
<tr><td class="num">240</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/bgra.txt">EXT_bgra</a></td></tr>
|
||||
<tr><td class="num">241</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
|
||||
<tr><td class="num">242</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
|
||||
<tr><td class="num">243</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
|
||||
<tr><td class="num">244</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
|
||||
<tr><td class="num">245</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
|
||||
<tr><td class="num">246</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
|
||||
<tr><td class="num">247</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
|
||||
<tr><td class="num">248</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
|
||||
<tr><td class="num">249</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
|
||||
<tr><td class="num">250</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
|
||||
<tr><td class="num">251</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
|
||||
<tr><td class="num">252</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/convolution.txt">EXT_convolution</a></td></tr>
|
||||
<tr><td class="num">253</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
|
||||
<tr><td class="num">254</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
|
||||
<tr><td class="num">255</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
|
||||
<tr><td class="num">256</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/EXT_debug_label.txt">EXT_debug_label</a></td></tr>
|
||||
<tr><td class="num">257</td><td> </td><td><a href="http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt">EXT_debug_marker</a></td></tr>
|
||||
<tr><td class="num">258</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
|
||||
<tr><td class="num">259</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
|
||||
<tr><td class="num">260</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
|
||||
<tr><td class="num">261</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
|
||||
<tr><td class="num">262</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
|
||||
<tr><td class="num">263</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
|
||||
<tr><td class="num">264</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
|
||||
<tr><td class="num">265</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
|
||||
<tr><td class="num">266</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
|
||||
<tr><td class="num">267</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr>
|
||||
<tr><td class="num">268</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
|
||||
<tr><td class="num">269</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">270</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">271</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
|
||||
<tr><td class="num">272</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
|
||||
<tr><td class="num">273</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/histogram.txt">EXT_histogram</a></td></tr>
|
||||
<tr><td class="num">274</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
|
||||
<tr><td class="num">275</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_func.txt">EXT_index_func</a></td></tr>
|
||||
<tr><td class="num">276</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_material.txt">EXT_index_material</a></td></tr>
|
||||
<tr><td class="num">277</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
|
||||
<tr><td class="num">278</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
|
||||
<tr><td class="num">279</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
|
||||
<tr><td class="num">280</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
|
||||
<tr><td class="num">281</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
|
||||
<tr><td class="num">282</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">283</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
|
||||
<tr><td class="num">284</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
|
||||
<tr><td class="num">285</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
|
||||
<tr><td class="num">286</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
|
||||
<tr><td class="num">287</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
|
||||
<tr><td class="num">288</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
|
||||
<tr><td class="num">289</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
|
||||
<tr><td class="num">290</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
|
||||
<tr><td class="num">291</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
|
||||
<tr><td class="num">292</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
|
||||
<tr><td class="num">293</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
|
||||
<tr><td class="num">294</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
|
||||
<tr><td class="num">295</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
|
||||
<tr><td class="num">296</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
|
||||
<tr><td class="num">297</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_formatted.txt">EXT_shader_image_load_formatted</a></td></tr>
|
||||
<tr><td class="num">298</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
|
||||
<tr><td class="num">299</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shader_integer_mix.txt">EXT_shader_integer_mix</a></td></tr>
|
||||
<tr><td class="num">300</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
|
||||
<tr><td class="num">301</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
|
||||
<tr><td class="num">302</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
|
||||
<tr><td class="num">303</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
|
||||
<tr><td class="num">304</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
|
||||
<tr><td class="num">305</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
|
||||
<tr><td class="num">306</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture.txt">EXT_texture</a></td></tr>
|
||||
<tr><td class="num">307</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
|
||||
<tr><td class="num">308</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
|
||||
<tr><td class="num">309</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
|
||||
<tr><td class="num">310</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
|
||||
<tr><td class="num">311</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
|
||||
<tr><td class="num">312</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
|
||||
<tr><td class="num">313</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
|
||||
<tr><td class="num">314</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
|
||||
<tr><td class="num">315</td><td> </td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">316</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
|
||||
<tr><td class="num">317</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
|
||||
<tr><td class="num">318</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
|
||||
<tr><td class="num">319</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
|
||||
<tr><td class="num">320</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
|
||||
<tr><td class="num">321</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
|
||||
<tr><td class="num">322</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">323</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
|
||||
<tr><td class="num">324</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
|
||||
<tr><td class="num">325</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
|
||||
<tr><td class="num">326</td><td> </td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">327</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
|
||||
<tr><td class="num">328</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
|
||||
<tr><td class="num">329</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
|
||||
<tr><td class="num">330</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
|
||||
<tr><td class="num">331</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
|
||||
<tr><td class="num">332</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
|
||||
<tr><td class="num">333</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
|
||||
<tr><td class="num">334</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
|
||||
<tr><td class="num">335</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
|
||||
<tr><td class="num">336</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
|
||||
<tr><td class="num">337</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
|
||||
<tr><td class="num">338</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
|
||||
<tr><td class="num">339</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">340</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
|
||||
<tr><td class="num">341</td><td> </td><td><a href="http://www.opengl.org/registry/specs/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">342</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">343</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/image_transform.txt">HP_image_transform</a></td></tr>
|
||||
<tr><td class="num">344</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
|
||||
<tr><td class="num">345</td><td> </td><td><a href="http://www.opengl.org/registry/specs/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">346</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
|
||||
<tr><td class="num">347</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
|
||||
<tr><td class="num">348</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
|
||||
<tr><td class="num">349</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/static_data.txt">IBM_static_data</a></td></tr>
|
||||
<tr><td class="num">350</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
|
||||
<tr><td class="num">351</td><td> </td><td><a href="http://www.opengl.org/registry/specs/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">352</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
|
||||
<tr><td class="num">353</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">354</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/fragment_shader_ordering.txt">INTEL_fragment_shader_ordering</a></td></tr>
|
||||
<tr><td class="num">355</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
|
||||
<tr><td class="num">356</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
|
||||
<tr><td class="num">357</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/performance_query.txt">INTEL_performance_query</a></td></tr>
|
||||
<tr><td class="num">358</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">359</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced</a></td></tr>
|
||||
<tr><td class="num">360</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/blend_equation_advanced.txt">KHR_blend_equation_advanced_coherent</a></td></tr>
|
||||
<tr><td class="num">361</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">KHR_context_flush_control</a></td></tr>
|
||||
<tr><td class="num">362</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/debug.txt">KHR_debug</a></td></tr>
|
||||
<tr><td class="num">363</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/robust_buffer_access_behavior.txt">KHR_robust_buffer_access_behavior</a></td></tr>
|
||||
<tr><td class="num">364</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/robustness.txt">KHR_robustness</a></td></tr>
|
||||
<tr><td class="num">365</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_hdr</a></td></tr>
|
||||
<tr><td class="num">366</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">367</td><td> </td><td>KTX_buffer_region</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">368</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">369</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
|
||||
<tr><td class="num">370</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
|
||||
<tr><td class="num">371</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
|
||||
<tr><td class="num">372</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">373</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
|
||||
<tr><td class="num">374</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">375</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
|
||||
<tr><td class="num">376</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_multi_draw_indirect_count.txt">NV_bindless_multi_draw_indirect_count</a></td></tr>
|
||||
<tr><td class="num">377</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
|
||||
<tr><td class="num">378</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
|
||||
<tr><td class="num">379</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
|
||||
<tr><td class="num">380</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/blend_square.txt">NV_blend_square</a></td></tr>
|
||||
<tr><td class="num">381</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
|
||||
<tr><td class="num">382</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
|
||||
<tr><td class="num">383</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
|
||||
<tr><td class="num">384</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">385</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
|
||||
<tr><td class="num">386</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
|
||||
<tr><td class="num">387</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
|
||||
<tr><td class="num">388</td><td> </td><td>NV_depth_range_unclamped</td></tr>
|
||||
<tr><td class="num">389</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
|
||||
<tr><td class="num">390</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/evaluators.txt">NV_evaluators</a></td></tr>
|
||||
<tr><td class="num">391</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
|
||||
<tr><td class="num">392</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fence.txt">NV_fence</a></td></tr>
|
||||
<tr><td class="num">393</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">394</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
|
||||
<tr><td class="num">395</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
|
||||
<tr><td class="num">396</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
|
||||
<tr><td class="num">397</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
|
||||
<tr><td class="num">398</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
|
||||
<tr><td class="num">399</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">400</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
|
||||
<tr><td class="num">401</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
|
||||
<tr><td class="num">402</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
|
||||
<tr><td class="num">403</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
|
||||
<tr><td class="num">404</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
|
||||
<tr><td class="num">405</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
|
||||
<tr><td class="num">406</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
|
||||
<tr><td class="num">407</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/half_float.txt">NV_half_float</a></td></tr>
|
||||
<tr><td class="num">408</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
|
||||
<tr><td class="num">409</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">410</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
|
||||
<tr><td class="num">411</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
|
||||
<tr><td class="num">412</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
|
||||
<tr><td class="num">413</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
|
||||
<tr><td class="num">414</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
|
||||
<tr><td class="num">415</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
|
||||
<tr><td class="num">416</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
|
||||
<tr><td class="num">417</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
|
||||
<tr><td class="num">418</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">419</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
|
||||
<tr><td class="num">420</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
|
||||
<tr><td class="num">421</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
|
||||
<tr><td class="num">422</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
|
||||
<tr><td class="num">423</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
|
||||
<tr><td class="num">424</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_atomic_int64.txt">NV_shader_atomic_int64</a></td></tr>
|
||||
<tr><td class="num">425</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
|
||||
<tr><td class="num">426</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
|
||||
<tr><td class="num">427</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_group.txt">NV_shader_thread_group</a></td></tr>
|
||||
<tr><td class="num">428</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/shader_thread_shuffle.txt">NV_shader_thread_shuffle</a></td></tr>
|
||||
<tr><td class="num">429</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
|
||||
<tr><td class="num">430</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
|
||||
<tr><td class="num">431</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
|
||||
<tr><td class="num">432</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
|
||||
<tr><td class="num">433</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
|
||||
<tr><td class="num">434</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
|
||||
<tr><td class="num">435</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
|
||||
<tr><td class="num">436</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
|
||||
<tr><td class="num">437</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">438</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
|
||||
<tr><td class="num">439</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
|
||||
<tr><td class="num">440</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
|
||||
<tr><td class="num">441</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
|
||||
<tr><td class="num">442</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
|
||||
<tr><td class="num">443</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
|
||||
<tr><td class="num">444</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">445</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
|
||||
<tr><td class="num">446</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
|
||||
<tr><td class="num">447</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
|
||||
<tr><td class="num">448</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
|
||||
<tr><td class="num">449</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
|
||||
<tr><td class="num">450</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
|
||||
<tr><td class="num">451</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
|
||||
<tr><td class="num">452</td><td> </td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
|
||||
<tr><td class="num">453</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
|
||||
<tr><td class="num">454</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">455</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
|
||||
<tr><td class="num">456</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
|
||||
<tr><td class="num">457</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_read_format.txt">OES_read_format</a></td></tr>
|
||||
<tr><td class="num">458</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">459</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/interlace.txt">OML_interlace</a></td></tr>
|
||||
<tr><td class="num">460</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/resample.txt">OML_resample</a></td></tr>
|
||||
<tr><td class="num">461</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/subsample.txt">OML_subsample</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">462</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
|
||||
<tr><td class="num">463</td><td> </td><td><a href="http://www.opengl.org/registry/specs/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">464</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
|
||||
<tr><td class="num">465</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
|
||||
<tr><td class="num">466</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
|
||||
<tr><td class="num">467</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
|
||||
<tr><td class="num">468</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
|
||||
<tr><td class="num">469</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
|
||||
<tr><td class="num">470</td><td> </td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_proc_address</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">471</td><td> </td><td><a href="http://www.opengl.org/registry/specs/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">472</td><td> </td><td><a href="http://www.opengl.org/registry/specs/S3/s3tc.txt">S3_s3tc</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">473</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">474</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
|
||||
<tr><td class="num">475</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
|
||||
<tr><td class="num">476</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
|
||||
<tr><td class="num">477</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">478</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">479</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
|
||||
<tr><td class="num">480</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
|
||||
<tr><td class="num">481</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
|
||||
<tr><td class="num">482</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
|
||||
<tr><td class="num">483</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
|
||||
<tr><td class="num">484</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
|
||||
<tr><td class="num">485</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
|
||||
<tr><td class="num">486</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">487</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async.txt">SGIX_async</a></td></tr>
|
||||
<tr><td class="num">488</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
|
||||
<tr><td class="num">489</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
|
||||
<tr><td class="num">490</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
|
||||
<tr><td class="num">491</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
|
||||
<tr><td class="num">492</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
|
||||
<tr><td class="num">493</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
|
||||
<tr><td class="num">494</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
|
||||
<tr><td class="num">495</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
|
||||
<tr><td class="num">496</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
|
||||
<tr><td class="num">497</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
|
||||
<tr><td class="num">498</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
|
||||
<tr><td class="num">499</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
|
||||
<tr><td class="num">500</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
|
||||
<tr><td class="num">501</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
|
||||
<tr><td class="num">502</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
|
||||
<tr><td class="num">503</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
|
||||
<tr><td class="num">504</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
|
||||
<tr><td class="num">505</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/resample.txt">SGIX_resample</a></td></tr>
|
||||
<tr><td class="num">506</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
|
||||
<tr><td class="num">507</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
|
||||
<tr><td class="num">508</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
|
||||
<tr><td class="num">509</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
|
||||
<tr><td class="num">510</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
|
||||
<tr><td class="num">511</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
|
||||
<tr><td class="num">512</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
|
||||
<tr><td class="num">513</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
|
||||
<tr><td class="num">514</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
|
||||
<tr><td class="num">515</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
|
||||
<tr><td class="num">516</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
|
||||
<tr><td class="num">517</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
|
||||
<tr><td class="num">518</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">519</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
|
||||
<tr><td class="num">520</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/color_table.txt">SGI_color_table</a></td></tr>
|
||||
<tr><td class="num">521</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">522</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">523</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
|
||||
<tr><td class="num">524</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
|
||||
<tr><td class="num">525</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
|
||||
<tr><td class="num">526</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
|
||||
<tr><td class="num">527</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
|
||||
<tr><td class="num">528</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
|
||||
<tr><td class="num">529</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/vertex.txt">SUN_vertex</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">530</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
|
||||
<tr><td class="num">531</td><td> </td><td><a href="http://www.opengl.org/registry/specs/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
|
||||
<tr><td class="num">532</td><td> </td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
BIN
glew-1.11.0/doc/glew.png
Normal file
BIN
glew-1.11.0/doc/glew.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.1 KiB |
28
glew-1.11.0/doc/glew.txt
Normal file
28
glew-1.11.0/doc/glew.txt
Normal file
@ -0,0 +1,28 @@
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
181
glew-1.11.0/doc/glxew.html
Normal file
181
glew-1.11.0/doc/glxew.html
Normal file
@ -0,0 +1,181 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Supported GLX Extensions</h2>
|
||||
|
||||
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
|
||||
<tr><td class="num">1</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">2</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt">AMD_gpu_association</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">3</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">ARB_context_flush_control</a></td></tr>
|
||||
<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context</a></td></tr>
|
||||
<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context.txt">ARB_create_context_profile</a></td></tr>
|
||||
<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
|
||||
<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_fbconfig_float</a></td></tr>
|
||||
<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">9</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt">ARB_get_proc_address</a></td></tr>
|
||||
<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
|
||||
<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
|
||||
<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/glx_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
|
||||
<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">14</td><td> </td><td>ATI_pixel_format_float</td></tr>
|
||||
<tr><td class="num">15</td><td> </td><td>ATI_render_texture</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_buffer_age.txt">EXT_buffer_age</a></td></tr>
|
||||
<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
|
||||
<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es_profile.txt">EXT_create_context_es_profile</a></td></tr>
|
||||
<tr><td class="num">19</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_fbconfig_packed_float</a></td></tr>
|
||||
<tr><td class="num">20</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">21</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/import_context.txt">EXT_import_context</a></td></tr>
|
||||
<tr><td class="num">22</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
|
||||
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_stereo_tree.txt">EXT_stereo_tree</a></td></tr>
|
||||
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/swap_control.txt">EXT_swap_control</a></td></tr>
|
||||
<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_swap_control_tear.txt">EXT_swap_control_tear</a></td></tr>
|
||||
<tr><td class="num">26</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/texture_from_pixmap.txt">EXT_texture_from_pixmap</a></td></tr>
|
||||
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_info.txt">EXT_visual_info</a></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/visual_rating.txt">EXT_visual_rating</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/INTEL/swap_event.txt">INTEL_swap_event</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/agp_offset.txt">MESA_agp_offset</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/copy_sub_buffer.txt">MESA_copy_sub_buffer</a></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/pixmap_colormap.txt">MESA_pixmap_colormap</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/glx_query_renderer.txt">MESA_query_renderer</a></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/release_buffers.txt">MESA_release_buffers</a></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/MESA/set_3dfx_mode.txt">MESA_set_3dfx_mode</a></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec">MESA_swap_control</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_copy_buffer.txt">NV_copy_buffer</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_delay_before_swap.txt">NV_delay_before_swap</a></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_swap_group.txt">NV_swap_group</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/glx_video_output.txt">NV_video_out</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/glx_swap_method.txt">OML_swap_method</a></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/glx_sync_control.txt">OML_sync_control</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td>SGIS_shared_multisample</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr>
|
||||
<tr><td class="num">54</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr>
|
||||
<tr><td class="num">55</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr>
|
||||
<tr><td class="num">56</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr>
|
||||
<tr><td class="num">57</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr>
|
||||
<tr><td class="num">58</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr>
|
||||
<tr><td class="num">59</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">60</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/cushion.txt">SGI_cushion</a></td></tr>
|
||||
<tr><td class="num">61</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr>
|
||||
<tr><td class="num">62</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/swap_control.txt">SGI_swap_control</a></td></tr>
|
||||
<tr><td class="num">63</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">64</td><td> </td><td><a href="http://www.opengl.org/registry/specs/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr>
|
||||
<tr><td class="num">65</td><td> </td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
340
glew-1.11.0/doc/gpl.txt
Normal file
340
glew-1.11.0/doc/gpl.txt
Normal file
@ -0,0 +1,340 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
220
glew-1.11.0/doc/index.html
Normal file
220
glew-1.11.0/doc/index.html
Normal file
@ -0,0 +1,220 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center">Download</td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<p>
|
||||
The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
|
||||
open-source C/C++ extension loading library. GLEW provides efficient
|
||||
run-time mechanisms for determining which OpenGL extensions are
|
||||
supported on the target platform. OpenGL core and extension
|
||||
functionality is exposed in a single header file. GLEW has been
|
||||
tested on a variety of operating systems, including Windows, Linux,
|
||||
Mac OS X, FreeBSD, Irix, and Solaris.
|
||||
</p>
|
||||
|
||||
<h2>Downloads</h2>
|
||||
<p>
|
||||
<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
|
||||
as source and precompiled binaries.<br/>
|
||||
The latest release is
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a>[08-11-14]:
|
||||
</p>
|
||||
<p>
|
||||
</p>
|
||||
<p>
|
||||
<table border="1" cellpadding="5" cellspacing="0" bgcolor="#f0f0f0" align="center">
|
||||
<tr>
|
||||
<td>
|
||||
<table border="0" cellpadding="3" cellspacing="0">
|
||||
<tr>
|
||||
<td></td>
|
||||
<td align="right"><b>Source</b></td>
|
||||
<td></td>
|
||||
<td align="left">
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/glew-1.11.0.zip/download">ZIP</a> |
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/glew-1.11.0.tgz/download">TGZ</a></td>
|
||||
<td></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td></td>
|
||||
<td align="right"><b>Binaries</b></td>
|
||||
<td></td>
|
||||
<td align="left">
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/glew-1.11.0-win32.zip/download">Windows 32-bit and 64-bit</a>
|
||||
</td>
|
||||
<td></td>
|
||||
</tr>
|
||||
</table>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<p></p>
|
||||
<p>
|
||||
An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>:
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="https://github.com/nigels-com/glew">github</a><br/>
|
||||
<tt>git clone https://github.com/nigels-com/glew.git glew</tt><br/> </li>
|
||||
<li><a href="https://sourceforge.net/p/glew/code">Sourceforge</a><br/>
|
||||
<tt>git clone git://git.code.sf.net/p/glew/code glew</tt><br/> </li>
|
||||
</ul>
|
||||
|
||||
<p></p>
|
||||
<p>
|
||||
<a href="https://sourceforge.net/projects/glew/files/glew/snapshots/">Unsupported snapshots</a> are also available:
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20140726.tgz/download">glew-20140726.tgz</a></li>
|
||||
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20140206.tgz/download">glew-20140206.tgz</a></li>
|
||||
<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20140110.tgz/download">glew-20140110.tgz</a></li>
|
||||
</ul>
|
||||
|
||||
<h2>Supported Extensions</h2>
|
||||
<p>
|
||||
The latest release contains support for OpenGL 4.4 and the following extensions:
|
||||
</p>
|
||||
<ul>
|
||||
<li><a href="glew.html">OpenGL extensions</a>
|
||||
<li><a href="wglew.html">WGL extensions</a>
|
||||
<li><a href="glxew.html">GLX extensions</a>
|
||||
</ul>
|
||||
|
||||
<h2>News</h2>
|
||||
<ul>
|
||||
<li>[08-11-14] <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">GLEW 1.11.0</a> adds support for OpenGL 4.5, new extensions</li>
|
||||
<li>[07-22-13] <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">GLEW 1.10.0</a> adds support for OpenGL 4.4, new extensions</li>
|
||||
<li>[08-06-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">GLEW 1.9.0</a> adds support for OpenGL 4.3, new extensions</li>
|
||||
<li>[07-17-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.8.0/">GLEW 1.8.0</a> fixes minor bugs and adds new extensions</li>
|
||||
<li>[08-26-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.7.0/">GLEW 1.7.0</a> adds support for OpenGL 4.2, new extensions, fixes bugs</li>
|
||||
<li>[04-27-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.6.0/">GLEW 1.6.0</a> fixes minor bugs and adds eight new extensions</li>
|
||||
<li>[01-31-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">GLEW 1.5.8</a> fixes minor bugs and adds two new extensions</li>
|
||||
<li>[11-03-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.7/">GLEW 1.5.7</a> fixes minor bugs and adds one new extension</li>
|
||||
<li>[09-07-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.6/">GLEW 1.5.6</a> adds support for OpenGL 4.1, fixes bugs</li>
|
||||
<li>[07-13-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">GLEW 1.5.5</a> fixes minor bugs and adds new extensions</li>
|
||||
<li>[04-21-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">GLEW 1.5.4</a> adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs</li>
|
||||
<li>[02-28-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.3/">GLEW 1.5.3</a> fixes minor bugs and adds three new extensions</li>
|
||||
<li>[12-31-09] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.2/">GLEW 1.5.2</a> adds support for OpenGL 3.1, OpenGL 3.2 and new extensions</li>
|
||||
<li>[11-03-08] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=637800">GLEW 1.5.1</a> adds support for OpenGL 3.0 and 31 new extensions</li>
|
||||
<li>[12-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=564464">GLEW 1.5.0</a> is released under less restrictive licenses</li>
|
||||
<li>[04-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=504079">GLEW 1.4.0</a> is released</li>
|
||||
<li>[03-08-07] GLEW is included in the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA OpenGL SDK</a></li>
|
||||
<li>[03-04-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=491113">GLEW 1.3.6</a> is released</li>
|
||||
<li>[02-28-07] <a href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">Repository</a> is migrated to SVN</li>
|
||||
<li>[02-25-07] GLEW is included in the <a href="http://www.opengl.org/sdk/">OpenGL SDK</a></li>
|
||||
<li>[11-21-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=465334">GLEW 1.3.5</a> adds OpenGL 2.1 and NVIDIA G80 extensions</li>
|
||||
<li>[03-04-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=398455">GLEW 1.3.4</a> adds support for five new extensions</li>
|
||||
<li>[05-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=327647">GLEW 1.3.3</a> is released</li>
|
||||
<li>[03-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=313345">GLEW 1.3.2</a> adds support for GL_APPLE_pixel_buffer</li>
|
||||
<li>[02-11-05] <a href="http://gljava.sourceforge.net/">gljava</a> and <a href="http://sdljava.sourceforge.net/">sdljava</a> provide a Java binding to OpenGL via GLEW</li>
|
||||
<li>[02-02-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=302049">GLEW 1.3.1</a> adds support for <a href="http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a></li>
|
||||
<li>[01-04-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=294527">GLEW 1.3.0</a> adds core OpenGL 2.0 support plus many enhancements</li>
|
||||
<li>[12-22-04] <a href="http://glewpy.sf.net/">GLEWpy</a> Python wrapper announced</li>
|
||||
<li>[12-12-04] <a href="https://sourceforge.net/mail/?group_id=67586">Mailing lists</a> created on sourceforge</li>
|
||||
<li>[12-06-04] <a href="http://sourceforge.net/project/showfiles.php?group_id=67586&package_id=67942&release_id=287948">GLEW 1.2.5</a> adds new extensions and support for FreeBSD</li>
|
||||
</ul>
|
||||
|
||||
<h2>Links</h2>
|
||||
<ul>
|
||||
<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li>
|
||||
<li><a href="http://www.opengl.org/resources/features/OGLextensions/">All About OpenGL Extensions</a></li>
|
||||
<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li>
|
||||
<li><a href="http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGLExtensionsGuide/Reference/reference.html">APPLE OpenGL Extensions Guide</a></li>
|
||||
<li><a href="http://developer.nvidia.com/nvidia-opengl-specs">NVIDIA OpenGL Extension Specifications</a></li>
|
||||
</ul>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
226
glew-1.11.0/doc/install.html
Normal file
226
glew-1.11.0/doc/install.html
Normal file
@ -0,0 +1,226 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center">Installation</td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Installation</h2>
|
||||
|
||||
<p>
|
||||
To use the shared library version of GLEW, you need to copy the
|
||||
headers and libraries into their destination directories. On Windows
|
||||
this typically boils down to copying:
|
||||
</p>
|
||||
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
|
||||
<tr><td align="left"><tt>bin/glew32.dll</tt></td><td> to </td>
|
||||
<td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
|
||||
<tr><td align="left"><tt>lib/glew32.lib</tt></td><td> to </td>
|
||||
<td align="left"><tt>{VC Root}/Lib</tt></td></tr>
|
||||
<tr><td align="left"><tt>include/GL/glew.h</tt></td><td> to </td>
|
||||
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
|
||||
<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td> to </td>
|
||||
<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
|
||||
</table>
|
||||
<p>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
|
||||
<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
|
||||
Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
|
||||
Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
On Unix, typing <tt>make install</tt> will attempt to install GLEW
|
||||
into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can
|
||||
customize the installation target via the <tt>GLEW_DEST</tt>
|
||||
environment variable if you do not have write access to these
|
||||
directories.
|
||||
</p>
|
||||
|
||||
<h2>Building Your Project with GLEW</h2>
|
||||
<p>
|
||||
There are two ways to build your project with GLEW.
|
||||
</p>
|
||||
<h3>Including the source files / project file</h3>
|
||||
<p>
|
||||
The simpler but less flexible way is to include <tt>glew.h</tt> and
|
||||
<tt>glew.c</tt> into your project. On Windows, you also need to
|
||||
define the <tt>GLEW_STATIC</tt> preprocessor token when building a
|
||||
static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
|
||||
token when building a dll. You also need to replace
|
||||
<tt><GL/gl.h></tt> and <tt><GL/glu.h></tt> with
|
||||
<tt><glew.h></tt> in your code and set the appropriate include
|
||||
flag (<tt>-I</tt>) to tell the compiler where to look for it. For
|
||||
example:
|
||||
</p>
|
||||
<p class="pre">
|
||||
#include <glew.h><br>
|
||||
#include <GL/glut.h><br>
|
||||
<gl, glu, and glut functionality is available here><br>
|
||||
</p>
|
||||
<p>
|
||||
Depending on where you put <tt>glew.h</tt> you may also need to change
|
||||
the include directives in <tt>glew.c</tt>. Note that if you are using
|
||||
GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
|
||||
In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
|
||||
need to include it separately.
|
||||
</p>
|
||||
<p>
|
||||
On Windows, you also have the option of adding the supplied project
|
||||
file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
|
||||
it together with your other projects. In this case you also need to
|
||||
change the <tt>GLEW_BUILD</tt> preprocessor constant to
|
||||
<tt>GLEW_STATIC</tt> when building a static library or executable,
|
||||
otherwise you get build errors.
|
||||
</p>
|
||||
<p>
|
||||
<b>Note that GLEW does not use the C
|
||||
runtime library, so it does not matter which version (single-threaded,
|
||||
multi-threaded or multi-threaded DLL) it is linked with (without
|
||||
debugging information). It is, however, always a good idea to compile all
|
||||
your projects including GLEW with the same C runtime settings.</b>
|
||||
</p>
|
||||
|
||||
<h3>Using GLEW as a shared library</h3>
|
||||
|
||||
<p>
|
||||
Alternatively, you can use the provided project files / makefile to
|
||||
build a separate shared library you can link your projects with later.
|
||||
In this case the best practice is to install <tt>glew.h</tt>,
|
||||
<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
|
||||
where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
|
||||
<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you
|
||||
need administrative privileges to do this. If you do not have
|
||||
administrator access and your system administrator will not do it for
|
||||
you, you can install GLEW into your own lib and include subdirectories
|
||||
and tell the compiler where to find it. Then you can just replace
|
||||
<tt><GL/gl.h></tt> with <tt><GL/glew.h></tt> in your
|
||||
program:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/glew.h><br>
|
||||
#include <GL/glut.h><br>
|
||||
<gl, glu, and glut functionality is available here><br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
or:
|
||||
</p>
|
||||
|
||||
<p class="pre">
|
||||
#include <GL/glew.h><br>
|
||||
<gl and glu functionality is available here><br>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Remember to link your project with <tt>glew32.lib</tt>,
|
||||
<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
|
||||
<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
|
||||
Unix (<tt>-lGLEW -lGLU -lGL</tt>).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
It is important to keep in mind that <tt>glew.h</tt> includes neither
|
||||
<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by
|
||||
issuing a preprocessor error in case you have included <tt>gl.h</tt>,
|
||||
<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
|
||||
</p>
|
||||
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
20
glew-1.11.0/doc/khronos.txt
Normal file
20
glew-1.11.0/doc/khronos.txt
Normal file
@ -0,0 +1,20 @@
|
||||
Copyright (c) 2007 The Khronos Group Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and/or associated documentation files (the
|
||||
"Materials"), to deal in the Materials without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
permit persons to whom the Materials are furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Materials.
|
||||
|
||||
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
1068
glew-1.11.0/doc/log.html
Normal file
1068
glew-1.11.0/doc/log.html
Normal file
File diff suppressed because it is too large
Load Diff
21
glew-1.11.0/doc/mesa.txt
Normal file
21
glew-1.11.0/doc/mesa.txt
Normal file
@ -0,0 +1,21 @@
|
||||
Mesa 3-D graphics library
|
||||
Version: 7.0
|
||||
|
||||
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
BIN
glew-1.11.0/doc/new.png
Normal file
BIN
glew-1.11.0/doc/new.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
BIN
glew-1.11.0/doc/ogl_sm.jpg
Normal file
BIN
glew-1.11.0/doc/ogl_sm.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
166
glew-1.11.0/doc/wglew.html
Normal file
166
glew-1.11.0/doc/wglew.html
Normal file
@ -0,0 +1,166 @@
|
||||
<!-- begin header.html -->
|
||||
<!--
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2008-2014, Nigel Stewart <nigels[]users sourceforge net>
|
||||
Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
-->
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
|
||||
<!-- <img src="new.png" height="12" alt="NEW!"> -->
|
||||
<html>
|
||||
<head>
|
||||
<title>GLEW: The OpenGL Extension Wrangler Library</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
|
||||
<link href="glew.css" type="text/css" rel="stylesheet">
|
||||
</head>
|
||||
<body bgcolor="#fff0d0">
|
||||
<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
|
||||
<tr>
|
||||
<td bgcolor="#ffffff" align="left" valign="top" width="200">
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr>
|
||||
<td valign="top">
|
||||
|
||||
<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.11.0/">1.11.0</a></i></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
|
||||
<tr><td align="center"><br></td></tr>
|
||||
<tr><td align="center">
|
||||
<table border="0" cellpadding="0" cellspacing="0" align="center">
|
||||
<tr><td align="center"><a href="index.html">Download</a></td></tr>
|
||||
<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
|
||||
<tr><td align="center"><a href="build.html">Building</a></td></tr>
|
||||
<tr><td align="center"><a href="install.html">Installation</a></td></tr>
|
||||
<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
|
||||
<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
|
||||
<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
|
||||
<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
|
||||
<tr><td align="center"><a href="http://sourceforge.net/p/glew/bugs/">Bug Tracker</a></td></tr>
|
||||
</table>
|
||||
<tr><td align="center"><br></tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
|
||||
<td valign="bottom">
|
||||
<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
|
||||
<tr><td align="center"><i>Last Update: 08-11-14</i></td></tr>
|
||||
<tr><td align="center">
|
||||
<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
|
||||
height="35" border="0" alt="OpenGL Logo"></a>
|
||||
<a href="http://sourceforge.net"> <img
|
||||
src="http://sourceforge.net/sflogo.php?group_id=67586&type=1"
|
||||
width="88" height="31" border="0" alt="SourceForge Logo"></a>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</td>
|
||||
|
||||
<td bgcolor="#ffffff" align="left" valign="top">
|
||||
|
||||
<h1>The OpenGL Extension Wrangler Library</h1>
|
||||
|
||||
<!-- end header.html -->
|
||||
|
||||
|
||||
<h2>Supported WGL Extensions</h2>
|
||||
|
||||
<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
|
||||
<tr><td class="num">1</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">2</td><td> </td><td><a href="http://www.opengl.org/registry/specs/3DL/stereo_control.txt">3DL_stereo_control</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">3</td><td> </td><td><a href="http://www.opengl.org/registry/specs/AMD/wgl_gpu_association.txt">AMD_gpu_association</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">4</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_buffer_region.txt">ARB_buffer_region</a></td></tr>
|
||||
<tr><td class="num">5</td><td> </td><td><a href="http://www.opengl.org/registry/specs/KHR/context_flush_control.txt">ARB_context_flush_control</a></td></tr>
|
||||
<tr><td class="num">6</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context</a></td></tr>
|
||||
<tr><td class="num">7</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context_profile</a></td></tr>
|
||||
<tr><td class="num">8</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
|
||||
<tr><td class="num">9</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_extensions_string.txt">ARB_extensions_string</a></td></tr>
|
||||
<tr><td class="num">10</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">11</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_make_current_read.txt">ARB_make_current_read</a></td></tr>
|
||||
<tr><td class="num">12</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/multisample.txt">ARB_multisample</a></td></tr>
|
||||
<tr><td class="num">13</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt">ARB_pbuffer</a></td></tr>
|
||||
<tr><td class="num">14</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_pixel_format.txt">ARB_pixel_format</a></td></tr>
|
||||
<tr><td class="num">15</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/color_buffer_float.txt">ARB_pixel_format_float</a></td></tr>
|
||||
<tr><td class="num">16</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt">ARB_render_texture</a></td></tr>
|
||||
<tr><td class="num">17</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
|
||||
<tr><td class="num">18</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">19</td><td> </td><td><a href="http://www.opengl.org/registry/specs/ATI/pixel_format_float.txt">ATI_pixel_format_float</a></td></tr>
|
||||
<tr><td class="num">20</td><td> </td><td>ATI_render_texture_rectangle</td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">21</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
|
||||
<tr><td class="num">22</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es_profile.txt">EXT_create_context_es_profile</a></td></tr>
|
||||
<tr><td class="num">23</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_depth_float.txt">EXT_depth_float</a></td></tr>
|
||||
<tr><td class="num">24</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_display_color_table.txt">EXT_display_color_table</a></td></tr>
|
||||
<tr><td class="num">25</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_extensions_string.txt">EXT_extensions_string</a></td></tr>
|
||||
<tr><td class="num">26</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
|
||||
<tr><td class="num">27</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_make_current_read.txt">EXT_make_current_read</a></td></tr>
|
||||
<tr><td class="num">28</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
|
||||
<tr><td class="num">29</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pbuffer.txt">EXT_pbuffer</a></td></tr>
|
||||
<tr><td class="num">30</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_pixel_format.txt">EXT_pixel_format</a></td></tr>
|
||||
<tr><td class="num">31</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_pixel_format_packed_float</a></td></tr>
|
||||
<tr><td class="num">32</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt">EXT_swap_control</a></td></tr>
|
||||
<tr><td class="num">33</td><td> </td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_swap_control_tear.txt">EXT_swap_control_tear</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">34</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_digital_video_control.txt">I3D_digital_video_control</a></td></tr>
|
||||
<tr><td class="num">35</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_gamma.txt">I3D_gamma</a></td></tr>
|
||||
<tr><td class="num">36</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_genlock.txt">I3D_genlock</a></td></tr>
|
||||
<tr><td class="num">37</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_image_buffer.txt">I3D_image_buffer</a></td></tr>
|
||||
<tr><td class="num">38</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_lock.txt">I3D_swap_frame_lock</a></td></tr>
|
||||
<tr><td class="num">39</td><td> </td><td><a href="http://www.opengl.org/registry/specs/I3D/wgl_swap_frame_usage.txt">I3D_swap_frame_usage</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">40</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/DX_interop.txt">NV_DX_interop</a></td></tr>
|
||||
<tr><td class="num">41</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/DX_interop2.txt">NV_DX_interop2</a></td></tr>
|
||||
<tr><td class="num">42</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/copy_image.txt">NV_copy_image</a></td></tr>
|
||||
<tr><td class="num">43</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_delay_before_swap.txt">NV_delay_before_swap</a></td></tr>
|
||||
<tr><td class="num">44</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
|
||||
<tr><td class="num">45</td><td> </td><td><a href="http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt">NV_gpu_affinity</a></td></tr>
|
||||
<tr><td class="num">46</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
|
||||
<tr><td class="num">47</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
|
||||
<tr><td class="num">48</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/render_depth_texture.txt">NV_render_depth_texture</a></td></tr>
|
||||
<tr><td class="num">49</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/render_texture_rectangle.txt">NV_render_texture_rectangle</a></td></tr>
|
||||
<tr><td class="num">50</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_swap_group.txt">NV_swap_group</a></td></tr>
|
||||
<tr><td class="num">51</td><td> </td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
|
||||
<tr><td class="num">52</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/video_capture.txt">NV_video_capture</a></td></tr>
|
||||
<tr><td class="num">53</td><td> </td><td><a href="http://www.opengl.org/registry/specs/NV/wgl_video_output.txt">NV_video_output</a></td></tr>
|
||||
<tr><td><br></td><td></td><td></td></tr>
|
||||
<tr><td class="num">54</td><td> </td><td><a href="http://www.opengl.org/registry/specs/OML/wgl_sync_control.txt">OML_sync_control</a></td></tr>
|
||||
</table>
|
||||
<!-- begin footer.html -->
|
||||
</td></tr></table></body>
|
||||
<!-- end footer.html -->
|
||||
|
18984
glew-1.11.0/include/GL/glew.h
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18984
glew-1.11.0/include/GL/glew.h
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Load Diff
1767
glew-1.11.0/include/GL/glxew.h
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1767
glew-1.11.0/include/GL/glxew.h
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1448
glew-1.11.0/include/GL/wglew.h
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1448
glew-1.11.0/include/GL/wglew.h
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Load Diff
BIN
glew-1.11.0/lib/Release MX/Win32/glew32mx.lib
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glew-1.11.0/lib/Release MX/Win32/glew32mx.lib
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BIN
glew-1.11.0/lib/Release MX/Win32/glew32mxs.lib
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BIN
glew-1.11.0/lib/Release MX/Win32/glew32mxs.lib
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BIN
glew-1.11.0/lib/Release MX/x64/glew32mx.lib
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BIN
glew-1.11.0/lib/Release MX/x64/glew32mx.lib
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BIN
glew-1.11.0/lib/Release MX/x64/glew32mxs.lib
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BIN
glew-1.11.0/lib/Release MX/x64/glew32mxs.lib
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BIN
glew-1.11.0/lib/glew32.lib
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BIN
glew-1.11.0/lib/glew32.lib
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glew-1.11.0/lib/glew32s.lib
Normal file
BIN
glew-1.11.0/lib/glew32s.lib
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Loading…
Reference in New Issue
Block a user