AI_PRO/drawUI.py

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2.0 KiB
Python
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2021-03-29 02:19:55 +02:00
from Main.constants import *
from Main.images import *
import pygame
def drawUI(board, display, tractor_horizontal_index, tractor_vertical_index, direction):
display.fill(WHITE)
makeField(board, display)
drawTractor(display, tractor_horizontal_index, tractor_vertical_index, direction)
pygame.display.update()
def makeField(board, screen: pygame.Surface):
for i in range(int(HORIZONTAL_TILES_NUMBER)):
for j in range(int(VERTICAL_TILES_NUMBER)):
field = board[i][j]
pos_x = i * TILE_SIZE + TILE_SIZE // 2
pos_y = j * TILE_SIZE + TILE_SIZE // 2
if field.state == 0:
do_podlania_rect.center = (pos_x, pos_y)
screen.blit(do_podlania, do_podlania_rect)
elif field.state == 1:
do_zaorania_rect.center = (pos_x, pos_y)
screen.blit(do_zaorania, do_zaorania_rect)
elif field.state == 2:
do_zasiania_rect.center = (pos_x, pos_y)
screen.blit(do_zasiania, do_zasiania_rect)
elif field.state == 3:
do_zebrania_rect.center = (pos_x, pos_y)
screen.blit(do_zebrania, do_zebrania_rect)
def drawTractor(screen: pygame.Surface, tractor_horizontal_index, tractor_vertical_index, direction):
if direction == "UP":
screen.blit(tractor_up, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
elif direction is "DOWN":
screen.blit(tractor_down, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
elif direction == "LEFT":
screen.blit(tractor_left, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
elif direction == "RIGHT":
screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))
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else:
screen.blit(tractor_right, (tractor_horizontal_index * TILE_SIZE, tractor_vertical_index * TILE_SIZE))