2021-03-29 02:19:55 +02:00
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from Main.drawUI import *
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import pygame
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2021-03-29 03:41:38 +02:00
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def cruiseControl(cruiseControl, horizontal_change, vertical_change, tractor):
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if cruiseControl == False or tractor.engineWorking == False:
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2021-03-29 02:19:55 +02:00
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horizontal_change = 0
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vertical_change = 0
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2021-03-29 03:41:38 +02:00
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if tractor.horizontal_index <= 0 or tractor.horizontal_index >= HORIZONTAL_TILES_NUMBER - 1:
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2021-03-29 02:19:55 +02:00
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horizontal_change = 0
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2021-03-29 03:41:38 +02:00
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if tractor.vertical_index <= 0 or tractor.vertical_index >= VERTICAL_TILES_NUMBER - 1:
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2021-03-29 02:19:55 +02:00
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vertical_change = 0
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return horizontal_change, vertical_change
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2021-03-29 04:17:31 +02:00
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def manualTurning(event, tractor_horizontal_index, tractor_vertical_index, horizontal_change, vertical_change):
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2021-03-29 02:19:55 +02:00
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if event.type == pygame.KEYDOWN:
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2021-03-29 04:17:31 +02:00
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2021-03-29 02:19:55 +02:00
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if event.key == pygame.K_LEFT and tractor_horizontal_index > 0:
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vertical_change = 0
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horizontal_change = -1
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elif event.key == pygame.K_RIGHT and tractor_horizontal_index < HORIZONTAL_TILES_NUMBER - 1:
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horizontal_change = 1
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vertical_change = 0
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elif event.key == pygame.K_UP and tractor_vertical_index > 0:
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vertical_change = -1
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horizontal_change = 0
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elif event.key == pygame.K_DOWN and tractor_vertical_index < VERTICAL_TILES_NUMBER - 1:
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vertical_change = 1
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horizontal_change = 0
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return horizontal_change, vertical_change
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def getDirection(horizontal_change, vertical_change):
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2021-03-29 02:53:27 +02:00
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direction = "STOP"
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2021-03-29 02:19:55 +02:00
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if vertical_change == -1:
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direction = "UP"
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elif vertical_change == 1:
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direction = "DOWN"
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elif horizontal_change == 1:
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direction = "RIGHT"
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elif horizontal_change == -1:
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direction = "LEFT"
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return direction
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